Commit graph

618 commits

Author SHA1 Message Date
Mitchell Richters
c4792b1273 - Duke: Clean up player/actor accesses in movement(). 2023-10-04 10:20:07 +11:00
Mitchell Richters
2d4a1779a5 - Duke: Clean up player/actor accesses in operateJetpack(). 2023-10-04 10:16:15 +11:00
Mitchell Richters
a51521381f - Duke: Clean up player/actor accesses in underwater(). 2023-10-03 23:07:50 +11:00
Mitchell Richters
8b62cf63fb - Duke: Clean up player/actor accesses in all input look functions. 2023-10-03 23:07:49 +11:00
Mitchell Richters
2225fea10c - Duke: Clean up player/actor accesses in playerJump(). 2023-10-03 23:07:49 +11:00
Mitchell Richters
f135097193 - Duke: Clean up player/actor accesses in playerCrouch(). 2023-10-03 23:07:49 +11:00
Mitchell Richters
ce2487e18a - Duke: Clean up player/actor accesses in timedexit(). 2023-10-03 23:07:49 +11:00
Mitchell Richters
2e2efaea11 - Duke: Clean up player/actor accesses in endoflevel(). 2023-10-03 23:07:49 +11:00
Mitchell Richters
497d2d26dd - Duke: Clean up player/actor accesses in playerisdead(). 2023-10-03 23:07:48 +11:00
Mitchell Richters
7186c3e9f7 - Duke: Clean up player/actor accesses in footprints(). 2023-10-03 23:07:48 +11:00
Mitchell Richters
079df4dd8f - Duke: Clean up player/actor accesses in makepainsounds(). 2023-10-03 23:07:48 +11:00
Mitchell Richters
0749a65c81 - Duke: Clean up player/actor accesses in dokneeattack(). 2023-10-03 23:07:48 +11:00
Mitchell Richters
454c1bfec0 - Duke: Clean up player/actor accesses in selectweapon_*(). 2023-10-03 23:07:47 +11:00
Mitchell Richters
d8b670276a - Duke: Convert all the aplWeapon* crap to work on player pointers. 2023-10-03 23:07:47 +11:00
Mitchell Richters
0d25bbe84a - Duke: Remove PlayerInput() wrapper.
* Regex used: `PlayerInput\(\w+\,\s?(SB_\w+)\)` -> `!!(p->cmd.ucmd.actions & $1)`.
2023-10-03 23:07:46 +11:00
Mitchell Richters
ec5cc18470 - Duke: Remove PlayerSetInput() wrapper. 2023-10-03 23:07:46 +11:00
Mitchell Richters
af99ba9ae2 - Duke: Got rid of two more InputPacket wrappers. 2023-10-03 23:07:45 +11:00
Mitchell Richters
d6de57095d - Take better advantage of InputPacket::ang's FRotator status.
* Change it to a DRotator as that's what the game is expecting. Too many narrowings against DAngle objects needed.
* Utilise object methods where possible.
* Do all math against the object where possible, not its members.
2023-10-03 23:07:45 +11:00
Mitchell Richters
1732cd2e83 - Change InputPacket angles to an FRotator. 2023-10-03 23:07:45 +11:00
Mitchell Richters
828e46a8da - Remove the TVector2 (const TVector3<vec_t> &other) constructor.
* This narrowing constructor was causing a problem with a `clamp()` overload in the next commit.
* Believe this is a product of a by-gone time before we had the `XY()` method on `TVector3<T>` objects.
2023-10-03 23:07:44 +11:00
Mitchell Richters
f570cb5d21 - Change InputPacket velocities to an FVector3. 2023-10-03 23:07:44 +11:00
Mitchell Richters
82d029fe28 - Duke: Restore underwater input scaling to unsynchronised input which was lost back in March (b3c27a177e4787bf9341973039e73c1403e1b230). 2023-10-03 23:07:43 +11:00
Mitchell Richters
4876a3145e - Move doslopetilting() into DDukePlayer. 2023-10-03 23:07:43 +11:00
Christoph Oelckers
dd2ea96d6c turn players into DObjects and fix several bugs with bad memory access.
* DObjects may not be memset to 0.
* There was still code trying to retrieve the player index with pointer artithmetic. With an array of pointers this does not work.
2023-10-02 21:03:59 +02:00
Mitchell Richters
d90aca9640 - Directly store a ticcmd_t object within CorePlayer. 2023-10-02 17:00:50 +11:00
Mitchell Richters
23d4cbc3bd - Remove all game-side PlayerArray[] objects and store within common code. 2023-10-02 15:43:00 +11:00
Mitchell Richters
6d2124dd01 - Duke: Initial setup to convert PlayerArray array to array of DukePlayer pointers. 2023-10-02 15:43:00 +11:00
Mitchell Richters
6a367c6184 - Duke: Rename ps[] array to PlayerArray[] and wrap its access. 2023-10-02 15:41:15 +11:00
Mitchell Richters
bd9e42bb40 - Duke: Rename player_struct struct to DukePlayer. 2023-10-02 15:41:13 +11:00
Mitchell Richters
719cc75fd2 - Duke: Rename player_struct::sync to player_struct::input to match the other games. 2023-10-02 15:30:32 +11:00
Christoph Oelckers
44f4104eda - got rid of the last tilenum uses in Duke.
This meant refactoring the crosshair drawer to work on a named texture called "CROSSHAIR" and hard coding the magic numbers for spawndebris.
2023-04-29 09:54:15 +02:00
Mitchell Richters
11181f51f8 - Allow roll input through the packet system, giving us 6DOF for VR usage, etc. 2023-04-24 21:31:21 +10:00
Mitchell Richters
afcc65c332 - Duke: Hook up InputPacket::uvel to remainder of relevant code. 2023-04-24 18:27:44 +10:00
Mitchell Richters
09ab66b8c9 - Duke: Clean up p->GetActor() calls in movement() funcs. 2023-04-24 16:16:07 +10:00
Christoph Oelckers
cd2cb8d60e - minor cleanup 2023-04-23 12:15:36 +02:00
Mitchell Richters
a731db95ae - Add initial support for up/down movement within the game, either by key or joystick axis.
* Started with Duke's jetpack, other games to follow for swimming, etc.
2023-04-23 19:53:45 +10:00
Mitchell Richters
87144564fd - Duke: Consolidate the mostly duplicate underwater() functions. 2023-04-23 19:21:04 +10:00
Mitchell Richters
02325c37bc - Duke: Fix incorrect scaling of underwater bubble. 2023-04-23 19:21:04 +10:00
Mitchell Richters
8db8d43f89 - Duke: Tidy up underwater(). 2023-04-23 19:21:04 +10:00
Mitchell Richters
95fe3d1bc4 - Duke: Tidy up operateJetpack(). 2023-04-23 19:21:04 +10:00
Christoph Oelckers
07c4b61260 - make sure that the aplWeapon* stuff is never accessed outside of WW2GI. 2023-04-23 10:45:44 +02:00
Christoph Oelckers
91ee3cb7b8 - got rid of the picnum CreateActor variant. 2023-04-23 10:45:43 +02:00
Christoph Oelckers
a6600c200f - a lot of simple picnum or TILE_* replacements. 2023-04-23 10:45:43 +02:00
Christoph Oelckers
35a088ba04 - added map flags to enable RR's special sector types in Duke as well. 2023-04-23 09:42:29 +02:00
Christoph Oelckers
f78c971eac - refactored shoot API to exclusively work with class pointers. 2023-04-22 12:08:46 +02:00
Christoph Oelckers
65e66a573d - Duke: look up all internally used actor classes at game startup.
This allows early validation of the names but is also more efficient.
2023-04-22 12:08:46 +02:00
Christoph Oelckers
36d5ab74bb - eliminated lots of direct tile references in spawn() calls. 2023-04-22 12:08:46 +02:00
Mitchell Richters
71d833f9ea - Make Exhumed's new view tilting features accessible for all games. 2023-04-22 19:34:53 +10:00
Mitchell Richters
bb19997a2c - Apply pitch/yaw input along-side the key inputs.
* Removes a lot of duplicated code.
2023-04-21 21:13:18 +10:00
Christoph Oelckers
cb8137c32b - consolidated shoot_d and shoot_r. 2023-04-16 16:53:52 +02:00