Mitchell Richters
c549cc5276
- Capitalise vec3_t
x
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
118ceb18ca
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
3c9cd926ba
- Capitalise vec2_t
x
variable.
2021-12-30 09:57:02 +01:00
Christoph Oelckers
8ce4edc7ad
- fixed bad sprite offsetting in polymost.
...
This was introduced by incompletely merging the changes for sloped sprites.
2021-12-30 09:57:01 +01:00
Christoph Oelckers
d9d05e90b5
- globally replaced all occurences of '->s().' with '->spr.'
2021-12-30 09:57:00 +01:00
Christoph Oelckers
beddf1e1ca
- add slope sprite support to the new renderer.
...
Some fudging was needed to avoid positioning problems as the renderer is more sensitive to this than Polymost.
2021-12-30 09:56:55 +01:00
Christoph Oelckers
6fd4d6d550
- ported slope sorite support from NBlood.
...
For Polymost only so far.
2021-12-30 09:56:54 +01:00
Christoph Oelckers
986fccfddc
- use symbolic constants for all places where globalorientation is checked for the alignment bits.
2021-12-30 09:56:51 +01:00
Christoph Oelckers
8f0f0e8816
- manual sprite flag replacements in Duke.
2021-12-30 09:56:49 +01:00
Christoph Oelckers
ace01d02bc
- alignment flags and a few leftovers.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
82fb03e399
- another batch of search&replace, with smaller results.
2021-12-30 09:56:48 +01:00
Christoph Oelckers
1e30f461e6
- flags in Polymost
2021-12-30 09:56:47 +01:00
Christoph Oelckers
d0a06ae961
- deal with most of CSTAT_SECTOR_SKY and CSTAT_SECTOR_SLOPE
2021-12-30 09:56:45 +01:00
Christoph Oelckers
11f41a97d5
- made gotpic a FixedBitArray.
...
gets rid of some inline garbage.
2021-12-30 09:53:56 +01:00
Christoph Oelckers
5f18109371
- consolidated all getslope code into a single function.
...
This also caches a wall's length to avoid taking the square root every single time for a slope calculation.
2021-12-30 09:53:55 +01:00
Christoph Oelckers
dddf48fd3e
- cleaned up and renamed buildtypes.h.
...
Content was reordered so that the file can contain the inlines belonging to the map data types that previously had to be stored elsewhere.
Also moved out of the Build folder because virtually everything in here can be traced to content available in Duke Nukem 3D's and Shadow Warrior's source releases.
2021-12-30 09:53:46 +01:00
Christoph Oelckers
a255e90c96
- more work on the new section creator.
2021-12-30 09:53:06 +01:00
Christoph Oelckers
2a07159c8d
- removed some unused and obsolete content from engine files.
2021-12-26 23:10:02 +01:00
Christoph Oelckers
a2e280e188
- use wallsofsector in 4 more places.
...
# Conflicts:
# source/build/src/polymost.cpp
2021-12-26 23:09:57 +01:00
Christoph Oelckers
87ac9bee44
- refactored the owner index in tspritetype.
...
This is now a separate type from spritetype which contains an actor pointer instead so that sprite display can be handled without requiring a static sprite array.
# Conflicts:
# source/build/src/polymost.cpp
2021-12-26 23:09:54 +01:00
Christoph Oelckers
eaff9e359f
- refactored the owner index in tspritetype.
...
This is now a separate type from spritetype which contains an actor pointer instead so that sprite display can be handled without requiring a static sprite array.
2021-12-26 23:09:53 +01:00
Christoph Oelckers
183f554733
- hitscan cleanup.
...
Also removed a bit of leftover TROR code.
2021-12-26 23:09:52 +01:00
Christoph Oelckers
f9b1164747
- use point2Wall wherever possible.
2021-12-26 23:09:48 +01:00
Christoph Oelckers
83cf2f3baf
-more index stuff.
2021-12-26 23:09:48 +01:00
Christoph Oelckers
a22634f228
- sectnum reduction.
2021-12-26 23:09:47 +01:00
Christoph Oelckers
ed659df9d8
- pass sector pointer to Polymost's SectorVisibility function.
2021-12-26 23:09:47 +01:00
Christoph Oelckers
d33ae89c4a
- minor backend cleanup.
2021-12-26 23:09:45 +01:00
Christoph Oelckers
befc4572e9
- minimal backend array removal.
2021-12-26 23:09:45 +01:00
Christoph Oelckers
12f6b05cbe
- use access functions, all done by search & replace.
2021-12-26 23:09:44 +01:00
Christoph Oelckers
2aefe4398b
- sector[tspr->sectnum] globally replaced.
2021-12-26 23:09:43 +01:00
Christoph Oelckers
d30bf8c8bb
- fixed Blood's mirror render hack for Polymost.
...
This adds 4 walls and 1 sector without counting them, so we must adjust allocations and array access to handle OOB access and temporarily increase the counter for the mirror render pass.
The new renderer does not need this stuff.
2021-12-25 21:28:50 +01:00
Christoph Oelckers
8cca55c24a
- made wall a TArray.
2021-12-25 21:28:50 +01:00
Christoph Oelckers
fded90c491
- SW: deleted SECT_USER.
2021-12-25 21:28:49 +01:00
Christoph Oelckers
7e2431ebd8
- replaced the remaining content from compat.h
2021-12-14 10:15:58 +01:00
Christoph Oelckers
016a907c20
- replaced vec2_t with FVector2.
2021-12-14 10:07:06 +01:00
Christoph Oelckers
7546cf3a4b
- replaced vec3f_t with FVector3.
2021-12-14 09:58:01 +01:00
Christoph Oelckers
35c2d6d14e
- fixed translucent voxel rendering.
2021-11-29 00:57:10 +01:00
Christoph Oelckers
7d3b604361
- fixed sky rendering in paletted sectors for Polymost.
2021-11-29 00:57:10 +01:00
Christoph Oelckers
01abe7b2ac
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
Christoph Oelckers
f2e344a235
- removed magic flags added to sector indices in Polymost.
...
These are better done as separate function arguments.
2021-11-11 21:28:53 +01:00
Christoph Oelckers
83fe41e71e
- made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant.
2021-11-06 15:53:16 +01:00
Mitch Richters
9894729fc2
- Replace MAX()
from templates.h
with version provided in STL.
...
# Conflicts:
# source/common/textures/hw_ihwtexture.cpp
# source/common/utility/templates.h
2021-10-30 10:36:02 +02:00
Christoph Oelckers
86c58649ba
- fixed black rendered sectors in Exhumed/Polymost.
...
More a hack than a fix, thanks to Polymost's poor state handling
2021-10-16 15:36:34 +02:00
Christoph Oelckers
62d0d3712e
- use a sprite flag to mark mapped sprites.
...
This avoids another global array which needs to be addressed by sprite index.
2021-10-14 15:09:43 +02:00
Christoph Oelckers
29769dd673
- fixed engine code warnings pointed out by XCode 13.
2021-10-08 19:06:41 +02:00
Christoph Oelckers
7f485bfab1
- split off the extended sprite flags into their own word.
...
Some code overwrites the cstat field entirely (thanks Duke, for being sloppy with this...!)
2021-09-12 18:26:35 +02:00
Christoph Oelckers
99ecfe133d
- flag sprites for automapping regardless of the 'automapping' variable's value.
...
Duke should show its floor sprites, too.
2021-09-12 18:22:38 +02:00
Dino Bollinger
8dd0f947f7
Remove useless code introduced in bad17f29
2021-07-07 21:31:32 +02:00
Christoph Oelckers
b6dd834420
- fixed warnings in Build code.
2021-05-12 21:47:32 +02:00
Christoph Oelckers
34a5fb5a6a
- make testnewrenderer persistent.
2021-05-06 18:12:23 +02:00