Christoph Oelckers
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fc11f9327a
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- refactored actDamageSprite
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2021-05-10 20:13:28 +02:00 |
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Christoph Oelckers
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b8dcd09f77
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- reformatting.
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2021-05-10 20:13:28 +02:00 |
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Christoph Oelckers
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965939957e
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- split up actKillSprite into several smaller functions.
The biggest problem in here was tracking the lifetime of local variables.
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2021-05-10 20:13:28 +02:00 |
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Christoph Oelckers
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04f96e223f
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- gotpic stuff.
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2021-05-10 16:08:46 +02:00 |
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Cacodemon345
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36b910a253
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Fix compilation on OpenBSD
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2021-05-10 08:25:14 +02:00 |
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Cacodemon345
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ce4b748ff0
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Fix compilation with Clang on FreeBSD
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2021-05-09 19:52:52 +02:00 |
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Christoph Oelckers
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6c8b133b87
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- integrated all the recent UI changes into Witchaven.
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2021-05-09 16:05:42 +02:00 |
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Christoph Oelckers
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ccc77cefbb
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Merge branch 'master' into whaven
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2021-05-09 11:24:48 +02:00 |
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Christoph Oelckers
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c07615a798
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- cleanup of 'gotpic' handling.
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2021-05-09 09:05:42 +02:00 |
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Rachael Alexanderson
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6cfc814463
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- enable vulkan support for all platforms
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2021-05-08 23:37:57 -04:00 |
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Christoph Oelckers
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2148fe9bb4
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- position tweaking for Nam's skies.
Why is this such an utter mess to get skies placed correctly? :(
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2021-05-08 22:08:05 +02:00 |
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Christoph Oelckers
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b1074c300b
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- refactored actDamageSprite
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2021-05-08 19:59:58 +02:00 |
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Christoph Oelckers
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d261d94207
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- reformatting.
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2021-05-08 19:59:58 +02:00 |
|
Christoph Oelckers
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382a68410a
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- split up actKillSprite into several smaller functions.
The biggest problem in here was tracking the lifetime of local variables.
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2021-05-08 19:59:58 +02:00 |
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Christoph Oelckers
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0efe15ae98
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- deleted some unused utilities.
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2021-05-08 18:06:57 +02:00 |
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Christoph Oelckers
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43981bff85
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- Duke: fixed mirror setup for new renderer.
A wall must be marked one-way to be used as a mirror.
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2021-05-08 16:27:01 +02:00 |
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Christoph Oelckers
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de904d3052
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. Duke: made the 'lonely effector' error non fatal.
Instead just move the bogus effector sprite out of the way.
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2021-05-08 15:41:49 +02:00 |
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Christoph Oelckers
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3dfc3e73d2
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- only process actually existing mirrors when updating their state.
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2021-05-08 15:23:45 +02:00 |
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Kevin Caccamo
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6e1554d7ae
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Fix mirror updates in Shadow Warrior
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2021-05-08 14:58:20 +02:00 |
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Christoph Oelckers
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8e070343c5
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- added default crosshair for Exhumed.
See 1abadb6f1c
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2021-05-08 14:49:49 +02:00 |
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Christoph Oelckers
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9a5a32c826
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- Blood: split out the 'modern dude' part of actKillDude.
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2021-05-08 14:43:09 +02:00 |
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Christoph Oelckers
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34b7bfc10b
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- handled the actDrop* functions.
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2021-05-08 14:43:08 +02:00 |
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Christoph Oelckers
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d1cc7403b3
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- actNapalmMove - another previously unnamed function.
# Conflicts:
# source/games/blood/src/aiunicult.cpp
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2021-05-08 14:43:08 +02:00 |
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Christoph Oelckers
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23df336ebe
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- complete cleanup of sub_2A620, now renamed to actRadiusDamage.
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2021-05-08 14:43:08 +02:00 |
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Christoph Oelckers
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6110ec5cfd
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- redid ConcussSprite.
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2021-05-08 14:43:08 +02:00 |
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Christoph Oelckers
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d466ec081a
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- fixed incorrect order of resource deallocation in savegame reader.
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2021-05-08 09:22:08 +02:00 |
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Christoph Oelckers
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325af156e7
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- fixed loop in ProcessBunch to account for array reallocation.
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2021-05-08 09:16:06 +02:00 |
|
Christoph Oelckers
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df6a9823e3
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- fixed incorrect license in sw/d_menu.cpp.
Should be GPL 2+, not GPL 2.
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2021-05-08 00:13:50 +02:00 |
|
arrowgent
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bc66690349
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Create menudef.txt
fixes issue only for option Chat > Say = (T)
https://github.com/coelckers/Raze/issues/311
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2021-05-07 20:55:42 +02:00 |
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Christoph Oelckers
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79823b430c
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- reinstate the old code for rendering the first portal without stencil
The previous commit fixes the true issue causing the problems - with this back the restriction is not needed anymore.
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2021-05-07 00:26:22 +02:00 |
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Christoph Oelckers
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db1cf63e7a
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- SW: fixed bad type for ceiling portals.
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2021-05-07 00:23:56 +02:00 |
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Christoph Oelckers
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b644000b02
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- fixed texture y-flipping on bottom tiers of walls.
The flip flag was taken from the wrong side of the wall.
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2021-05-07 00:18:13 +02:00 |
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Christoph Oelckers
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29b0106a96
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- fixed yet another problem with the local 'sprite' variables in HWWall causing problems.
This variable and its companions in HWFlat and HWSprite have now been renamed to avoid these issues.
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2021-05-07 00:09:30 +02:00 |
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Christoph Oelckers
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34a5fb5a6a
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- make testnewrenderer persistent.
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2021-05-06 18:12:23 +02:00 |
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Christoph Oelckers
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3fce8ab693
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- added support for the 3 missing Duke Vacation SSIs.
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2021-05-06 17:14:18 +02:00 |
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Christoph Oelckers
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d54a8724b5
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- default 'testnewrenderer' to false.
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2021-05-06 17:04:48 +02:00 |
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Christoph Oelckers
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2f9e32f748
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Merge branch 'newrenderer'
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2021-05-06 17:04:35 +02:00 |
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Christoph Oelckers
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72e4220929
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- added an option to dump the list of discovered games to a JSON file.
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2021-05-06 12:03:33 +02:00 |
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Rachael Alexanderson
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7b45144023
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- these changes were missing from the last Vulkan update
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2021-05-06 04:27:58 -04:00 |
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Christoph Oelckers
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c679f83f75
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- make all games return to the main menu when the game is ended with F10.
Duke still went to the intro movies which was a bit problematic.
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2021-05-04 11:32:09 +02:00 |
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Christoph Oelckers
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0659bda6b6
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- SW: clear old user content before allocating a new one.
If old data gets in here it may break the game.
https://github.com/coelckers/Raze/issues/349
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2021-05-04 11:11:38 +02:00 |
|
Christoph Oelckers
|
a7adef360b
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- fixed compilation with Clang.
|
2021-05-04 00:11:43 +02:00 |
|
Christoph Oelckers
|
a303da37a9
|
- added a mapinfo dumper and used it to verify correctness of the data generated from game-native definitions.
Also simplified the levelnumber setup a bit.
|
2021-05-03 23:00:24 +02:00 |
|
Christoph Oelckers
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020a636c2f
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- removed some more useless stuff from headers.
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2021-05-03 19:16:26 +02:00 |
|
Christoph Oelckers
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0db8fc6163
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- removed UNREFERENCED_PARAMETER macro.
Using C++ standard of not naming such parameters instead.
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2021-05-03 19:10:53 +02:00 |
|
Christoph Oelckers
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7d77b2315f
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- merged the few remaining contents of mmulti.h into d_net.h
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2021-05-03 19:01:00 +02:00 |
|
Christoph Oelckers
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8c6cecd738
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- scriptified WH cutscenes and created a texture name definition table.
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2021-05-03 18:58:02 +02:00 |
|
Christoph Oelckers
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6f19c415d6
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Merge commit '6589222da6e2ac09d90681dbc6f97154cd60ef0b' into whaven
# Conflicts:
# source/core/gamecontrol.h
# source/core/searchpaths.cpp
# wadsrc/static/zscript.txt
# wadsrc/static/zscript/razebase.zs
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2021-05-03 18:53:54 +02:00 |
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Christoph Oelckers
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6589222da6
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Merge branch 'scriptable_cutscenes' into newrenderer
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2021-05-03 18:50:41 +02:00 |
|
Christoph Oelckers
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d206a767b2
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- added render workaround for CP07.
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2021-05-03 17:48:35 +02:00 |
|