Commit graph

132 commits

Author SHA1 Message Date
Mitchell Richters
92b16907d2 - Use getincangle() in more places so it can be refactored easier later on. 2022-10-13 00:59:02 +02:00
Mitchell Richters
a22300fe01 - Blood: Replace some set_int_ang() usage.
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
2022-10-13 00:59:02 +02:00
Christoph Oelckers
f80b228a83 - deal with int positions in approxdist calls 2022-10-13 00:58:59 +02:00
Christoph Oelckers
67d0e51919 - migrate Blood AI to floating point vectors, part 1
Velocity is still left untouched.
2022-10-12 22:18:11 +02:00
Christoph Oelckers
db0ce36143 - use engine's updatesector in Blood instead of the limited homegrown FindSector variant. 2022-10-11 18:09:48 +02:00
Christoph Oelckers
781ffc9a43 - cansee refactoring, part 1. 2022-10-10 17:37:20 +02:00
Christoph Oelckers
1c154a984d - floatified XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
d26a4e70c3 - wrapped XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
9460239417 - pass a vector to GetClosestSpriteSectors 2022-10-10 17:37:18 +02:00
Christoph Oelckers
55ade2eda4 - use int_hitpos() access function where applicable 2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd - renamed HitInfo::hitpos 2022-10-05 18:03:41 +02:00
Christoph Oelckers
9a27dc2020 - handle all leftover __int_angles.
Most were in comments but were changed anyway.
2022-10-05 00:36:21 +02:00
Christoph Oelckers
8f904c2256 - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
458fc219ed - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:04 +02:00
Christoph Oelckers
84bafe6d02 - manual merge of latest nnext update. 2022-05-11 08:31:58 +02:00
Christoph Oelckers
acb244653c - several more Blood fixes copied from NBlood 2022-05-06 01:40:27 +02:00
Christoph Oelckers
5c9730766d - dd self check for burning cultist fix
Fix issue with spawned kDudeBurningCultist dudes entering water
Copied from NBlood ae80eef10fdd42224c7b6e782f259ba23c1069e7
2022-05-06 01:21:48 +02:00
Christoph Oelckers
98c985de73 - Renamed dword_138BB0 -> gCultTeslaFireChance
copied from NBlood commit  c253f4af105b0c588d585f199cfc20021f4f6d4e
2022-05-06 00:50:18 +02:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Mitchell Richters
f091a72db1 - Blood: Replace XSPRITE targetz with TargetPos.Z calls. 2021-12-30 23:00:41 +11:00
Mitchell Richters
431749cf6e - Blood: Replace XSPRITE targety with TargetPos.Y calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
1d29716e6b - Blood: Replace XSPRITE targetx with TargetPos.X calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
ce08fd4304 - Blood: Replace DBloodActor yvel with vel.Y calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
a9e66ec553 - Blood: Replace DBloodActor xvel with vel.X calls. 2021-12-30 23:00:39 +11:00
Christoph Oelckers
e670cf2786 - re-tabified several files that got mangled by repeated merging 2021-12-30 09:58:47 +01:00
Christoph Oelckers
032c597fa5 - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
Christoph Oelckers
18c32d8fe9 - eliminated all x() in ai.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
9e6943ec83 - eliminated all s() in ai.cpp. 2021-12-30 09:57:11 +01:00
Christoph Oelckers
a87948677a - globally replaced ->x(). with ->xspr. 2021-12-30 09:57:09 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
68e2691be7 - Capitalise vec3_t y variable. 2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276 - Capitalise vec3_t x variable. 2021-12-30 09:57:02 +01:00
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Christoph Oelckers
82fb03e399 - another batch of search&replace, with smaller results. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
c5ae454207 - another big batch of automatic replacements. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
8ce34c7772 - use refactored Collision struct and clipmove in Blood, too. 2021-12-26 23:08:57 +01:00
Christoph Oelckers
129ce0aea8 - migrated Blood's hitscan calls and its global gHitInfo struct. 2021-12-26 23:08:56 +01:00
Christoph Oelckers
3d336c13ac - GetClosestSpriteSectors 2021-12-25 21:29:14 +01:00
Christoph Oelckers
9343e3f9c4 - handle most cansee calls. 2021-12-25 21:29:13 +01:00
Christoph Oelckers
4ed1ee77c7 - several more xsector references removed. 2021-12-25 21:28:43 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
1bbbeb8f4c - Blood: reworked GetClosestSpriteSectors to use dynamic arrays, deleted unused GetClosestSectors.
# Conflicts:
#	source/games/blood/src/aibeast.cpp

# Conflicts:
#	source/games/blood/src/aibeast.cpp
#	source/games/blood/src/gameutil.h
2021-11-29 00:55:43 +01:00
Christoph Oelckers
5422bff683 ‚char‘ review in Blood - part 1 2021-11-29 00:55:42 +01:00
Christoph Oelckers
499dc9953b - reduction of 'short' noise in Blood.
Mainly using int16_t for deliberately sized struct fields, auto for temporary saves of global data and making several local variables full int.
This changes nothing substantial.
2021-11-29 00:55:41 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00