Christoph Oelckers
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e7f581a4fd
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- floatified AngleChase.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
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48b34ad84d
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- floatified BuildBullet
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
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c811a4a6dc
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- all of add_int_ang
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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47ad4fccdc
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- convert all set/add_int_x/yvel calls
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2022-10-17 17:25:59 +02:00 |
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Christoph Oelckers
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1ba20c7dce
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- wrapped most clipdist assignments
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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ef47040630
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- renaming stuff for search purposes
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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08a53188a8
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- wrapped all literal assignments to clipdist - part 4
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2022-10-17 17:03:53 +02:00 |
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Christoph Oelckers
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cf8b650446
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- floatify Bullet::x,y,z
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2022-10-17 17:03:52 +02:00 |
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Mitchell Richters
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fc47cec222
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- Exhumed: Change inita into a DAngle.
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2022-10-15 13:32:03 +02:00 |
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Christoph Oelckers
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b462c3d998
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- consolidated Exhumed’s velocity setters
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2022-10-15 11:35:37 +02:00 |
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Christoph Oelckers
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62ba753585
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- remove vel clear wrappers
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2022-10-15 10:15:21 +02:00 |
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Christoph Oelckers
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9621cd08d2
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- use PlayerIndex plus a bit of cleanup.
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2022-10-14 23:17:45 +02:00 |
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Christoph Oelckers
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490d4d3555
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- set_int_yvel
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2022-10-14 23:13:34 +02:00 |
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Christoph Oelckers
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b0e67ab88d
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- clear_yvel
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2022-10-14 23:13:34 +02:00 |
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Christoph Oelckers
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567b20f9ef
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- almost the rest.
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2022-10-14 23:13:33 +02:00 |
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Christoph Oelckers
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ec88d1ea6c
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- set_int_xvel
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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434548a5aa
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- more xvel wraps.
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2022-10-14 23:13:32 +02:00 |
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Christoph Oelckers
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36f109502d
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- use clear_xvel wrapper.
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2022-10-14 23:02:11 +02:00 |
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Christoph Oelckers
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999cd16b24
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- use clear_zvel
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2022-10-14 20:31:57 +02:00 |
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Christoph Oelckers
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6ddfd8e97a
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- set_int_zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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70d0d0622b
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- wrapped 0 assignments to zvel
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2022-10-14 20:31:55 +02:00 |
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Christoph Oelckers
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de18371e06
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- handle lasthit in Exhumed
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2022-10-08 16:11:24 +02:00 |
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Christoph Oelckers
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4403a6a411
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- eliminated redundant and less precise GetMyAngle function
The engine's getangle function just works fine here.
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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c66c750547
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- handle all constant add_int_z calls in Exhumed
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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3a77742b72
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- handle most set_int_z calls in Exhumed
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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ae79f3e3c3
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- half of GetActorHeight
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2022-10-08 16:11:23 +02:00 |
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Christoph Oelckers
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f78ecd22a4
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- Exhumed: eliminated several set_int_pos calls
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2022-10-08 16:11:01 +02:00 |
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Christoph Oelckers
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d5bcc64206
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- Exhumed: AddFlash floatified
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2022-10-08 10:06:04 +02:00 |
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Christoph Oelckers
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8ee10c5488
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- Exhumed: use DVector3 in BuildAnim and some related code
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2022-10-08 10:06:03 +02:00 |
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Christoph Oelckers
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55ade2eda4
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- use int_hitpos() access function where applicable
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2022-10-05 18:10:44 +02:00 |
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Christoph Oelckers
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296b5d7edd
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- renamed HitInfo::hitpos
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2022-10-05 18:03:41 +02:00 |
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Christoph Oelckers
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f485f9d42e
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- batch of set_int_pos in Exhumed
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2022-10-05 17:36:31 +02:00 |
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Christoph Oelckers
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d55a84d7eb
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- set_int_ang in Exhumed
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2022-10-04 23:56:44 +02:00 |
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Christoph Oelckers
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f54e4b8a9a
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- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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33d5b54ce0
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- use int_ang().
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
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735b9a8fed
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- renamed ang to __int_angle
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2022-10-04 23:56:42 +02:00 |
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Christoph Oelckers
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de81bb18c8
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- Exhumed: fixed vertical aiming for hitscan weapons.
This code originally did some inept parameter merging which got broken in an earlier refactoring.
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2022-10-01 14:35:20 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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43bd8acb31
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- Exhumed: renamed all spr.pos.
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2022-08-26 19:53:08 +02:00 |
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Christoph Oelckers
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4131451a1a
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- Exhumed: first batch of refactoring writes to spr.pos.
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2022-08-26 19:53:07 +02:00 |
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Christoph Oelckers
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a1339f014c
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- store indices in sectionsPerSector.
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2022-02-20 23:11:04 +01:00 |
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Christoph Oelckers
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0e89bffabd
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- Exhumed: fixed surace collisions of projectiles.
There was some commented out undefined behavior here, we need to properly define this case.
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2022-01-25 00:57:59 +01:00 |
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Christoph Oelckers
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c10fb1278a
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- moved the backup... methods to DCoreActor.
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2021-12-30 17:10:08 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Mitchell Richters
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8f468607ff
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- Exhumed: Replace Player velocity and damage variables with vectors.
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2021-12-31 00:19:33 +11:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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7eaf669295
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- remaining s() in bullet.cpp, grenade.cpp and gun.cpp.
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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a7cebcafbb
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- Exhumed: pActor->s() in bullet.cpp
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2021-12-30 09:57:23 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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