Christoph Oelckers
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c7c3b2a20c
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- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
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2022-10-30 16:51:17 +01:00 |
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Christoph Oelckers
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03d6826fce
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- first batch of set_const_clipdist replacements
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2022-10-30 16:51:14 +01:00 |
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Christoph Oelckers
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4af4983d3e
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- floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
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2022-10-30 16:51:14 +01:00 |
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Mitchell Richters
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29eb729cd3
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- Fix multiple bad calls to pushmove() .
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2022-10-30 16:51:09 +01:00 |
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Christoph Oelckers
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7d3babd678
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- ported all pushmove calls to the float version.
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2022-10-30 16:51:08 +01:00 |
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Christoph Oelckers
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600c2a0243
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- map all clipmove calls to the version with a full float interface.
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2022-10-30 16:50:48 +01:00 |
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Mitchell Richters
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8bc34f3dac
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- Handle all remaining VecToAngle() calls.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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1e7cce28af
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- VecToAngle() with delta() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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9b98388215
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- VecToAngle() with XY() inside to .Angle() replacements.
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2022-10-27 16:55:53 +02:00 |
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Mitchell Richters
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c00c8d196e
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- Simple VecToAngle() > .Angle() replacements.
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2022-10-27 16:55:52 +02:00 |
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Christoph Oelckers
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22ccf33569
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- floatified walldist parameter of getzrange
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2022-10-25 07:07:14 +02:00 |
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Mitchell Richters
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95cd74bdc0
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- renamed slope functions so that the int versions get a special name.
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2022-10-22 12:17:02 +02:00 |
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Christoph Oelckers
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05117f9f5d
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- first part of final bsin replacement.
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2022-10-22 12:09:54 +02:00 |
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Christoph Oelckers
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9325886e35
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- split use of tempang between real angles and other counters.
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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ee28c90429
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- angle stuff in recon()
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
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e5d9875ae5
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- one inttoworld -> maptoworld
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2022-10-22 11:33:15 +02:00 |
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Christoph Oelckers
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8d99277b87
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- remaining add_int_ang calls.
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2022-10-22 11:33:15 +02:00 |
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Christoph Oelckers
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62d9a80379
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- floatified most simple set_int_ang and add_int_ang calls.
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2022-10-22 11:33:15 +02:00 |
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Christoph Oelckers
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6c0e2624e5
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- remaining angle wrappers in actors.cpp
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2022-10-22 11:33:15 +02:00 |
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Mitchell Richters
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132864ec8d
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- Duke: Fix issue stemming from - only use the floatified version of findplayer. .
* This value must be floored.
* Fixes E2L1's space ship projectile timing.
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2022-10-22 11:33:14 +02:00 |
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Christoph Oelckers
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1096344cae
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- only use the floatified version of findplayer.
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2022-10-22 11:33:14 +02:00 |
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Christoph Oelckers
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201526b53c
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- only use the floatified version of findplayer.
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2022-10-22 11:33:14 +02:00 |
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Christoph Oelckers
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4e9ab67c35
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- RR's movement and underwater completed.
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2022-10-22 11:33:13 +02:00 |
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Christoph Oelckers
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4ded343aa5
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- floatified SE16
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2022-10-22 11:30:24 +02:00 |
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Christoph Oelckers
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e4898af11a
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- floatified remaining code of SE17.
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2022-10-22 09:34:16 +02:00 |
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Christoph Oelckers
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cd6c524b90
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- converted most of the remaining CreateActor calls.
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2022-10-22 09:34:16 +02:00 |
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Christoph Oelckers
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e73a6409bb
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- forcesphere stuff
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2022-10-22 09:34:15 +02:00 |
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Christoph Oelckers
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2e947fded3
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- trivial changes
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2022-10-22 09:34:14 +02:00 |
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Christoph Oelckers
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9557137b58
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- floatified queball
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2022-10-22 09:34:14 +02:00 |
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Christoph Oelckers
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9f219ce809
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- floatified bounce()
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2022-10-22 09:34:14 +02:00 |
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Christoph Oelckers
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7ee620628d
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- floatified handle_se24
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2022-10-22 09:34:13 +02:00 |
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Christoph Oelckers
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9591325876
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- floatified return value of hits()
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2022-10-22 09:34:13 +02:00 |
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Christoph Oelckers
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836d7fea34
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- fixed some warnings.
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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4dfba60d99
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- eliminated all ldist calls outside the weapon code.
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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977131eb8c
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- eliminated all set_int_z calls in Duke.
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2022-10-21 00:00:07 +02:00 |
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Christoph Oelckers
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0432930e5b
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- converted all dist() calls to vector math and deleted the utilities
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2022-10-21 00:00:04 +02:00 |
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Christoph Oelckers
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f6d06b1326
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- simple replacements in actor code
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2022-10-21 00:00:03 +02:00 |
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Christoph Oelckers
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3352783be2
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- added a Sum function to TVector familiy
Duke uses this kind of distance check quite a lot so it makes sense to add it to the vectors.
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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38a8e15ff9
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- floatified most of movetripbomb and ovel
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2022-10-21 00:00:02 +02:00 |
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Christoph Oelckers
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1c50801c64
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- floatified furthestangle
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2022-10-21 00:00:01 +02:00 |
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Christoph Oelckers
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3c1970e9e0
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- floatified alterang and changed return type of furthestangle
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2022-10-21 00:00:01 +02:00 |
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Christoph Oelckers
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45f28f666c
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- floatified dodge.
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2022-10-20 23:59:28 +02:00 |
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Christoph Oelckers
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43e1e3f50f
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- floatified SE 32.
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2022-10-20 23:08:55 +02:00 |
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Christoph Oelckers
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c0e7e6a543
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- floatified leftover pieces of some debris-type actors.
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2022-10-20 23:08:55 +02:00 |
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Christoph Oelckers
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e3ea4cd55c
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- floatified animation code.
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2022-10-20 23:08:22 +02:00 |
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Christoph Oelckers
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0c7274752c
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- falladjustz
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2022-10-20 22:25:10 +02:00 |
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Christoph Oelckers
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13fc658c1f
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-floatified findplayer and findotherplayer.
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2022-10-20 22:25:09 +02:00 |
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Christoph Oelckers
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68bc812681
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- floatify hande_se35
This looks broken because the destination height is never set anywhere.
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2022-10-20 22:25:09 +02:00 |
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Christoph Oelckers
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4196195b89
|
- floatified handle_se25
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2022-10-20 22:25:09 +02:00 |
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Mitchell Richters
|
a178ef1ff6
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- Duke: Floatify player_struct::fric .
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2022-10-20 00:48:09 +02:00 |
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