Christoph Oelckers
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d9d05e90b5
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- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
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Christoph Oelckers
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988a91904a
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- a large of Exhumed flags, most search& replace plus a few local variable types.
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
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8d0013128e
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- Exhumed: use symbolic constant CSTAT_SPRITE_INVISIBLE
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2021-12-30 09:56:45 +01:00 |
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Christoph Oelckers
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8dde6a3074
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- Added GC support to Exhumed
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2021-12-26 23:09:59 +01:00 |
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Christoph Oelckers
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b3bbf8932e
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- same procedure for Exhumed.
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2021-12-26 23:08:58 +01:00 |
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Christoph Oelckers
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a3f1821670
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- nPlayerViewSect
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2021-12-25 21:29:03 +01:00 |
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Christoph Oelckers
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b191bca49e
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- BuildAnim
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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2394420f48
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- quick replacements
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2021-12-25 21:29:01 +01:00 |
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Christoph Oelckers
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78d9b78193
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- most of the rest of the walls.
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2021-12-25 21:29:00 +01:00 |
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Christoph Oelckers
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dfbb5192fb
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- addFlash at.al.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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d73c7aa543
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- short review and disasm variable renaming
(down to 200 shorts)
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
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1790ced1f8
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- Exhumed: renamed disassembly fields in player struct.
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
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a21f6b6240
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- migrated Exhumed's sector extensions to the actual struct.
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2021-12-25 21:28:49 +01:00 |
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Christoph Oelckers
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5bb114ba6e
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- fixed two bad actor references in Exhumed's radial damage code.
The radial source is passed through pRadialActor, not pObjActor.
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2021-11-30 22:44:54 +01:00 |
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Christoph Oelckers
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4f493d3de1
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- Exhumed: made all nPlayer variables ints
This looks safe
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2021-11-29 00:55:43 +01:00 |
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Christoph Oelckers
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d63b6cda37
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- exhumed: made all nAngle variables full ints
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2021-11-29 00:55:42 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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9b52b3b451
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- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
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2021-11-09 17:27:54 +01:00 |
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Christoph Oelckers
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7a65cc46d0
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- moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
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2021-10-28 18:39:49 +02:00 |
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Christoph Oelckers
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9cfd682c9e
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- eliminated Player::nSprite.
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2021-10-28 13:54:09 +02:00 |
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Christoph Oelckers
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eae1d589ec
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- playerFloorSprite
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2021-10-28 09:25:13 +02:00 |
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Christoph Oelckers
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11912486de
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- moved all loose player related arrays into the Player struct.
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2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
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f60d20b50a
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- handle the grenade.
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2021-10-27 15:46:18 +02:00 |
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Christoph Oelckers
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525ea72bfa
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- use pointers for grenades.
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2021-10-27 00:37:17 +02:00 |
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Christoph Oelckers
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6b3aa44211
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- first pass over grenade.cpp.
Mainly field renaming.
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2021-10-27 00:37:17 +02:00 |
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Christoph Oelckers
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a7b71c724e
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- use the actor variant of BuildAnim wherever trivially doable.
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2021-10-24 19:12:06 +02:00 |
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Christoph Oelckers
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5a9978a27b
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- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
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2021-10-17 16:22:25 +02:00 |
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Christoph Oelckers
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e73725a40e
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- converted FuncGrenade into a class.
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2021-10-15 21:20:28 +02:00 |
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Christoph Oelckers
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b725adc426
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- Exhumed: split up the message word for event messages.
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2021-10-15 18:49:35 +02:00 |
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Christoph Oelckers
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2ee7be0382
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- Exhumed: split up the value parameter of the run list.
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2021-10-15 18:37:39 +02:00 |
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Christoph Oelckers
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6f8a5ee2d2
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- Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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c716900a3c
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- handled the remaining arrays that got accessed by the status bar.
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2021-05-15 10:25:38 +02:00 |
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Christoph Oelckers
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e470c59263
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- Exhumed: Set opos for all dynamically spawned sprites.
Fixes #253
Let's hope this covers everything, the code is a bit scattered...
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2021-02-27 00:16:03 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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