Christoph Oelckers
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d215ae0c63
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- fixed bad target check for Ripper2's jump attack
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2022-01-01 18:25:18 +01:00 |
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Christoph Oelckers
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fcb3e43799
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- fixed side check for sloped sprites.
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2022-01-01 17:27:09 +01:00 |
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Christoph Oelckers
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1294f10cd7
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- SW: fixed negated FAFcansee call in explosion code.
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2022-01-01 17:14:49 +01:00 |
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Christoph Oelckers
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27eae52228
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- fixed incorrect argument in FAFcansee call.
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2022-01-01 17:11:15 +01:00 |
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Christoph Oelckers
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3499049976
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- Blood: save basepoint for all actors, not just for those with an XSPRITE.
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2022-01-01 15:52:05 +01:00 |
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Christoph Oelckers
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9680ff1863
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- ignore y-flipping when rendering slope sprites in the new renderer.
This is what Polymost, and apparently NBlood, do here.
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2022-01-01 12:55:28 +01:00 |
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Christoph Oelckers
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551ff89778
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- fixed signed/unsigned comparison warning.
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2022-01-01 11:30:00 +01:00 |
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Mitchell Richters
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f1530a051f
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- Fix two signedness warnings in hw_sections.cpp .
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2022-01-01 21:02:00 +11:00 |
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Mitchell Richters
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733b6a7367
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- Fix GCC warning warning: ‘vec.TVector2<double>::X’ may be used uninitialized [-Wmaybe-uninitialized] .
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2022-01-01 20:50:58 +11:00 |
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Mitchell Richters
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45057ff8a0
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- SW: Fix all GCC warning: suggest parentheses around assignment used as truth value [-Wparentheses] warnings.
Regex to match such conditions: `while (\([\w]+\s?=\s?.+\.Next\(\)\))`.
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2022-01-01 20:49:31 +11:00 |
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Christoph Oelckers
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17de3a08e8
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- deal with bad start sectors.
The engine will now try to find a proper sector in the map loader if there's a mismatch.
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2022-01-01 10:39:59 +01:00 |
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Christoph Oelckers
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8575447e37
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- Blood: fixed bad parameter in aiPatrolMove
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2022-01-01 09:56:45 +01:00 |
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Christoph Oelckers
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3e21db19be
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- Blood: fixed Life Leech no longer gettable after having fired.
This was the direct result of dumb use of two pointers to different parts of the same objects.
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2022-01-01 09:31:57 +01:00 |
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Mitchell Richters
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dcd006d34b
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- Blood: Add missing actorHit nullptr test in actImpactMissile() .
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2022-01-01 11:38:43 +11:00 |
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Christoph Oelckers
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87cace6e6c
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- Blood: fixed wrong actor being used for key checks
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2022-01-01 00:58:35 +01:00 |
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Mitchell Richters
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0375dfdf83
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- SW: Replace SECTOR_OBJECT zmid with pmid.Z calls and eliminate pmid union.
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2022-01-01 09:34:30 +11:00 |
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Mitchell Richters
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9145895b47
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- SW: Replace SECTOR_OBJECT ymid with pmid.Y calls.
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2022-01-01 09:33:30 +11:00 |
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Mitchell Richters
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5e2bbb12b5
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- SW: Replace SECTOR_OBJECT xmid with pmid.X calls.
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2022-01-01 09:32:40 +11:00 |
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Mitchell Richters
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1c0ba71c69
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- SW: Eliminated ANIMATORp typedef.
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2022-01-01 09:09:41 +11:00 |
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Mitchell Richters
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1d51903a9e
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- SW: Eliminated Voc3D_Flags typedef.
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2022-01-01 08:36:56 +11:00 |
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Christoph Oelckers
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cd599a7a15
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- Duke: abstracted all checks for TILE_APLAYER with an isPlayer method.
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2021-12-31 18:51:43 +01:00 |
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Christoph Oelckers
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84ca96c52c
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eliminated STATEp
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2021-12-31 16:00:14 +01:00 |
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Christoph Oelckers
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d1be430fbf
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
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Christoph Oelckers
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69b5d502e2
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- renamed PLAYERstruct.
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2021-12-31 15:57:55 +01:00 |
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Christoph Oelckers
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392397c2b0
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- replaced SECTOR_OBJECTp
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2021-12-31 15:50:44 +01:00 |
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Christoph Oelckers
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74593feab1
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- replaced PANEL_SPRITEp
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2021-12-31 15:49:07 +01:00 |
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Christoph Oelckers
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699bf9c4f5
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- anim typedef eliminated.
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2021-12-31 15:47:10 +01:00 |
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Christoph Oelckers
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8fb769649b
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
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Christoph Oelckers
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98492aae54
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- eliminated walltype aliases.
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2021-12-31 15:41:39 +01:00 |
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Christoph Oelckers
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72962cc098
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- the last batch of small scale typedefs eliminated.
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2021-12-31 15:40:29 +01:00 |
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Christoph Oelckers
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87d2b3274b
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- cleaned out most of the less frequent typedef types in SW.
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2021-12-31 15:27:18 +01:00 |
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Christoph Oelckers
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10187e892f
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- handle track typedefs.
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2021-12-31 15:13:05 +01:00 |
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Christoph Oelckers
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f43f63adec
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- all typedefs in jsector.h and inv.h plus a bit of cleanup and #define removal.
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2021-12-31 15:10:37 +01:00 |
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Christoph Oelckers
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6b50344417
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- eliminated PANEL_SPRITEp
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2021-12-31 15:03:12 +01:00 |
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Christoph Oelckers
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994a575435
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- panel.h cleanup.
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2021-12-31 13:49:34 +01:00 |
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Christoph Oelckers
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12c63d2337
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- eliminated a few more typedefs,
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2021-12-31 13:37:57 +01:00 |
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Christoph Oelckers
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89ab00fe99
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- eliminated typedefs in sound code.cc.obj
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2021-12-31 13:31:13 +01:00 |
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Christoph Oelckers
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085eb8a36e
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- eliminated SHRAP typedefs.
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2021-12-31 13:26:07 +01:00 |
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Christoph Oelckers
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271af39a59
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- consolidated MISSILE_PLACEMENT definitions.
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2021-12-31 13:20:56 +01:00 |
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Christoph Oelckers
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90ad4b8ef1
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- eliminated typedefs for DECISION and BREAK_INFO.
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2021-12-31 13:16:38 +01:00 |
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Christoph Oelckers
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3eb640658f
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- don't typedef MATTGAMEVAR
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2021-12-31 13:12:20 +01:00 |
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Christoph Oelckers
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4dbbe892ae
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- fixed main game resource detection for Blood.
* code did not scan .rff files for content-defined versions.
* code did not check content-defined versions for CRC matches.
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2021-12-31 13:04:32 +01:00 |
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Christoph Oelckers
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1849fe541e
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- fixed alignment of sloped sprites.
The offset fields are not valid for them so thwy may not be used for offsetting.
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2021-12-31 11:55:25 +01:00 |
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Christoph Oelckers
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717dd123e5
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- fixed slope sprite flag getting cleared by some leftover code.
Also merged copyfrom into the one single function that called it.
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2021-12-31 10:55:55 +01:00 |
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Christoph Oelckers
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0cba0e19b5
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- SW: fixed some pointer mixup in UpdatePlayerUnderSprite
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2021-12-30 23:39:54 +01:00 |
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Christoph Oelckers
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f679b61a30
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- fixed issue with wall sprite angle check.
The resulting value had no sign, so 'abs' did not work. It now uses some bit shifting magic to get a proper sign.
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2021-12-30 22:56:33 +01:00 |
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Christoph Oelckers
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61d4d06783
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- RRRA: fixed typo in portal setup.
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2021-12-30 22:16:39 +01:00 |
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Christoph Oelckers
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a9b162b8e9
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- moved the tsprite flags from cstat2 to clipdist which was already holding other ones.
cstat2 should only hold flags for game-side sprites.
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2021-12-30 19:00:35 +01:00 |
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Christoph Oelckers
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552668418a
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- moved opos and oang to DCoreActor.
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2021-12-30 18:21:02 +01:00 |
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Christoph Oelckers
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2bb7cecf27
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- eliminated spritetype::clear.
Most uses were bad anyway, and the legitimate ones are just clearing the object.
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2021-12-30 17:55:17 +01:00 |
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