Christoph Oelckers
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d1be430fbf
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- eliminated PLAYERp
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2021-12-31 15:59:11 +01:00 |
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Christoph Oelckers
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8fb769649b
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- eliminated sectortype aliases.
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2021-12-31 15:43:47 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Christoph Oelckers
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f0b7fe4add
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- use setsector from DCoreActor.
Also did a bit of cleanup
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2021-12-30 16:36:04 +01:00 |
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Mitchell Richters
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48b0058d38
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- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2) .
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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5316e23737
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2))
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2021-12-30 09:58:45 +01:00 |
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Christoph Oelckers
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96396385e7
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- more TEST() replacements.
This covers roughly half of the original use.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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61564ab96a
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- one third of TEST().
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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e29d0f50cf
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- lots of RESET() flags replaced.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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fe292fce0d
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- yet more SET flag replacements
90% done.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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dc3f2473ba
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- quick search & replace on ~40% of SET( macros in SW.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
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4e7724ece2
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- deleted all leftover SPRITEp stuff.
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2021-12-30 09:58:04 +01:00 |
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Christoph Oelckers
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2ef7fc9bc2
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- handle u-> in zilla.cpp and zombie.cpp
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2021-12-30 09:58:01 +01:00 |
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Christoph Oelckers
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13e14553eb
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- renamed all nu-> outside weapon.cpp.
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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b49e3201ae
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- several uses of tu and bu - almost all very minor stuff.
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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8a1c602dc8
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- 10 more s().
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2021-12-30 09:57:43 +01:00 |
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Christoph Oelckers
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14ba7d24d2
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- renamed all remaining np->
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2021-12-30 09:57:42 +01:00 |
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Christoph Oelckers
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212f07f7ff
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- sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
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639613297d
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- globally replaced sp-> in several files.
No further cleanup yet.
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
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395a269feb
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- globally replaced ->u()->.
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2021-12-30 09:57:30 +01:00 |
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Mitchell Richters
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05a4ad4729
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- SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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ae3369d2a3
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- SW: Replace PLAYERstruct posy with pos.Y calls.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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3a0ee322ae
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- SW: Replace PLAYERstruct posx with pos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Christoph Oelckers
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321608e5ac
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- made cursectnum et. al. real pointers.
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2021-12-26 23:09:41 +01:00 |
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Christoph Oelckers
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e526686d1e
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- the really final ones.
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2021-12-26 23:08:55 +01:00 |
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Christoph Oelckers
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0c9d465e4c
|
- FAF_Connect* functions and related code.
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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c43d594f34
|
- SectorIsUnderwaterArea
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2021-12-26 23:08:49 +01:00 |
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Christoph Oelckers
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732aa2023b
|
- over_sp/under_sp sectnums
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2021-12-26 23:08:44 +01:00 |
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Christoph Oelckers
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302016956f
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- sector parameters in SpawnActor calls.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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4d7b45b68e
|
- SW: first batch of short handling.
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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7d2404ce76
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- made sector a TArray.
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2021-12-25 21:28:49 +01:00 |
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Christoph Oelckers
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5cda292d98
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- lots of search& replace actions.
This takes care of roughly 2/3 of the SectUser accesses.
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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4266edfa04
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- SW: automatic ->sector() replacements (lots of them)
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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41f8c6f4af
|
- owner fixes in weapons.cpp.
# Conflicts:
# source/games/sw/src/game.h
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/weapon.cpp
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
|
6f0c477e85
|
- getting rid of COVERinsertsprite, plus cleanup.
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2021-11-29 00:56:01 +01:00 |
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Christoph Oelckers
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0b3b30170c
|
- DoActorZRange parameters.
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2021-11-29 00:55:45 +01:00 |
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Christoph Oelckers
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aadbca8e5d
|
- zombie.cpp.
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2021-11-29 00:55:38 +01:00 |
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Christoph Oelckers
|
65da74538c
|
- ActorFollowTrack.
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2021-11-29 00:55:23 +01:00 |
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Christoph Oelckers
|
3e91ac6417
|
- InitBloodSpray
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2021-11-29 00:55:21 +01:00 |
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Christoph Oelckers
|
ef23f69072
|
- EnemyDefaults.
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2021-11-29 00:55:16 +01:00 |
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Christoph Oelckers
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0de816d308
|
- replaced tgt_sp wrapper.
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2021-11-29 00:55:11 +01:00 |
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Christoph Oelckers
|
740c5e1e56
|
- DoSuicide
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2021-11-29 00:55:08 +01:00 |
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Christoph Oelckers
|
8d5243bd64
|
- most calls of SetState
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
|
771b4bcf43
|
- renamed ChangeState to ChangeSpriteState.
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2021-11-29 00:55:07 +01:00 |
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Christoph Oelckers
|
697d4f2253
|
- replaced USER::tgt_sp with an actor pointer.
Most access is still through a wrapper.
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2021-11-29 00:55:04 +01:00 |
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Christoph Oelckers
|
d819d5c862
|
- DoActorPickClosePlayer
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2021-11-29 00:55:04 +01:00 |
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Christoph Oelckers
|
3dbd002319
|
- DoActorSetSpeed + ActorFlaming.
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2021-11-29 00:55:03 +01:00 |
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