Christoph Oelckers
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b6da4ecddf
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- backend update from GZDoom.
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2023-03-26 11:45:25 +02:00 |
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Christoph Oelckers
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7debab7ff4
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- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
Here even the slightest deviation can create problems.
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2022-08-03 14:13:42 +02:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Rachael Alexanderson
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218b0cfb03
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- syncing these files over from GZDoom
- this does not actually yet build for Windows ARM64, but it does put the framework in place to make that possible in the near future
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2020-12-12 09:20:02 -05:00 |
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Christoph Oelckers
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a9141af545
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- backend update.
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2020-06-11 09:15:44 +02:00 |
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Christoph Oelckers
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a223535f86
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- header cleanup in gl_interface.cpp
# Conflicts:
# source/common/rendering/gl_load/gl_interface.cpp
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2020-05-24 22:38:22 +02:00 |
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Christoph Oelckers
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556eb44690
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- moved gl_load to 'common'.
# Conflicts:
# source/CMakeLists.txt
# source/common/rendering/gl_load/gl_interface.cpp
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2020-05-24 16:44:13 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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alexey.lysiuk
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744e4161f7
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- removed message about vintage build
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2020-02-10 15:10:45 +02:00 |
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Christoph Oelckers
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afb1d7b885
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- changed a few licenses of my own code to something more permissive.
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2020-01-02 19:38:47 +01:00 |
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Christoph Oelckers
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a021b96119
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- added the needed parts of GZDoom's render backend to have the postprocessor working.
Not hooked up yet.
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2019-12-28 18:20:47 +01:00 |
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Christoph Oelckers
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a1f7f0cc30
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- added the GL framebuffer class.
Everything compiles again but obviously no init code will run for now.
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2019-12-23 15:40:17 +01:00 |
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