Commit graph

419 commits

Author SHA1 Message Date
Christoph Oelckers
d1be430fbf - eliminated PLAYERp 2021-12-31 15:59:11 +01:00
Christoph Oelckers
392397c2b0 - replaced SECTOR_OBJECTp 2021-12-31 15:50:44 +01:00
Christoph Oelckers
8fb769649b - eliminated sectortype aliases. 2021-12-31 15:43:47 +01:00
Christoph Oelckers
98492aae54 - eliminated walltype aliases. 2021-12-31 15:41:39 +01:00
Christoph Oelckers
72962cc098 - the last batch of small scale typedefs eliminated. 2021-12-31 15:40:29 +01:00
Christoph Oelckers
87d2b3274b - cleaned out most of the less frequent typedef types in SW. 2021-12-31 15:27:18 +01:00
Christoph Oelckers
085eb8a36e - eliminated SHRAP typedefs. 2021-12-31 13:26:07 +01:00
Christoph Oelckers
271af39a59 - consolidated MISSILE_PLACEMENT definitions. 2021-12-31 13:20:56 +01:00
Christoph Oelckers
90ad4b8ef1 - eliminated typedefs for DECISION and BREAK_INFO. 2021-12-31 13:16:38 +01:00
Christoph Oelckers
552668418a - moved opos and oang to DCoreActor. 2021-12-30 18:21:02 +01:00
Christoph Oelckers
c10fb1278a - moved the backup... methods to DCoreActor. 2021-12-30 17:10:08 +01:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Christoph Oelckers
af6ca40e3d - use DCoreActor::insector instead of spritetype::insector. 2021-12-30 16:24:51 +01:00
Mitchell Richters
ab6b9fd083 - SW: Replace USER zchange with change.Z calls. 2021-12-31 00:23:30 +11:00
Mitchell Richters
50cb85e389 - SW: Replace USER ychange with change.Y calls. 2021-12-31 00:22:48 +11:00
Mitchell Richters
ad0ea3f2f1 - SW: Replace USER xchange with change.X calls. 2021-12-31 00:22:42 +11:00
Mitchell Richters
e4d19a0bbe - SW: Replace PLAYERstruct slide_yvect with slide_vect.Y calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
8c1c5f3d55 - SW: Replace PLAYERstruct slide_xvect with slide_vect.X calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
5515830e2b - SW: Replace PLAYERstruct yvect with vect.Y calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
f2497d7d08 - SW: Replace PLAYERstruct xvect with vect.X calls. 2021-12-31 00:19:33 +11:00
Mitchell Richters
9c1e54a148 - SW: Replace USER sz with pos.Z calls. 2021-12-30 20:40:29 +11:00
Mitchell Richters
0d70d26625 - SW: Replace USER sy with pos.Y calls. 2021-12-30 20:31:09 +11:00
Mitchell Richters
fcf18c8c63 - SW: Replace USER sx with pos.X calls. 2021-12-30 20:31:09 +11:00
Mitchell Richters
9bbb54fe2e - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
Mitchell Richters
1b077251e3 - SW: Use BIT() inline in a few places that were changed in "- SW: Replace the last few remaining TEST() macro uses and remove from mytypes.h."
Originally, `BIT()` was going to be dropped in a subsequent commit but we've elected not to.
2021-12-30 20:14:01 +11:00
Mitchell Richters
ae49a55fce - SW: Replace the last few remaining TEST() macro uses and remove from mytypes.h. 2021-12-30 09:58:45 +01:00
Mitchell Richters
1439d5f268 - SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with ($1 & ($2)). 2021-12-30 09:58:45 +01:00
Mitchell Richters
48b0058d38 - SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2). 2021-12-30 09:58:45 +01:00
Mitchell Richters
5316e23737 - SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2)) 2021-12-30 09:58:45 +01:00
Mitchell Richters
8df3966d08 - SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2). 2021-12-30 09:58:44 +01:00
Christoph Oelckers
c24aafd3d6 - SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
96396385e7 - more TEST() replacements.
This covers roughly half of the original use.
2021-12-30 09:58:13 +01:00
Christoph Oelckers
61564ab96a - one third of TEST(). 2021-12-30 09:58:13 +01:00
Christoph Oelckers
7727597bd7 - removed FLIP macro
was only used 3 times
2021-12-30 09:58:12 +01:00
Christoph Oelckers
08fcfb382c - the remaining RESET() calls. 2021-12-30 09:58:12 +01:00
Christoph Oelckers
e29d0f50cf - lots of RESET() flags replaced. 2021-12-30 09:58:12 +01:00
Christoph Oelckers
d15c3aeff6 - got rid of the DIV2 macro. 2021-12-30 09:58:11 +01:00
Christoph Oelckers
387d65abb4 - the remaining SET()s.
These had to be done manually.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
fe292fce0d - yet more SET flag replacements
90% done.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
92ed3fa728 - replaced more SET() macros.
This covers another 30-35%.
2021-12-30 09:58:11 +01:00
Christoph Oelckers
dc3f2473ba - quick search & replace on ~40% of SET( macros in SW. 2021-12-30 09:58:10 +01:00
Christoph Oelckers
745794a1f1 - where did that comma go? 2021-12-30 09:58:07 +01:00
Christoph Oelckers
34f14aa4c3 - added vector variants of FindDistance2D and FindDistance3D 2021-12-30 09:58:07 +01:00
Christoph Oelckers
29da39dda0 - added two FAFcansee variants that take shorter parameter lists for clearer code. 2021-12-30 09:58:06 +01:00
Christoph Oelckers
bf3f580d52 - deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
2021-12-30 09:58:06 +01:00
Christoph Oelckers
26f93ab724 - the final u()'s. 2021-12-30 09:58:05 +01:00
Christoph Oelckers
050d93a92c - deleted unused pointers and handled u() in the script interface. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
f1c60e4a52 - fixed SpawnFireballFlames and deleted leftover sprite pointers. 2021-12-30 09:58:04 +01:00
Christoph Oelckers
2543a46278 - deleted all u variables from weapon.cpp 2021-12-30 09:58:03 +01:00
Christoph Oelckers
8739ef9182 - renamed all u-> in weapon.cpp 2021-12-30 09:58:03 +01:00