Christoph Oelckers
f67e39450e
- deal with a handful of s() uses that do not match the more common patterns.
2021-12-30 09:57:13 +01:00
Christoph Oelckers
723e22743e
- handle all x() calls in AI code.
2021-12-30 09:57:12 +01:00
Christoph Oelckers
b91fe45fc3
- handled all pSprite-> in actor.cpp.
2021-12-30 09:57:10 +01:00
Christoph Oelckers
a87948677a
- globally replaced ->x(). with ->xspr.
2021-12-30 09:57:09 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
68e2691be7
- Capitalise vec3_t
y
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276
- Capitalise vec3_t
x
variable.
2021-12-30 09:57:02 +01:00
Christoph Oelckers
d9d05e90b5
- globally replaced all occurences of '->s().' with '->spr.'
2021-12-30 09:57:00 +01:00
Christoph Oelckers
092cb1e5a3
- second set of Blood flags.
2021-12-30 09:56:50 +01:00
Christoph Oelckers
6e32832428
- made sector ceiling/floor flags type safe.
...
- made sector flags type safe.
2021-12-30 09:56:46 +01:00
Mitchell Richters
9e51f911ab
- Blood: Clear writing to an object of type ‘class TObjPtr<Blood::DBloodActor*>’ with ‘private’ member ‘TObjPtr<Blood::DBloodActor*>::<anonymous>’
warning under GCC.
2021-12-26 23:10:06 +01:00
Christoph Oelckers
97b19a5cb1
- adapted Blood's sound engine to using actors.
...
Note: Savegames won't work on this commit for the other games!
2021-12-26 23:09:45 +01:00
Christoph Oelckers
b7a5ea8ef6
- moved some common utilities into the backend.
2021-12-26 23:09:44 +01:00
Christoph Oelckers
8ce34c7772
- use refactored Collision struct and clipmove in Blood, too.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
129ce0aea8
- migrated Blood's hitscan calls and its global gHitInfo struct.
2021-12-26 23:08:56 +01:00
Christoph Oelckers
443cfc991c
- actSpawnSprite, ZONE, startsectnum and dbLoadMap
2021-12-25 21:29:15 +01:00
Christoph Oelckers
b187f3c028
- CheckProximity
2021-12-25 21:29:15 +01:00
Christoph Oelckers
b063e19980
- gFX.fxSpawnActor and a few other simple replacements.
2021-12-25 21:29:14 +01:00
Christoph Oelckers
9343e3f9c4
- handle most cansee calls.
2021-12-25 21:29:13 +01:00
Christoph Oelckers
f0c74981fe
- use the new RXBUCKET interface for nnext's wind code.
2021-12-25 21:29:08 +01:00
Christoph Oelckers
546dee2724
- added accessors to RXBUCKET to match EventObject and renamed some of its members.
...
As a first preparation for replacement.
2021-12-25 21:29:08 +01:00
Christoph Oelckers
d5e660a40c
- converted gHitInfo.hitwall to a pointer.
2021-12-25 21:29:06 +01:00
Christoph Oelckers
28f7303af3
- a few automatic replacements.
2021-12-25 21:28:44 +01:00
Christoph Oelckers
4ed1ee77c7
- several more xsector references removed.
2021-12-25 21:28:43 +01:00
Christoph Oelckers
4cfc1577e2
- some simple xwall[] replacements.
2021-12-25 21:28:40 +01:00
Christoph Oelckers
7daa501a4d
- removed all #include "compat.h" except the one in build.h
...
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
e9c79292ff
- Blood: use wider integer types for a few more things
...
Mainly removing shorts from all function signatures, except the engine replace interface, replacing them either with int or bool, depending on the use case.
2021-11-29 00:55:41 +01:00
Christoph Oelckers
499dc9953b
- reduction of 'short' noise in Blood.
...
Mainly using int16_t for deliberately sized struct fields, auto for temporary saves of global data and making several local variables full int.
This changes nothing substantial.
2021-11-29 00:55:41 +01:00
Christoph Oelckers
01abe7b2ac
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
Christoph Oelckers
08bc31e6e2
- use GetIndex function where appropriate.
2021-11-29 00:55:00 +01:00
Christoph Oelckers
c40266625b
- moved gInterpolateSprite into DBloodActor
2021-11-29 00:55:00 +01:00
Christoph Oelckers
98a3564ee6
- use GetIndex for error messages and deleted several unused index variables.
2021-11-29 00:54:59 +01:00
Christoph Oelckers
21a208e59e
- eliminated most references to spritetype::extra
...
This was all places that could have been done earlier but had been overlooked.
2021-11-29 00:54:59 +01:00
Christoph Oelckers
4e1e9ca0c9
- proper actor managements in SEQINST.
2021-11-29 00:53:56 +01:00
Christoph Oelckers
fddc213fa8
- made PLAYER::fragger an actor pointer.
2021-11-29 00:53:55 +01:00
Christoph Oelckers
626deed960
- VectorScan
2021-11-29 00:53:53 +01:00
Christoph Oelckers
0466186440
- HitScan
2021-11-29 00:53:53 +01:00
Christoph Oelckers
c2916259d7
- CheckProximity
...
# Conflicts:
# source/games/blood/src/aibeast.cpp
2021-11-29 00:53:53 +01:00
Christoph Oelckers
f4b900c540
- moved velocity data into DBloodActor.
2021-11-29 00:53:52 +01:00
Christoph Oelckers
14ace49c3e
- owner stuff.
...
This reduces the number of direct references to spritetype.owner by half in the Blood code.
2021-11-29 00:53:51 +01:00
Christoph Oelckers
3b1ba88a41
- gib stuff.
2021-11-29 00:53:51 +01:00
Christoph Oelckers
484d016172
- cleaned up burn code.
2021-11-29 00:53:50 +01:00
Christoph Oelckers
c0b013ac0c
- moved gSpriteHit into DBloodActor.
2021-11-29 00:53:50 +01:00
Christoph Oelckers
fb4fcef2c2
- cleanup
2021-11-29 00:53:48 +01:00
Christoph Oelckers
ca13a35ccf
- formatting
...
# Conflicts:
# source/games/blood/src/nnexts.cpp
2021-11-29 00:53:47 +01:00
Christoph Oelckers
ca131f2dcf
- fixed a few oversights.
2021-11-29 00:53:40 +01:00
Christoph Oelckers
c2f6084988
- merged genDudeExtra into DBloodActor.
2021-11-29 00:53:40 +01:00
Christoph Oelckers
55716c9409
- aiFightGet(Fine)TargetDist
2021-11-29 00:53:38 +01:00
Christoph Oelckers
c59a6bbb86
- clean up some loops
2021-11-29 00:53:36 +01:00
Christoph Oelckers
9714febaab
- eliminated the actPostSprite wrapper with an index parameter.
2021-11-29 00:53:36 +01:00
Christoph Oelckers
e0f1948ccc
- wrapped all setsprite calls in Blood and adapted a few leftover uses of the index version of actPostSprite.
2021-11-29 00:53:35 +01:00
Christoph Oelckers
7430a630bd
- yet another commit with extracted formatting stuff and minor cleanup.
...
# Conflicts:
# source/games/blood/src/nnexts.cpp
2021-11-09 22:49:28 +01:00
Christoph Oelckers
ce622c9c88
- two missed lines
2021-11-09 21:51:51 +01:00
Christoph Oelckers
9221262dfc
- refactoring of all getzrange code to use the Collision struct.
2021-11-09 21:39:59 +01:00
Christoph Oelckers
6f8fe44bb0
- getSpriteMassBySize
2021-11-09 20:59:52 +01:00
Christoph Oelckers
cce3d8f440
- some minor stuff
2021-11-06 18:14:39 +01:00
Christoph Oelckers
6a96d6c354
- nnExtIsImmune
2021-11-06 17:00:52 +01:00
Mitch Richters
ead877450d
- Blood: Replace CosScale16()
with bsin()
from backend.
2021-10-30 10:24:15 +02:00
Mitch Richters
3ec1767791
- Blood: Replace SinScale16()
with bsin()
from backend.
2021-10-30 10:24:15 +02:00
Christoph Oelckers
2396c89fb9
- migrated EVENT to use its actor pointer.
2021-10-14 21:59:49 +02:00
Christoph Oelckers
71b144023d
- renamed evPost to evPostActor and evKill to evKillActor for clarity.
2021-10-14 20:31:17 +02:00
Christoph Oelckers
1d04ce90e4
- first batch of rxBucket refactoring.
2021-10-14 19:49:18 +02:00
Christoph Oelckers
5d0086cb49
- renamed RXBUCKET.index to rxindex.
...
This will be needed for refactoring for easier lookup.
2021-10-14 19:41:22 +02:00
Christoph Oelckers
93e909dd58
- use actors in the CFX interface.
2021-10-14 19:41:01 +02:00
Christoph Oelckers
085bd3a165
- replaced all fxSpawn calls with fxSpawnActor.
2021-10-14 19:35:05 +02:00
Christoph Oelckers
fbe2373972
- started cleanup of evPost calls by renaming the internal functions.
...
This just renames things - no changes in functionality.
2021-10-14 19:07:51 +02:00
Christoph Oelckers
562968262c
- moved spriteMass into DBloodActor
2021-10-14 19:01:10 +02:00
Christoph Oelckers
88e86b4248
- added 0 checks to all divisions for calculating dudeSlope.
...
I had it happen once that an actor was targeting itself here which resulted in zero distance and a division by zero exception.
2021-10-14 00:06:34 +02:00
Christoph Oelckers
3454fc397e
- a few target_i removed.
...
# Conflicts:
# source/games/blood/src/ai.cpp
2021-10-12 21:36:41 +02:00
Christoph Oelckers
dc5d32f510
- two missed iterators.
2021-10-12 21:36:41 +02:00
Christoph Oelckers
b240d2b5bd
- aiunicult.cpp is done.
2021-10-12 21:36:41 +02:00
Christoph Oelckers
013eadfd9f
- genDudePrepare
2021-10-12 21:36:18 +02:00
Christoph Oelckers
fb5916a3dd
- canSwim et.al.
2021-10-12 21:29:12 +02:00
Christoph Oelckers
acec23e034
- ensure the 'slave' array in genDudeExtra is always free of gaps.
...
This will ensure that adding entries won't accidentally overwrite things.
2021-10-12 21:29:11 +02:00
Christoph Oelckers
6bee3b5ba0
- updateTargetOfSlaves, also storing the slave data as pointers and major cleanup of this function.
2021-10-12 21:29:11 +02:00
Christoph Oelckers
c42e26351e
- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
2021-10-12 21:29:11 +02:00
Christoph Oelckers
e41fcb92ab
- cleanup and formatting noise again.
2021-10-12 21:29:11 +02:00
Christoph Oelckers
f4fd2a770b
- dudeLeechOperate
2021-10-12 21:29:11 +02:00
Christoph Oelckers
e415d93283
- doexplosion
2021-10-12 19:23:25 +02:00
Christoph Oelckers
b1f55434a2
- getRecoilChance + getDodgeChance
2021-10-12 19:23:25 +02:00
Christoph Oelckers
b70368050a
- getDispersionModifier and getRangeAttackDist.
2021-10-12 19:23:25 +02:00
Christoph Oelckers
9801ce25dd
- scaleDamage
2021-10-12 19:23:24 +02:00
Christoph Oelckers
544145fe4b
- reformatting noise split from a larger commit.
2021-10-12 19:23:24 +02:00
Christoph Oelckers
c715ded287
- dudeIsMelee
2021-10-12 19:23:24 +02:00
Christoph Oelckers
eb478ba580
- getNextIncarnation
...
Event queue handling not refactored yet.
2021-10-12 19:23:24 +02:00
Christoph Oelckers
d892efb78a
- killDudeLeech
2021-10-12 19:23:24 +02:00
Christoph Oelckers
040049f83e
- more leech stuff.
...
# Conflicts:
# source/games/blood/src/ai.cpp
2021-10-12 19:23:23 +02:00
Christoph Oelckers
d2f16ec8ab
- leechIsDropped, pLifeLeech
2021-10-12 19:23:23 +02:00
Christoph Oelckers
d907627156
- spriteIsUnderwater
2021-10-12 19:23:23 +02:00
Christoph Oelckers
75258c8b29
- playGenDudeSound.
2021-10-12 19:23:23 +02:00
Christoph Oelckers
ea63229251
- some minor cleanup in aiunicult.cpp.
...
# Conflicts:
# source/games/blood/src/aiunicult.cpp
2021-10-12 19:23:22 +02:00
Christoph Oelckers
05571de93a
- genDudeUpdate handled.
2021-10-12 19:23:22 +02:00
Christoph Oelckers
49f75e6f51
- 2 more function changed to use actor parameters.
2021-10-12 19:23:22 +02:00
Christoph Oelckers
805ae48607
- ThrowThing cleanup.
...
Mostly use of VS's rename function.
2021-10-12 19:23:22 +02:00
Christoph Oelckers
c848518746
- use actor parameter in all calls to aiGenDudeNewState.
...
# Conflicts:
# source/games/blood/src/aiunicult.cpp
2021-10-12 19:23:22 +02:00
Christoph Oelckers
9de6c7df46
- reformatting commit.
...
# Conflicts:
# source/games/blood/src/ai.cpp
2021-10-12 19:23:22 +02:00
Christoph Oelckers
062b3dbf76
- route all access to genDudeExtra through the method in DBloodActor
2021-10-12 19:23:21 +02:00
Christoph Oelckers
c6dc564788
- fixed bad target check (again.)
2021-10-11 23:34:49 +02:00