Commit graph

34 commits

Author SHA1 Message Date
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Christoph Oelckers
988a91904a - a large of Exhumed flags, most search& replace plus a few local variable types. 2021-12-30 09:56:49 +01:00
Christoph Oelckers
8d0013128e - Exhumed: use symbolic constant CSTAT_SPRITE_INVISIBLE 2021-12-30 09:56:45 +01:00
Christoph Oelckers
8dde6a3074 - Added GC support to Exhumed 2021-12-26 23:09:59 +01:00
Christoph Oelckers
b3bbf8932e - same procedure for Exhumed. 2021-12-26 23:08:58 +01:00
Christoph Oelckers
a3f1821670 - nPlayerViewSect 2021-12-25 21:29:03 +01:00
Christoph Oelckers
b191bca49e - BuildAnim 2021-12-25 21:29:01 +01:00
Christoph Oelckers
2394420f48 - quick replacements 2021-12-25 21:29:01 +01:00
Christoph Oelckers
78d9b78193 - most of the rest of the walls. 2021-12-25 21:29:00 +01:00
Christoph Oelckers
dfbb5192fb - addFlash at.al. 2021-12-25 21:28:59 +01:00
Christoph Oelckers
d73c7aa543 - short review and disasm variable renaming
(down to 200 shorts)
2021-12-25 21:28:52 +01:00
Christoph Oelckers
1790ced1f8 - Exhumed: renamed disassembly fields in player struct. 2021-12-25 21:28:52 +01:00
Christoph Oelckers
a21f6b6240 - migrated Exhumed's sector extensions to the actual struct. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
5bb114ba6e - fixed two bad actor references in Exhumed's radial damage code.
The radial source is passed through pRadialActor, not pObjActor.
2021-11-30 22:44:54 +01:00
Christoph Oelckers
4f493d3de1 - Exhumed: made all nPlayer variables ints
This looks safe
2021-11-29 00:55:43 +01:00
Christoph Oelckers
d63b6cda37 - exhumed: made all nAngle variables full ints 2021-11-29 00:55:42 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
9b52b3b451 - made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
2021-11-09 17:27:54 +01:00
Christoph Oelckers
7a65cc46d0 - moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
2021-10-28 18:39:49 +02:00
Christoph Oelckers
9cfd682c9e - eliminated Player::nSprite. 2021-10-28 13:54:09 +02:00
Christoph Oelckers
eae1d589ec - playerFloorSprite 2021-10-28 09:25:13 +02:00
Christoph Oelckers
11912486de - moved all loose player related arrays into the Player struct. 2021-10-27 20:56:42 +02:00
Christoph Oelckers
f60d20b50a - handle the grenade. 2021-10-27 15:46:18 +02:00
Christoph Oelckers
525ea72bfa - use pointers for grenades. 2021-10-27 00:37:17 +02:00
Christoph Oelckers
6b3aa44211 - first pass over grenade.cpp.
Mainly field renaming.
2021-10-27 00:37:17 +02:00
Christoph Oelckers
a7b71c724e - use the actor variant of BuildAnim wherever trivially doable. 2021-10-24 19:12:06 +02:00
Christoph Oelckers
5a9978a27b - extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00
Christoph Oelckers
e73725a40e - converted FuncGrenade into a class. 2021-10-15 21:20:28 +02:00
Christoph Oelckers
b725adc426 - Exhumed: split up the message word for event messages. 2021-10-15 18:49:35 +02:00
Christoph Oelckers
2ee7be0382 - Exhumed: split up the value parameter of the run list. 2021-10-15 18:37:39 +02:00
Christoph Oelckers
6f8a5ee2d2 - Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
2021-10-10 11:47:18 +02:00
Christoph Oelckers
c716900a3c - handled the remaining arrays that got accessed by the status bar. 2021-05-15 10:25:38 +02:00
Christoph Oelckers
e470c59263 - Exhumed: Set opos for all dynamically spawned sprites.
Fixes #253

Let's hope this covers everything, the code is a bit scattered...
2021-02-27 00:16:03 +01:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/exhumed/src/grenade.cpp (Browse further)