Christoph Oelckers
c57c007010
- do the remaining st handlers.
2021-11-29 00:56:29 +01:00
Christoph Oelckers
2aec8f47d3
- more st functions.
2021-11-29 00:56:29 +01:00
Christoph Oelckers
2a290dec48
- handle_st15 / handle_st16.
2021-11-29 00:56:29 +01:00
Christoph Oelckers
da4df04e7d
- sector[] in handle_st09.
2021-11-29 00:56:28 +01:00
Christoph Oelckers
45519f67c1
- Duke: let neartag return pointers
2021-11-29 00:56:28 +01:00
Christoph Oelckers
a9aadfd63d
- neartag cleanup in checksectors.
2021-11-29 00:56:28 +01:00
Christoph Oelckers
3d05020f4c
- checkhitceiling + ceilingglass are sector[] free.
2021-11-29 00:56:28 +01:00
Christoph Oelckers
747fc11eb7
- Duke: use sector pointer in movement code
2021-11-29 00:56:28 +01:00
Christoph Oelckers
931c71a78c
- use sector iterator for cheatUnlock
2021-11-29 00:56:27 +01:00
Christoph Oelckers
a7634c4cad
- Duke: use pointers in interpolation interface.
2021-11-29 00:56:27 +01:00
Christoph Oelckers
0d8b380b05
- use wallsofsector for all remaining iterations over a sector's walls.
2021-11-29 00:56:27 +01:00
Christoph Oelckers
ac5425a545
- extended player_orig.os to full int.
...
This was the last remaining short variable in Duke/RR that holds a sector index.
2021-11-29 00:56:27 +01:00
Christoph Oelckers
a0950081ad
- fixed bad sector use in handle_st18
2021-11-29 00:56:27 +01:00
Christoph Oelckers
5c9327a788
- use pointer variant of nextsectorneighborz.
2021-11-29 00:56:27 +01:00
Christoph Oelckers
0f2f46ec35
- made one_parallax_sectnum a pointer
2021-11-29 00:56:26 +01:00
Christoph Oelckers
bc199d00c7
- made 'clouds' a pointer array.
2021-11-29 00:56:26 +01:00
Christoph Oelckers
7a9e39a96b
- delete some inactive code.
2021-11-29 00:56:26 +01:00
Christoph Oelckers
adf3133fdc
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
2021-11-29 00:56:26 +01:00
Christoph Oelckers
4e31360fe4
- cleaned up dragpoint
...
This still contained some code for EDuke32's TROR and used a shared static global array.
It now uses the BFSSearch class to manage its bit array to unlimit the size of its working set and to avoid reallocation.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
7126aa22f4
- preparations in the map loader for dynamically sized data storage.
...
This also consolidates these parts for Blood with the other games.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
33a3e0d8bf
- deleted some unused global variables, code simplification plus extended wall index field in Trap
...
Todo: give fields more meaningful names!
2021-11-29 00:56:25 +01:00
Christoph Oelckers
c1c59006bc
- Exhumed: cleaned up disassembly-like code in SnapSectors
2021-11-29 00:56:25 +01:00
Christoph Oelckers
e6682f4489
- Exhumed: some simple wall stuff
2021-11-29 00:56:25 +01:00
Christoph Oelckers
7b1345d3e5
- Exhumed: wall stuff in AddFlash
2021-11-29 00:56:24 +01:00
Christoph Oelckers
c31d8a93fd
- a few more
...
Enough of this - Duke is clearly clean of bad storage now
2021-11-29 00:56:24 +01:00
Christoph Oelckers
53122355fe
- more sectors in spawn.cpp
2021-11-29 00:56:24 +01:00
Christoph Oelckers
c79dace730
- eliminated sector[] in position checkers
2021-11-29 00:56:24 +01:00
Christoph Oelckers
27af8a52e9
- the final walls
...
What is left now of wall[] and wallnum() needs to remain.
2021-11-29 00:56:24 +01:00
Christoph Oelckers
a26dc25e97
- lotsofpopcorn
2021-11-29 00:56:24 +01:00
Christoph Oelckers
35eb94b89a
- lotsofcolourglass
2021-11-29 00:56:23 +01:00
Christoph Oelckers
344041167e
- add setanimation variant taking a wall pointer
...
Mainly to get rid of wallnum()calls elsewhere.
2021-11-29 00:56:23 +01:00
Christoph Oelckers
83344818fd
- pass wall pointer to breakwall
2021-11-29 00:56:23 +01:00
Christoph Oelckers
567a360092
- store wall pointers in animwall
2021-11-29 00:56:23 +01:00
Christoph Oelckers
6b73a37b56
- made mirrorsector a pointer array
2021-11-29 00:56:23 +01:00
Christoph Oelckers
58cd8bd6b9
- make mirrorwall a pointer array
2021-11-29 00:56:23 +01:00
Christoph Oelckers
caa9ef6dd3
- make access_wallnum a pointer
2021-11-29 00:56:22 +01:00
Christoph Oelckers
e7369a2796
- use pointers for checkhitswitch and took separated clearcameras to a new functions to make this free of gotos.
2021-11-29 00:56:22 +01:00
Christoph Oelckers
9d8e7ea759
- crane cleanup
...
This now uses its own struct where it can store the needed actor pointer directly.
2021-11-29 00:56:22 +01:00
Christoph Oelckers
d405da9195
- changed furthestcanseepoint return value
...
This does not need to return a sector - the caller merely expects success or failure.
2021-11-29 00:56:22 +01:00
Christoph Oelckers
4823152107
- hitawall
2021-11-29 00:56:22 +01:00
Christoph Oelckers
d45ab528e6
- hitscan in player_r.cpp
2021-11-29 00:56:21 +01:00
Christoph Oelckers
1a11e445c3
- remaining hitscans in player_d.cpp
2021-11-29 00:56:21 +01:00
Christoph Oelckers
b68c66dae6
-Duke/RR: started migrating hitscan to pointer usage.
2021-11-29 00:56:21 +01:00
Christoph Oelckers
09e75ddca2
- change wall parameter of checkhitwall.
2021-11-29 00:56:21 +01:00
Christoph Oelckers
c410b1be45
- glass stuff
2021-11-29 00:56:21 +01:00
Christoph Oelckers
200daacd3c
- checksectors*
2021-11-29 00:56:20 +01:00
Christoph Oelckers
a38fdd2890
-more in spawneffectors
2021-11-29 00:56:20 +01:00
Christoph Oelckers
94d0e9775f
- spawneffectors
2021-11-29 00:56:20 +01:00
Christoph Oelckers
cccc577c2e
- lotsofpopcorn + dofurniture
2021-11-29 00:56:20 +01:00
Christoph Oelckers
8c4cb75d8c
- checkhitswitch_r
2021-11-29 00:56:20 +01:00