Christoph Oelckers
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a8585d72c7
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- fixed velocity for Duke's pipe bomb and RR's dynamite when crouching.
These cases may not use the generic free aim adjustment.
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2022-11-09 22:50:13 +01:00 |
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Christoph Oelckers
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32a447ea54
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- RR: fixed velocity of dynamite projectile.
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2022-11-09 15:39:16 +01:00 |
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Christoph Oelckers
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3c7810a229
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- RR: fixed movement direction when throwing a bowling ball.
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2022-11-09 15:21:08 +01:00 |
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Mitchell Richters
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0c4ad84c2e
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- RR: Pitch-adjusted velocity for operateweapon() when free-aiming.
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2022-11-06 21:59:06 +11:00 |
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Mitchell Richters
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9a25b1d3f5
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- RR: Pitch-adjusted velocity for shootweapon() when free-aiming.
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2022-11-06 21:59:06 +11:00 |
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Mitchell Richters
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b14525b47b
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- RR: Pitch-adjusted velocity for shootmelee() when free-aiming.
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2022-11-06 21:59:06 +11:00 |
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Mitchell Richters
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24dcd26e64
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- RR: Pitch-adjusted velocity for shootwhip() when free-aiming.
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2022-11-06 21:59:06 +11:00 |
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Mitchell Richters
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211b2cc349
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- RR: Pitch-adjusted velocity for shootrpg() when free-aiming.
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2022-11-06 21:59:06 +11:00 |
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Mitchell Richters
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b9bd02299a
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- RR: Pitch-adjusted velocity for shootstuff() when free-aiming.
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2022-11-06 21:59:06 +11:00 |
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Christoph Oelckers
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77ae3b3b71
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- RR: fixed bad angle math in shootmortar
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2022-11-03 11:08:40 +01:00 |
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Christoph Oelckers
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35f6ece473
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- renamed RR’s weapon sprites to match their weapons
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2022-10-30 16:51:38 +01:00 |
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Christoph Oelckers
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98e2fecd37
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- another bunch of type conversion warnings fixed.
the ones in the findplayer functions are not critical in singleplayer.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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81341ce4a6
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- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
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2022-10-30 16:51:33 +01:00 |
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Christoph Oelckers
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85b52b1c77
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- removed Scale(), CopyScale() and MultScale wrappers.
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2022-10-30 16:51:32 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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2a4483e860
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- all remaining repeats in Duke except spawn_d and spawn_r
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2022-10-30 16:51:27 +01:00 |
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Christoph Oelckers
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1a22127123
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- refactoring CreateActor - part 1
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2022-10-30 16:51:26 +01:00 |
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Christoph Oelckers
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fb164450a7
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- use MultScale
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2022-10-30 16:51:25 +01:00 |
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Christoph Oelckers
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520d838a8c
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- use Scale wrappers in global code and parts of Duke.
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2022-10-30 16:51:23 +01:00 |
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Christoph Oelckers
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8a8ef22e53
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- mostly '>' comparisons with scale values.
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2022-10-30 16:51:22 +01:00 |
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Christoph Oelckers
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a11a366697
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- some automatic replacements.
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2022-10-30 16:51:21 +01:00 |
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Christoph Oelckers
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71d61b26df
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- 34 more uses of SetScale.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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e6a97157d7
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- several manual replacements with SetScale.
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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c7c3b2a20c
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- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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9f19a1315b
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- replaced most native_clipdist() calls
Only those in nnext using internal int storage remain.
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2022-10-30 16:51:16 +01:00 |
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Christoph Oelckers
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d22c473c31
|
- manual set_const_clipdist replacements
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2022-10-30 16:51:15 +01:00 |
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Christoph Oelckers
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03d6826fce
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- first batch of set_const_clipdist replacements
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2022-10-30 16:51:14 +01:00 |
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Mitchell Richters
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94941adce8
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- Duke: Fix sign on 4x tangent offsets.
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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cea2b6b428
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- Rename PlayerHorizon::__horiz back to horiz .
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2022-10-30 16:51:12 +01:00 |
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Mitchell Richters
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0600bf5860
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- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
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2022-10-30 16:51:11 +01:00 |
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Mitchell Richters
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619b8005ac
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- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
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2022-10-30 16:51:11 +01:00 |
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Christoph Oelckers
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7d3babd678
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- ported all pushmove calls to the float version.
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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600c2a0243
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- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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e7dff22095
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- Duke: Fix some badly negated angle setups.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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1e7cce28af
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Christoph Oelckers
|
22ccf33569
|
- floatified walldist parameter of getzrange
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2022-10-25 07:07:14 +02:00 |
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Mitchell Richters
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bb6e12a2b1
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- Eliminate remaining calls to TAngle<T>::fromBuildf() .
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2022-10-25 07:07:03 +02:00 |
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Mitchell Richters
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1fb85b0a8d
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- Use deltaangle() in a few places with our DAngle horizon.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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8d3f3c6025
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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92798b5a07
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- Remove most buildhoriz() calls.
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2022-10-25 07:06:55 +02:00 |
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Mitchell Richters
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8697e5f054
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- Replace all q16horiz(0) calls.
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2022-10-25 07:06:54 +02:00 |
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Mitchell Richters
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4ef9ec93ea
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- Remove fixedhoriz::asbuildf() and associated buildf friend.
* The new friend `tanhoriz()` is just for the input code for now.
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2022-10-25 07:06:53 +02:00 |
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Mitchell Richters
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d8a6471680
|
- Add fixedhoriz::Tan() and replace most asbuildf() calls with it.
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2022-10-25 07:06:53 +02:00 |
|
Christoph Oelckers
|
33002b37a9
|
- RR: fixed randomization for hitscan weapons.
|
2022-10-24 21:26:41 +02:00 |
|
Mitchell Richters
|
95cd74bdc0
|
- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
|
Christoph Oelckers
|
b2fd1fdaa4
|
- second part of final bsin replacement.
|
2022-10-22 12:09:54 +02:00 |
|
Christoph Oelckers
|
9a4c699f53
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- floatify all 3 operateweapon functions.
|
2022-10-22 12:09:44 +02:00 |
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