Commit graph

25 commits

Author SHA1 Message Date
Christoph Oelckers
10df3e094a - rework of weapon input to use common features in shared code.
This also adds stubs for all unimplemented features in the games for easier addition.
2020-08-27 00:53:35 +02:00
Christoph Oelckers
abf715eace - unified the packet structures of all games.
Currently the bit fields are still separate and they have to be merged, but for now the added memory does not matter.
Having this structure in the common parts will allow work on consolidating the input code, though.
2020-08-26 17:12:48 +02:00
Christoph Oelckers
3fc79940f2 - merged the bit fields in Blood's packet structure.
Whatever this was for it made that thing extremely unwieldy.
With these merged the resulting structure doesn't look much different from Duke's anymore.
2020-08-26 16:59:41 +02:00
Mitchell Richters
76776d24d7 - All Games: Remove use of ClockTicks and replace with int. 2020-08-26 09:49:42 +10:00
Christoph Oelckers
218a9c84fd - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
CommonLoon102
8d7d8cc930 Blood: Clear keys on new level, fixes #308
# Conflicts:
#	source/blood/src/player.h
2020-02-11 18:17:22 +01:00
NoOneBlood
e79a693313 Refactor of NOONE_EXTESNIONS:
All functions and definitions was moved to nnexts.h and nnexts.cpp files
to minimize ifdefs and generally make code more clear

# Conflicts:
#	GNUmakefile
#	platform/Windows/nblood.vcxproj
#	platform/Windows/nblood.vcxproj.filters
#	platform/Windows/props/build_common.props
#	source/blood/src/actor.cpp
#	source/blood/src/ai.h
#	source/blood/src/aiunicult.cpp
#	source/blood/src/blood.cpp
#	source/blood/src/db.cpp
#	source/blood/src/eventq.cpp
#	source/blood/src/gameutil.cpp
#	source/blood/src/gameutil.h
#	source/blood/src/loadsave.cpp
#	source/blood/src/player.cpp
#	source/blood/src/player.h
#	source/blood/src/triggers.h
#	source/blood/src/view.cpp
2020-02-07 22:23:33 +01:00
NoOneBlood
0693b0efc8 - Added ifdefs for NOONE_EXTENSIONS that provides modern features for mappers
and changes that was required to minimize their amount in code.

# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/ai.h
#	source/blood/src/aiunicult.cpp
#	source/blood/src/aiunicult.h
#	source/blood/src/db.cpp
#	source/blood/src/db.h
#	source/blood/src/dude.h
#	source/blood/src/gameutil.cpp
#	source/blood/src/loadsave.cpp
#	source/blood/src/player.h
#	source/blood/src/sfx.cpp
#	source/blood/src/triggers.h
#	source/blood/src/view.cpp
#	source/blood/src/weapon.cpp
2020-01-26 20:27:21 +01:00
NoOneBlood
2b36e53706 - Removed event.causedBy for demo playback compatibility
- Fixed kThingArmedRemote in triggers.cpp (OperateSprite())
- Fixed kTrapFlame in triggers.cpp (OperateSprite())

# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/player.h
2020-01-13 17:58:27 +01:00
NoOneBlood
afb8c11683 - It's possible now to change posture settings for each player
- Touch trigger for walls fix
- It's possible to set custom clipdist for things (gModernMap only)
- Few tweaks for Custom Dude
- Player Control type fixes and updates

# Conflicts:
#	platform/Windows/nblood.vcxproj
#	source/blood/src/player.h
2020-01-02 19:20:11 +01:00
Grind Core
da47ebbd2c - Rewrite true random, so it should work just fine now
- Way better AI for Custom Dude when attacking the target
- Minor warning fixes and other updates

# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/aiunicult.cpp
#	source/blood/src/aiunicult.h
#	source/blood/src/asound.cpp
#	source/blood/src/gameutil.cpp
#	source/blood/src/gameutil.h
#	source/blood/src/player.h
#	source/blood/src/triggers.h
2020-01-02 19:20:10 +01:00
Grind Core
0dbf3bbb1e - Custom Dude updates and refactor
- Player Control updates
- Minor modern types updates
- There was removed GDX prefix for all modern stuff

# Conflicts:
#	source/blood/src/aiunicult.cpp
#	source/blood/src/aiunicult.h
#	source/blood/src/mapedit.cpp
#	source/blood/src/player.h
#	source/blood/src/sfx.h
2019-11-24 22:38:21 +01:00
Grind Core
0d82280b87 - Added event initiator for sectors and walls
- Added dynamic dispersion for custom dude
- Added dynamic attack distance for custom dude
- Added dynamic damage resistance scale for custom dude
- There was some refactor actions performed
- Added player RX channels for triggering the players
- Updates for modern types
- There was added player control modern type which can do a lot things. It's
still WIP
- Other updates and fixes mainly related to gModernMap

Note that your save games will be no longer compatible

# Conflicts:
#	source/blood/src/actor.h
#	source/blood/src/aiunicult.h
#	source/blood/src/db.h
#	source/blood/src/player.h
#	source/blood/src/triggers.h
#	source/blood/src/weapon.cpp
2019-11-11 22:59:05 +01:00
Grind Core
d79c45584a - No weapon fix
I just forget to set default values
2019-11-11 22:54:03 +01:00
Grind Core
b6ad64ee54 Refactor: xsector, xwall and xsprite structs
- Added QAV scene player (playing user animation instead of weapon)
- Added trigger event intiator for sprites (WIP and experimental)

# Conflicts:
#	source/blood/src/actor.h
#	source/blood/src/player.h
2019-10-26 10:35:13 +02:00
Grind Core
b6c16abf6f Refactor:
- PLAYER.H structs
- ACTOR.H  structs

# Conflicts:
#	source/blood/src/db.h
#	source/blood/src/player.h
2019-10-22 17:49:59 +02:00
Christoph Oelckers
06f4138202 - merge fixes in Blood frontend code. 2019-10-20 17:09:01 +02:00
Grind Core
70e0ed9ec4 - Refactor: added names for powerups and updated some old.
- AI: there is printing error message in conosole added (instead of dassert)
- Updates for Player Control modern type

# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/actor.h
#	source/blood/src/globals.cpp
#	source/blood/src/globals.h
#	source/blood/src/player.h
#	source/blood/src/sound.cpp
#	source/blood/src/triggers.cpp
#	source/blood/src/triggers.h
#	source/blood/src/view.cpp
#	source/blood/src/weapon.cpp
#	source/blood/src/weapon.h
2019-10-20 12:30:16 +02:00
CommonLoon102
67472623fe Friendly fire related fixes (#184) 2019-09-23 01:29:43 +02:00
Christoph Oelckers
0d98e7f256 - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
CommonLoon102
edc6e2c0f7 Friendly fire and keep keys settings for multiplayer (#177)
# Conflicts:
#	source/blood/src/levels.h
#	source/blood/src/network.h
2019-09-21 11:47:54 +02:00
CommonLoon102
55de5230ca New HUD for CTF (#167)
# Conflicts:
#	source/blood/src/blood.cpp
2019-09-21 11:40:59 +02:00
nukeykt
d6d8762400 Seamless ROR transition 2019-09-21 10:51:48 +02:00
nukeykt
7a9209d857 Fix compile error
# Conflicts:
#	source/blood/src/ai.cpp
#	source/blood/src/aiunicult.cpp
#	source/blood/src/blood.cpp
#	source/blood/src/choke.cpp
#	source/blood/src/credits.cpp
#	source/blood/src/gamemenu.cpp
#	source/blood/src/gamemenu.h
#	source/blood/src/gui.cpp
#	source/blood/src/mapedit.cpp
#	source/blood/src/replace.cpp
2019-09-21 10:51:29 +02:00
Christoph Oelckers
0254bf82d3 - added NBlood source. 2019-09-20 00:42:45 +02:00