Christoph Oelckers
9b84a510da
- Blood: floatified debrisMove
2022-10-22 12:17:01 +02:00
Christoph Oelckers
761412313f
- did some trivial replacements for deprecated functions.
2022-10-22 12:17:00 +02:00
Mitchell Richters
4788e26596
- Blood: Floatify actAirDrag()
and some associated XSECTOR
members.
...
* Left `XSECTOR::windVel` as an integer type for now.
2022-10-22 12:16:59 +02:00
Mitchell Richters
d92fda4312
- Blood: Floatify callbackUniMissileBurst()
.
2022-10-22 12:16:58 +02:00
Christoph Oelckers
49ae7c0c0f
- floatified sound code in useSeqSpawnerGen
2022-10-22 12:16:55 +02:00
Christoph Oelckers
e2954dd9d5
- floatified ceilIsTooLow
2022-10-22 12:16:55 +02:00
Christoph Oelckers
7804e23ad0
- 8x set_int_ang
2022-10-22 12:16:54 +02:00
Christoph Oelckers
25bc068032
- simple add_int_z stuff in nnexts.cpp
2022-10-22 12:16:53 +02:00
Christoph Oelckers
e1bcb4962e
- cleaned up some function calls where passing a vector is doable
2022-10-22 12:16:52 +02:00
Christoph Oelckers
6310b06118
- got rid of set_int_z in Blood.
2022-10-20 00:48:09 +02:00
Mitchell Richters
def2b9d483
- Flip svel
around in the input code so we can use proper anti-clockwise vector math.
2022-10-20 00:48:09 +02:00
Mitchell Richters
f56cb7de48
- Blood: Floatify QAV's x/y coordinates.
2022-10-18 19:52:02 +02:00
Christoph Oelckers
f7fdbcaa59
- handle the only two occurences of add_int_ang in Blood.
2022-10-18 19:01:45 +02:00
Christoph Oelckers
72dc3d5da9
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
Christoph Oelckers
c6a0d30245
- wrapped most remaining clipdist access
...
Only modifying operators left
2022-10-17 17:03:53 +02:00
Christoph Oelckers
1ba20c7dce
- wrapped most clipdist assignments
2022-10-17 17:03:53 +02:00
Christoph Oelckers
3e36b5627b
- wrap clipdist << 2
2022-10-17 17:03:52 +02:00
Mitchell Richters
f02035b15a
- Eliminate __interpvaluef()
and clean up Q16.16 smoothratio values where it made sense to do so.
2022-10-15 13:32:01 +02:00
Christoph Oelckers
2b5422cc53
- floatified USER::goalAng
2022-10-15 13:32:00 +02:00
Christoph Oelckers
9df7c55040
- rename USER::goalAng
2022-10-15 13:32:00 +02:00
Christoph Oelckers
057d2a565a
- floatified Blood's velFloor and velCeil
2022-10-15 13:31:59 +02:00
Christoph Oelckers
38bb103cdd
- renamed velFloor and velCeil.
2022-10-15 13:31:59 +02:00
Christoph Oelckers
4af3f6e731
- comparison with zero replacements
2022-10-15 11:35:37 +02:00
Christoph Oelckers
ac84e3f045
- some simple replacements
2022-10-15 11:35:37 +02:00
Christoph Oelckers
18cc450889
- more easy to replace vel assignments
2022-10-15 11:35:36 +02:00
Christoph Oelckers
5cde04fee7
- cleaned up assignments of random values to vel
2022-10-15 10:33:03 +02:00
Christoph Oelckers
b924569755
- started removing trivial vel wrappers
2022-10-15 10:15:20 +02:00
Christoph Oelckers
f2d89b7609
- refactored actWallBounceVector as well
...
This completes the abstraction of velocity in Blood.
2022-10-15 10:15:20 +02:00
Christoph Oelckers
9f235b56f3
- rewrote actFloorBounceVector to avoid reference parameters
2022-10-14 23:55:32 +02:00
Christoph Oelckers
a69bdb3370
- eliminated Blood’s RotatePoint function
2022-10-14 23:55:31 +02:00
Christoph Oelckers
c45ecdae73
- wrapped all velocity access in Blood, except the places where an address of vel is taken
2022-10-14 23:55:30 +02:00
Christoph Oelckers
7a7a2cdb39
- various replacements of vel
2022-10-14 23:55:30 +02:00
Christoph Oelckers
994cb47d36
- set_int_bvel_z
2022-10-14 23:52:44 +02:00
Christoph Oelckers
9cbffc998e
- set_int_bvel_y
2022-10-14 23:52:44 +02:00
Christoph Oelckers
761da2b06e
- set_int_bvel_x
2022-10-14 23:52:43 +02:00
Christoph Oelckers
b78d5a95ac
- more add_int_bvel_
2022-10-14 23:52:43 +02:00
Christoph Oelckers
1999340c8a
- add_int_bvel_z
2022-10-14 23:52:43 +02:00
Christoph Oelckers
49d280c665
- add_int_bvel_y
2022-10-14 23:52:43 +02:00
Christoph Oelckers
12e5fd133c
- add_int_bvel_x
2022-10-14 23:52:43 +02:00
Christoph Oelckers
193d20bb4d
- wrapped more xvels
2022-10-14 23:52:43 +02:00
Christoph Oelckers
e3758d6adc
- started wrapping vel
2022-10-14 23:52:42 +02:00
Christoph Oelckers
e7b09dbaac
- renamed vel.
2022-10-14 23:52:42 +02:00
Christoph Oelckers
decaff78dc
- floatified parts of useSeqSpawnerGen.
...
Also fixing a sprite size bug in here.
2022-10-13 20:58:11 +02:00
Christoph Oelckers
07826c7791
- eliminated DCoreActor::copyXY
2022-10-13 00:59:05 +02:00
Mitchell Richters
92b16907d2
- Use getincangle()
in more places so it can be refactored easier later on.
2022-10-13 00:59:02 +02:00
Christoph Oelckers
40312d64c8
-coordinates
2022-10-13 00:59:01 +02:00
Christoph Oelckers
478672879e
- partial HitScan parameter change
...
The really easy stuff…
2022-10-13 00:59:00 +02:00
Christoph Oelckers
f80b228a83
- deal with int positions in approxdist calls
2022-10-13 00:58:59 +02:00
Christoph Oelckers
230913bad3
- another large AI cleanup batch
2022-10-13 00:58:59 +02:00
Christoph Oelckers
2f896b859b
- made the code mostly signed-char safe.
...
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
2022-10-12 22:12:30 +02:00
Christoph Oelckers
f269ceff64
slope functions with position vectors
2022-10-12 22:10:37 +02:00
Christoph Oelckers
18a445aee5
- added ZeroVelocity function to DBloodActor.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
a5a3669238
- eliminated the SetActor/Z function receiving a vec3_t pointer.
...
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
a0c0894e41
- aiSetTarget calls
2022-10-12 22:10:34 +02:00
Christoph Oelckers
db0ce36143
- use engine's updatesector in Blood instead of the limited homegrown FindSector variant.
2022-10-11 18:09:48 +02:00
Christoph Oelckers
a808f04415
- cansee refactoring part 4
2022-10-10 17:37:20 +02:00
Christoph Oelckers
1c154a984d
- floatified XSPRITE::TargetPos
2022-10-10 17:37:19 +02:00
Christoph Oelckers
d26a4e70c3
- wrapped XSPRITE::TargetPos
2022-10-10 17:37:19 +02:00
Christoph Oelckers
4888b363e8
- added vector variant of gFX.fxSpawnActor
2022-10-10 17:37:19 +02:00
Christoph Oelckers
139969d017
- FindSector variants with vectors
2022-10-10 17:37:19 +02:00
Christoph Oelckers
08c19cd2a4
- floatified CheckProximity position parameter
2022-10-10 17:37:18 +02:00
Christoph Oelckers
766ddeb445
- one more batch of trivial replacements
2022-10-09 08:21:53 +02:00
Christoph Oelckers
b32c4444c4
- replaced all add_int_z calls with constants.
2022-10-08 19:28:57 +02:00
Christoph Oelckers
55ade2eda4
- use int_hitpos() access function where applicable
2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd
- renamed HitInfo::hitpos
2022-10-05 18:03:41 +02:00
Christoph Oelckers
64391c52f9
- large batch of set_int_pos, minus Exhumed
2022-10-05 17:33:01 +02:00
Mitchell Richters
d28d6cd4cf
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
2022-10-05 00:36:30 +02:00
Mitchell Richters
b23e77d9c7
- Replace player's ang
with DAngle
object.
...
* This commit does not build. Committed items are everything that's been done by find and replace.
* Next commit has hand-performed changes that are better separated out for clarity.
2022-10-05 00:36:27 +02:00
Mitchell Richters
dbc46e2a75
- Change out PlayerAngle::settarget()
's input from binangle
to DAngle
.
2022-10-05 00:36:27 +02:00
Christoph Oelckers
9a27dc2020
- handle all leftover __int_angles.
...
Most were in comments but were changed anyway.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
6bdfa09dd1
- the remaining angle stuff.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
2d51058de8
- add_int_ang
2022-10-05 00:35:14 +02:00
Christoph Oelckers
c2f4fa8bb5
- more angles
2022-10-04 23:56:44 +02:00
Christoph Oelckers
8f904c2256
- angle assignments in Blood.
2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a
- more int_ang()
2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0
- use int_ang().
2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed
- renamed ang to __int_angle
2022-10-04 23:56:42 +02:00
Christoph Oelckers
3edbec4f55
- use copyXY method where possible.
2022-10-04 18:44:16 +02:00
Christoph Oelckers
109684c029
- renamed a few things to make searching easier.
2022-08-27 10:03:10 +02:00
Christoph Oelckers
c84d75b8bf
- use inline access functions to read floorz/ceilingz.
2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63
- renamed sectortype::floorz and ceilingz as preparation for floatification
2022-08-27 09:47:48 +02:00
Christoph Oelckers
75ab0cf018
- handle a few leftovers in Blood.
2022-08-26 19:53:07 +02:00
Christoph Oelckers
58f573e578
- Blood: replaced the remaining spr.pos with int_pos() in nnexts
2022-08-26 19:53:05 +02:00
Christoph Oelckers
702a73ff6c
- Blood: handled the remaining write accesses to 'pos'
2022-08-26 19:53:03 +02:00
Christoph Oelckers
04c9422db8
- Blood: don't pass an actor's position directly to ClipMove
2022-08-26 19:53:03 +02:00
Christoph Oelckers
32dd061ab1
- Blood: wrapped write accesses to spr.pos in nnexts.cpp
2022-08-26 19:53:03 +02:00
Christoph Oelckers
b196e67f40
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
...
* - Change gBusyCount limit to a higher value since xsector limit raised.
gModernMap:
- The return of the event causer (kChannelEventCauser, TXID 50).
- Fix flags for kModernPropertiesChanger type.
- Add new modern type kModernVelocityChanger.
- New features for kMarkerWarpDest type.
- New features for kModernSectorFXChanger type.
- Fix sector condition 58.
- Fix sprite hitscan conditions (35 - 38).
- Add new command (kCmdEventKillFull).
- Misc changes.
# Conflicts:
# source/games/blood/src/actor.cpp
# source/games/blood/src/nnexts.cpp
2022-08-17 20:45:51 +02:00
Christoph Oelckers
0139ac5e4a
ported NBlood commit e3d7ab8b919c230b2b4a825137d607b03b363796
...
- (gModernMap) Add a way to move sprites that are close to outside walls of sector
- (gModernMap) Add loadsave construct
- (gModernMap) Fix movement direction for reverse moving sprites in TranslateSector
2022-08-17 20:45:43 +02:00
Mitchell Richters
71fb91940d
Revert "- Simplify PlayerHorizon::settarget()
by adding a dedicated angle setter that resets interpolated value as well."
...
This reverts commit 0416834d9d
.
Revert "- Simplify `PlayerAngle::settarget()` by adding a dedicated angle setter that resets interpolated value as well."
This reverts commit 5a550613f3
.
Revert "- Add bool `lock` to `PlayerHorizon::settarget()` when setting target from the ticker without having to call setters and resetters."
This reverts commit 18541d1ab4
.
Revert "- Add bool `lock` to `PlayerAngle::settarget()` when setting target from the ticker without having to call setters and resetters."
This reverts commit 1ac58dc41c
.
* We need to ensure only the ticker can unlock the player's input if it's telling us to lock the input.
2022-06-06 18:41:45 +10:00
Mitchell Richters
1ac58dc41c
- Add bool lock
to PlayerAngle::settarget()
when setting target from the ticker without having to call setters and resetters.
2022-05-30 21:24:02 +10:00
Mitchell Richters
18541d1ab4
- Add bool lock
to PlayerHorizon::settarget()
when setting target from the ticker without having to call setters and resetters.
2022-05-30 21:22:24 +10:00
Mitchell Richters
7282e0d8bf
- Remove multiple addadjustment()
/settarget()
overloads in favour of native binangle
/fixedhoriz
versions only.
...
* Simplifies these classes a bit.
* Better shows intent in actual game code.
* Removes unnecessary int to double conversions.
2022-05-30 20:35:41 +10:00
Christoph Oelckers
84bafe6d02
- manual merge of latest nnext update.
2022-05-11 08:31:58 +02:00
Christoph Oelckers
ca423e15f0
- Check enemy type when adding to enemy level count
...
Fixes count issues with respawning enemies
copied from NBlood commit a6bbac4a213f6fb76a7c20b80da6b30c9ffc3064
2022-05-06 01:08:09 +02:00
Christoph Oelckers
f44736a5b6
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
2022-02-15 22:18:23 +01:00
Christoph Oelckers
89ef81da55
- renamed walltype::pos as preparation for refactoring.
...
no functional changes here
2022-02-15 22:18:22 +01:00
Mitchell Richters
f8ffaa4be9
- Blood: Tidy up some missed kWeap
constants.
2022-01-12 22:22:54 +11:00
Christoph Oelckers
8575447e37
- Blood: fixed bad parameter in aiPatrolMove
2022-01-01 09:56:45 +01:00
Christoph Oelckers
5498699faf
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
Christoph Oelckers
af6ca40e3d
- use DCoreActor::insector instead of spritetype::insector.
2021-12-30 16:24:51 +01:00
Christoph Oelckers
4bc32e2777
- use actors in the sloped sprite utilities.
2021-12-30 16:11:14 +01:00
Mitchell Richters
f091a72db1
- Blood: Replace XSPRITE
targetz
with TargetPos.Z
calls.
2021-12-30 23:00:41 +11:00
Mitchell Richters
431749cf6e
- Blood: Replace XSPRITE
targety
with TargetPos.Y
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
1d29716e6b
- Blood: Replace XSPRITE
targetx
with TargetPos.X
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
22275a16f6
- Blood: Replace DBloodActor
zvel
with vel.Z
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
ce08fd4304
- Blood: Replace DBloodActor
yvel
with vel.Y
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
a9e66ec553
- Blood: Replace DBloodActor
xvel
with vel.X
calls.
2021-12-30 23:00:39 +11:00
Mitchell Richters
5badbd7884
- Blood: Replace game-side scale()
with backend Scale()
.
2021-12-30 20:46:38 +11:00
Christoph Oelckers
5061d5b37c
- tabified the rest of Blood's code.
2021-12-30 09:58:48 +01:00
Christoph Oelckers
1d28e166c6
- fixed nnexts comparison with statcount.
...
This value is no longer maintained, so we got to count when the value is needed.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
032c597fa5
- renamed shadowing variables in Blood.
2021-12-30 09:57:32 +01:00
Christoph Oelckers
e940fe1931
- the rest of nnexts.cpp
2021-12-30 09:57:22 +01:00
Christoph Oelckers
4177c31deb
- next batch of nnexts.cpp
2021-12-30 09:57:22 +01:00
Christoph Oelckers
d3e4f591f2
- third x() batch in nnexts.cpp.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
60382d9992
- all pXCond's.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
fd234984f5
- first batch of x() in nnexts.cpp.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
a291364606
- the big 'pXSprite = &actor->x()' replacement.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
8d8e0550df
- got rid of PLAYER::pXSprite.
...
Now the player references its actor through ONE pointer only.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
aa3b930a4d
- several x()'s in nnexts.cpp.
2021-12-30 09:57:20 +01:00
Christoph Oelckers
812a4ccd7b
- handle sourceactor->x() in nnexts.cpp.
...
Almost exclusively done with search & replace.
2021-12-30 09:57:20 +01:00
Christoph Oelckers
8d66c8468d
- the remaining s()'s of nnexts.cpp.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
46320aabac
- third batch of nnexts.cpp.
2021-12-30 09:57:19 +01:00
Christoph Oelckers
b8bee4dfe5
- upper/lower stuff in nnexts.cpp.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
929fd7be99
- another block in nnexts.cpp.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
e460d90f37
- several s() in nnexts.cpp.
2021-12-30 09:57:18 +01:00
Christoph Oelckers
648537a96b
- deal with most of PLAYER::pSprite.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
2f9848a459
- deal with pSource in nnexts.cpp.
2021-12-30 09:57:17 +01:00
Christoph Oelckers
5623832b17
- deleted the pSprite definitions from last commit.
2021-12-30 09:57:16 +01:00
Christoph Oelckers
6b8ec17017
- the ultimate 'replace pSprite-> with actor->spr. commit.
...
This takes care of the majority of s() uses in Blood with a single search&replace action after ensuring that pSprite never gets used for other things.
(There were two small functions in nnexts.cpp left that still did.)
2021-12-30 09:57:16 +01:00
Christoph Oelckers
d8134c3fe8
- handle a few pSprite assignments which are not &actor->s().
2021-12-30 09:57:16 +01:00
Christoph Oelckers
a87948677a
- globally replaced ->x(). with ->xspr.
2021-12-30 09:57:09 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe
- Replace walltype
y
with pos.Y
calls and eliminate walltype
pos
union.
2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87
- Replace walltype
x
with pos.X
calls.
2021-12-30 09:57:04 +01:00
Mitchell Richters
68e2691be7
- Capitalise vec3_t
y
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276
- Capitalise vec3_t
x
variable.
2021-12-30 09:57:02 +01:00
Christoph Oelckers
d9d05e90b5
- globally replaced all occurences of '->s().' with '->spr.'
2021-12-30 09:57:00 +01:00
Christoph Oelckers
df0c577cf4
- replaced most of numsectors, too.
2021-12-30 09:56:54 +01:00
Christoph Oelckers
65bc6e6aef
- removed the now redundant wall() and sector() interator helper functions.
...
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Mitchell Richters
1e63c8305b
- Fix build issues under GCC.
2021-12-30 09:56:51 +01:00
Christoph Oelckers
5ff36f491e
- fixed the remaining places where the compiler complained about cstat.
2021-12-30 09:56:51 +01:00
Christoph Oelckers
13186cec6d
- the rest of Blood's flags.
2021-12-30 09:56:50 +01:00
Christoph Oelckers
092cb1e5a3
- second set of Blood flags.
2021-12-30 09:56:50 +01:00
Christoph Oelckers
988a91904a
- a large of Exhumed flags, most search& replace plus a few local variable types.
2021-12-30 09:56:49 +01:00
Christoph Oelckers
82fb03e399
- another batch of search&replace, with smaller results.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
c5ae454207
- another big batch of automatic replacements.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
8f012d1beb
- made wall flags type safe
2021-12-30 09:56:47 +01:00
Christoph Oelckers
8fab2e1020
- fix bad flag management in usePropertiesChanger
...
Not sure if this is 100% correct, but the old code definitely wasn't.
2021-12-30 09:56:47 +01:00