Mitchell Richters
c48e95a710
- Duke: Store some repeated aplWeapon*() calls.
2022-11-30 10:03:57 +01:00
Mitchell Richters
59bafd6a37
- Duke: Clean up the addition/subtractions to the offsets vector in displayweapon_d()
.
2022-11-30 10:03:57 +01:00
Mitchell Richters
33af8130b1
- Duke: General tidy-up of displayweapon_d()
.
2022-11-30 10:03:57 +01:00
Mitchell Richters
4298f5011f
- Duke: Clean up interface to animateknee()
.
2022-11-30 10:03:57 +01:00
Mitchell Richters
436ed0288b
- Duke: Clean up interface to animateaccess()
.
2022-11-30 10:03:56 +01:00
Mitchell Richters
21df86d570
- Duke: Clean up interface to animatetip()
.
2022-11-30 10:03:56 +01:00
Mitchell Richters
92a063b078
- Duke: Clean up interface to animateknuckles()
.
2022-11-30 10:03:56 +01:00
Mitchell Richters
715ed3f279
- Duke: Clean up interface to animatefist()
.
2022-11-30 10:03:56 +01:00
Mitchell Richters
81c3afcda0
- Duke: Move displayflamethrower()
lambda to new weapon offsets.
2022-11-30 10:03:56 +01:00
Mitchell Richters
14ecd639dc
- Duke: Move displayshrinker()
lambda to new weapon offsets.
2022-11-30 10:03:56 +01:00
Mitchell Richters
ec3ccc18a5
- Duke: Move displaygrower_ww()
lambda to new weapon offsets.
2022-11-30 10:03:56 +01:00
Mitchell Richters
68291bb595
- Duke: Move displayshrinker_ww()
lambda to new weapon offsets.
2022-11-30 10:03:55 +01:00
Mitchell Richters
4d3f5fe3a0
- Duke: Move displayfreezer()
lambda to new weapon offsets.
2022-11-30 10:03:55 +01:00
Mitchell Richters
99d7b763e4
- Duke: Move displaydevastator()
lambda to new weapon offsets.
2022-11-30 10:03:55 +01:00
Mitchell Richters
6f6b52ee5d
- Duke: Move displaydevastator_ww()
lambda to new weapon offsets.
2022-11-30 10:03:55 +01:00
Mitchell Richters
624e28bf55
- Duke: Move displayhandremote()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
c126619d6d
- Duke: Move displayhandbomb()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
e33ce4b7ac
- Duke: Move displaychaingun()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
c7274ff5fb
- Duke: Move displaychaingun_ww()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
35a26a1cb5
- Duke: Move displayshotgun()
lambda to new weapon offsets.
2022-11-30 10:03:54 +01:00
Mitchell Richters
2c770706b8
- Duke: Move displayshotgun_ww()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
5935f860e4
- Duke: Bring displayrpg()
lambda inline with standard look offsets since we're using widescreen assets now.
2022-11-30 10:03:53 +01:00
Mitchell Richters
7b3f8b0caf
- Duke: Move displayrpg()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
71f5b7d9df
- Duke: Move displaytripbomb()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
bd6e1d4f89
- Duke: Move displayknee()
lambda to new weapon offsets.
2022-11-30 10:03:53 +01:00
Mitchell Richters
a6cfdea480
- Improved weapon drawing, based on the new crosshair drawing offset code, starting with Duke's pistol.
2022-11-30 10:03:52 +01:00
Mitchell Richters
88e92a15a6
- Clean up some interpolatedvalue()
calls.
2022-11-07 17:52:53 +11:00
Mitchell Richters
274899c9db
- Get rid of useless lerp()
function I added last night for lack of C++20.
...
* We already have a generic linear interpolator that _I_ added, so let's use it.
2022-11-07 17:31:17 +11:00
Mitchell Richters
043ebadbee
- Remove 2x Normalized180()
method calls on pitch where it's not needed.
...
* Pitch should always be +/- 90 degrees and never need normalization. If it's not, then this shouldn't mask an error caused elsewhere.
2022-11-07 16:53:55 +11:00
Mitchell Richters
c8114e7ed0
- Revert change to TAngle<T>
's /
operator that snuck in.
2022-11-07 15:43:00 +11:00
Mitchell Richters
8ec475aec8
- Replace clamped off tangent values with a linear interpolation of the player's pitch.
...
* Gives a tangent-like ramping where it's noticeable without having to use the tangent at all.
* Had to do homegrown lerper since we're not C++20 yet.
2022-11-06 21:59:04 +11:00
Christoph Oelckers
ffd284d233
- Duke: use player palette only on the foot weapon.
...
This is the only one showing Duke's clothes - the translation may cause discoloration on the others.
2022-10-30 16:51:39 +01:00
Christoph Oelckers
51768439a9
- started removing wrappers. ScaleX() and ScaleY() done.
...
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
2a4483e860
- all remaining repeats in Duke except spawn_d and spawn_r
2022-10-30 16:51:27 +01:00
Christoph Oelckers
a11a366697
- some automatic replacements.
2022-10-30 16:51:21 +01:00
Mitchell Richters
0600bf5860
- Negate everything to do with PlayerHorizon::__horiz
where appropriate, including some loose horizoff
members.
2022-10-30 16:51:11 +01:00
Mitchell Richters
13d643deb5
- Duke: Move Duke-exclusive code from PlayerHorizon
struct into displayweapon_d()
and clamp tangent to handle high pitches.
...
* Clamped range is slightly higher than original (200 vs. 256), however when tested with idle knuckle cracking, etc, hands were drawn not above the screen unlike unclamped tangent.
2022-10-25 07:07:15 +02:00
Christoph Oelckers
b2fd1fdaa4
- second part of final bsin replacement.
2022-10-22 12:09:54 +02:00
Christoph Oelckers
05117f9f5d
- first part of final bsin replacement.
2022-10-22 12:09:54 +02:00
Mitchell Richters
f02035b15a
- Eliminate __interpvaluef()
and clean up Q16.16 smoothratio values where it made sense to do so.
2022-10-15 13:32:01 +02:00
Mitchell Richters
39ac3b44b0
- Add scaler operators to fixedhorizon
class and eliminate class-specific interpolatedhorizon()
inlines.
2022-10-15 13:32:01 +02:00
Mitchell Richters
74167e1a7c
- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
2022-10-15 13:32:01 +02:00
Mitchell Richters
8fd6452baf
- Rename interpolatedvaluef()
in preparation for replacement.
2022-10-15 13:32:01 +02:00
Christoph Oelckers
9392e31b33
- remove C-style struct parameters.
2022-10-04 18:44:16 +02:00
Mitchell Richters
00e12ea031
- Remove some uses of xs_Float.h
functions in game-side code where overflow protection isn't needed.
...
* Went a little bit nuts and just used this everywhere back way back when.
2022-07-23 10:37:32 +10:00
Mitchell Richters
a29bce9eda
- Duke: Interpolate loogcnt
when drawing onscreen.
2022-06-06 11:24:47 +10:00
Mitchell Richters
ee6abac699
- Duke: Apply same fistsign
fix from 4ee64df844
to RR code.
2022-06-06 11:04:59 +10:00
Mitchell Richters
b0f517736c
- Duke: Fix fistsign
smoothness.
2022-06-06 10:51:57 +10:00
Mitchell Richters
600776da2e
- Duke: Change a few return types from int to bool in HUD code.
2022-06-06 09:57:51 +10:00
Mitchell Richters
f4b78dc3c7
- Duke: Interpolate access_incs
when drawing onscreen (security card usage).
2022-06-06 09:47:30 +10:00