Christoph Oelckers
1d091ae395
- merged both movefta functions, using the already defined flags instead of explicit picnum checks.
2022-01-02 15:59:24 +01:00
Christoph Oelckers
e42fc5e743
- use the newly added flag to consolidate ifhitsector.
2022-01-02 12:27:36 +01:00
Christoph Oelckers
cd599a7a15
- Duke: abstracted all checks for TILE_APLAYER with an isPlayer method.
2021-12-31 18:51:43 +01:00
Christoph Oelckers
552668418a
- moved opos and oang to DCoreActor.
2021-12-30 18:21:02 +01:00
Christoph Oelckers
c10fb1278a
- moved the backup... methods to DCoreActor.
2021-12-30 17:10:08 +01:00
Christoph Oelckers
5498699faf
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
Christoph Oelckers
f0b7fe4add
- use setsector from DCoreActor.
...
Also did a bit of cleanup
2021-12-30 16:36:04 +01:00
Christoph Oelckers
af6ca40e3d
- use DCoreActor::insector instead of spritetype::insector.
2021-12-30 16:24:51 +01:00
Mitchell Richters
1e90b0bbbe
- Duke: Replace player_struct
bobposy
with bobpos.Y
calls.
2021-12-30 23:00:44 +11:00
Mitchell Richters
034e1fd175
- Duke: Replace player_struct
bobposx
with bobpos.X
calls.
2021-12-30 23:00:44 +11:00
Mitchell Richters
f9b728d188
- Duke: Replace DDukeActor
lastvy
with ovel.Y
calls.
2021-12-30 23:00:44 +11:00
Mitchell Richters
8932b2fc1d
- Duke: Replace DDukeActor
lastvx
with ovel.X
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
19a9fc462f
- Duke: Replace CraneDef
poley
with pole.Y
calls.
2021-12-30 23:00:43 +11:00
Mitchell Richters
034727d902
- Duke: Replace CraneDef
polex
with pole.X
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
4b1fbf13df
- Duke: Replace CraneDef
z
with pos.Z
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
3dfcbafd93
- Duke: Replace CraneDef
y
with pos.Y
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
8006d8e394
- Duke: Replace CraneDef
x
with pos.X
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
f5dd8ba3b9
- Duke: Replace player_orig
oy
with opos.Y
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
c5d94f9a8e
- Duke: Replace player_orig
ox
with opos.X
calls.
2021-12-30 23:00:42 +11:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
16635e53fc
- renamed DDukeActor::picnum to attackertype.
...
This one having the same name here as spritetype::picnum is just confusing as hell and badly describes this variable's function.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
059412b75e
- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
...
We need this for implementing "precise" rendering to flag vertices as dirty.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
34f14aa4c3
- added vector variants of FindDistance2D and FindDistance3D
2021-12-30 09:58:07 +01:00
Christoph Oelckers
7bbd4343a8
- renamed all shadowing variables in Duke.
2021-12-30 09:57:33 +01:00
Christoph Oelckers
8c35224fe1
- Duke: removed all t-pointers to temp_data in actors.cpp.
2021-12-30 09:57:22 +01:00
Mitchell Richters
3adf81e4f9
- Duke: Replace player_struct
oposz
with opos.Z
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
111aa16e64
- Duke: Replace player_struct
oposy
with opos.Y
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
0e897c29b0
- Duke: Replace player_struct
oposx
with opos.X
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe
- Replace walltype
y
with pos.Y
calls and eliminate walltype
pos
union.
2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87
- Replace walltype
x
with pos.X
calls.
2021-12-30 09:57:04 +01:00
Mitchell Richters
b2ab64bb62
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7
- Capitalise vec3_t
y
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276
- Capitalise vec3_t
x
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
118ceb18ca
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
3c9cd926ba
- Capitalise vec2_t
x
variable.
2021-12-30 09:57:02 +01:00
Christoph Oelckers
f1e608685e
- more parts of actor_d.cpp
2021-12-30 09:56:57 +01:00
Christoph Oelckers
0df97f00ec
- the remaining 's's in actor.cpp.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
f5151e31a5
- globally replaced all 's->' with 'actor->spr.' in duke/src/actors.cpp.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
55cb5aaac6
- global search & replace of ->s-> with ->spr.
...
This is the largest part of uses of DDukeActor's 's' pointer.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
0284ec1cb0
- replacement of DDukeActor::s and pointers to DCoreActor::spr, part 3.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
0f7024e70e
- replacement of DDukeActor::s and pointers to DCoreActor::spr, part 2.
2021-12-30 09:56:55 +01:00
Christoph Oelckers
997c12f67a
- replacement of DDukeActor::s and pointers to DCoreActor::spr.
2021-12-30 09:56:55 +01:00
Christoph Oelckers
8b427e35c2
- stuff that needs FromInt
2021-12-30 09:56:51 +01:00
Christoph Oelckers
e02f4d8fd1
- randomFlip stuff.
...
To avoid casting from int to flags.
2021-12-30 09:56:49 +01:00
Christoph Oelckers
8e0b9f7ce6
- some automatic, some manual sprite flag replacements
2021-12-30 09:56:49 +01:00
Christoph Oelckers
ace01d02bc
- alignment flags and a few leftovers.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
82fb03e399
- another batch of search&replace, with smaller results.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
c5ae454207
- another big batch of automatic replacements.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
5b65e214e0
- global search & replace of the more frequent sprite flag patterns.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
adbf5177a7
- flag combo stuff.
2021-12-30 09:56:46 +01:00
Christoph Oelckers
b263c3ac6b
- wall and sprite flags in Duke, just simple cases.
2021-12-30 09:56:46 +01:00
Christoph Oelckers
b0e3c6b5ec
- some remaining sector flag stuff
2021-12-30 09:56:45 +01:00
Christoph Oelckers
d0a06ae961
- deal with most of CSTAT_SECTOR_SKY and CSTAT_SECTOR_SLOPE
2021-12-30 09:56:45 +01:00
Christoph Oelckers
98f0886b3d
-Duke/RR: Automatic replacement for CSTAT_SPRITE_INVISIBLE and CSTAT_SPRITE_BLOCK_ALL
2021-12-30 09:56:45 +01:00
Christoph Oelckers
4a5de6f56e
- make sure that all changes of wall coordinates invalidate associated data.
...
walltype::move should be the preferred function to be used for this, otherwise walltype::moved needs to be called.
2021-12-30 09:53:11 +01:00
Christoph Oelckers
d1f088a858
- SW/Exhumed fixed sound relinking on actor destruction.
...
This still passed the sprites instead of the actors. Moved the relinking code to DCoreActor::Destroy because it is the same for all games.
Also did a little bit of sound cleanup to ensure the sound backend does not hold stale actor pointers.
2021-12-30 09:53:10 +01:00
Christoph Oelckers
8ee5d1b0d7
- activated the garbage collector
...
This finally gets rid of all static storage for actors - so no more indices ever! :)
2021-12-26 23:10:00 +01:00
Christoph Oelckers
138690d34e
- do not use auto to make local copies of TObjPtr's.
...
This will just copy the object without performing the read barrier on the source data which is not what we want here.
For these assignments the type must be explicit.
2021-12-26 23:09:59 +01:00
Christoph Oelckers
5d09748af9
- Duke: added some null pointer checks.
2021-12-26 23:09:58 +01:00
Christoph Oelckers
122a1f009d
- moved gamevar storage to player and actor objects respectively.
...
For actors this eliminates the need to for sprite indices which was the intended goal. It also properly associates the gamevars with their owners.
2021-12-26 23:09:56 +01:00
Christoph Oelckers
f855b1020f
- actor lists refactored.
...
No more shorts, no more static arrays.
This was one of the biggest blockers for unlimiting the engine.
2021-12-26 23:09:54 +01:00
Mitchell Richters
0c6e55d1b8
- Silence all the -Wuninitialized
and -Wmaybe-uninitialized
warnings relating to HitInfo
objects passed through to functions by reference.
2021-12-26 23:09:50 +01:00
Christoph Oelckers
b7a5ea8ef6
- moved some common utilities into the backend.
2021-12-26 23:09:44 +01:00
Christoph Oelckers
6748a39c8f
- deprecate the sector index variant of pushmove
2021-12-26 23:09:43 +01:00
Christoph Oelckers
70d7e81f4f
- adapted getzrange to the new interface.
...
This was mainly removing game side solutions in favor of a common one in the backend.
2021-12-26 23:09:42 +01:00
Christoph Oelckers
4788c7ba5e
- made Collision derive from a common base class and refactored clipmove to a single engine-side entry point.
...
Done for Doom so far.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
10dce7dd2d
- adapted all hitscan calls in Duke/RR.
2021-12-26 23:08:56 +01:00
Christoph Oelckers
33c707c708
- Duke: getangle simplification
2021-12-26 23:08:40 +01:00
Christoph Oelckers
38d64fc437
spritetype::setsector
2021-12-25 21:28:57 +01:00
Christoph Oelckers
3bd1272e08
- sectnum removal step
2021-12-25 21:28:56 +01:00
Christoph Oelckers
6aac952658
- started eliminating sectnum
2021-12-25 21:28:56 +01:00
Christoph Oelckers
d1f7269ca8
replaced cursectnum with a cursector pointer
2021-12-25 21:28:56 +01:00
Christoph Oelckers
69a7b4d0bc
- final cleanup before replacement
2021-12-25 21:28:55 +01:00
Christoph Oelckers
fcbf861ad4
- final preparations for changing type of cursectnum
2021-12-25 21:28:55 +01:00
Christoph Oelckers
312b1fd39f
- cursectnum first half
2021-12-25 21:28:55 +01:00
Christoph Oelckers
b1b0c5d25c
— Duke: use twoSided utility where appropriate.
2021-12-25 21:28:54 +01:00
Christoph Oelckers
d115d90961
- Duke: prefer calling the sector pointer variants of engine functions.
2021-12-25 21:28:54 +01:00
Christoph Oelckers
ef7fcd824f
- use insector and sector pointer initialization for iterator
2021-12-25 21:28:54 +01:00
Christoph Oelckers
c5e45f1021
- use actor->sector() to initialize iterators.
2021-12-25 21:28:51 +01:00
Christoph Oelckers
aada3f3d19
- renamed DDukeActor::getSector.
2021-12-25 21:28:51 +01:00
Christoph Oelckers
9ab35816ea
- the crane still stored a sector index in temp_data.
2021-12-25 21:28:40 +01:00
Christoph Oelckers
69c21407a7
- pass a sector pointer to checkcursectnums.
2021-12-25 21:28:39 +01:00
Christoph Oelckers
3ce2375a3e
- LocateTheLocator + related sector storage in temp_data
2021-12-25 21:28:39 +01:00
Christoph Oelckers
64f1029416
- Duke: pass a sector pointer to callsound.
2021-12-25 21:28:39 +01:00
Mitch Richters
c6f2aaf1b7
- Miscellaneous fixes to commit to change sector checks over to validSectorIndex()
.
...
* Fix missed changeover in Blood's `actSpawnSprite()`.
* Fix non-negated check on a `validSectorIndex()` call in Blood's `debrisMove()`.
* Removed a superfluous terminator in Duke's `actor.cpp`.
* Fixed bad call to `validSectorIndex()` in Exhumed's `AIAnim::Tick()`.
2021-12-25 21:28:37 +01:00
Christoph Oelckers
999ec3c95a
use validSectorIndex checks where appropriate.
...
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Mitchell Richters
ee1ffd2347
- Duke: Fix lotag signedness issue affecting SE10 (door auto-close).
...
* Originated in 01abe7b2ac
while removing a casting to short.
* Fixes #594 .
2021-12-10 17:26:56 +11:00
Mitch Richters
63a19bbb15
- Port spritetype::insector()
over from develop and use with sector nullptr checks in 6539d72663
.
2021-12-07 19:56:50 +11:00
Mitch Richters
6539d72663
- Duke/RR: Add three sector nullptr checks after receiving crash in Redneck Rampage Route 66 while noclipping.
2021-12-07 19:44:35 +11:00
Christoph Oelckers
2949361c82
- Duke/RR: added null checks to all spawn() calls
2021-11-29 00:56:32 +01:00
Christoph Oelckers
4c7662b4ea
- Duke/RR: guard all calls to EGS with a null pointer check.
...
Spawning sprites into the void will crash the engine so these must be blocked which requires a failure check here.
With this pressing fire while in the void no longer crashes the game - it won't fire anything, either, though.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
fcbb7320a8
- Duke/RR: added all checks needed for not letting Duke crash with noclip when not accepting -1 as a valid sector pointer.
...
All places that were causing a crash are now guared by calling 'insector()'.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
8972dbe5da
- actorstayput
2021-11-29 00:56:31 +01:00
Christoph Oelckers
4a81d45630
- the remaining sector[] stuff in Duke/RR.
...
What remains is either engine interface code or not easily replaced.
2021-11-29 00:56:31 +01:00
Christoph Oelckers
5e66a3331d
- getanimationgoal.
2021-11-29 00:56:30 +01:00
Christoph Oelckers
3970c9a757
- use sector pointers in actors_lava.cpp
2021-11-29 00:56:30 +01:00
Christoph Oelckers
09c2677fe7
- lots of EGS calls.
2021-11-29 00:56:29 +01:00