Commit graph

7 commits

Author SHA1 Message Date
Christoph Oelckers
6c5d9c3507 - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
When doing this during startup it can be done by regular cleanup measures.
This also moves two larger chunks of networking code out of game.cpp.

Nevertheless, the fact that enet is a very dirty library which directly depends on Windows types is a big problem because it bleeds Windows definitions everywhere thanks to poor abstraction in all relevant layers.
2019-11-01 07:26:49 +01:00
Christoph Oelckers
2316957026 - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
Note: enet uses 'malloc' and 'free' as field names in a struct - this does not work with any compiler using some sort of heap instrumentation that #defines these names!
This had to be changed to allow MSVC debug builds to compile again.
2019-10-20 09:16:01 +02:00
Christoph Oelckers
2dc051f7cf - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
nukeykt
3ce70b7c3a Non mp stuff fix 2019-09-21 09:53:58 +02:00
nukeykt
5e182e2962 oldmp wip
# Conflicts:
#	source/rr/src/game.cpp
#	source/rr/src/net.cpp
2019-09-21 09:53:58 +02:00
nukeykt
c3fc897a3e oldmp wip
# Conflicts:
#	source/rr/src/net.cpp
2019-09-21 09:53:37 +02:00
Christoph Oelckers
588fbc26f9 - added RedNukem project. 2019-09-19 00:27:46 +02:00