Christoph Oelckers
f1d3126435
- vel assignments
2022-10-14 23:55:30 +02:00
Christoph Oelckers
9cbffc998e
- set_int_bvel_y
2022-10-14 23:52:44 +02:00
Christoph Oelckers
761da2b06e
- set_int_bvel_x
2022-10-14 23:52:43 +02:00
Christoph Oelckers
49d280c665
- add_int_bvel_y
2022-10-14 23:52:43 +02:00
Christoph Oelckers
12e5fd133c
- add_int_bvel_x
2022-10-14 23:52:43 +02:00
Christoph Oelckers
49f0e9c57d
- batch 3 of vel.
2022-10-14 23:52:43 +02:00
Christoph Oelckers
e7b09dbaac
- renamed vel.
2022-10-14 23:52:42 +02:00
Mitchell Richters
92b16907d2
- Use getincangle()
in more places so it can be refactored easier later on.
2022-10-13 00:59:02 +02:00
Mitchell Richters
a22300fe01
- Blood: Replace some set_int_ang()
usage.
...
* A lot of this repeated code should be factored out into repeated blocks when all of this floatification is done.
2022-10-13 00:59:02 +02:00
Christoph Oelckers
478672879e
- partial HitScan parameter change
...
The really easy stuff…
2022-10-13 00:59:00 +02:00
Christoph Oelckers
f80b228a83
- deal with int positions in approxdist calls
2022-10-13 00:58:59 +02:00
Christoph Oelckers
ea04f5f800
- more vector stuff in Blood AI
...
all the same pattern
2022-10-12 22:18:11 +02:00
Christoph Oelckers
97e93004b1
- quick’n easy replacements
2022-10-12 22:10:37 +02:00
Christoph Oelckers
18a445aee5
- added ZeroVelocity function to DBloodActor.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
a5a3669238
- eliminated the SetActor/Z function receiving a vec3_t pointer.
...
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
a0c0894e41
- aiSetTarget calls
2022-10-12 22:10:34 +02:00
Christoph Oelckers
a808f04415
- cansee refactoring part 4
2022-10-10 17:37:20 +02:00
Christoph Oelckers
d26a4e70c3
- wrapped XSPRITE::TargetPos
2022-10-10 17:37:19 +02:00
Christoph Oelckers
4888b363e8
- added vector variant of gFX.fxSpawnActor
2022-10-10 17:37:19 +02:00
Christoph Oelckers
cb39a07580
- position in actSpawnSprite
2022-10-10 17:37:18 +02:00
Christoph Oelckers
08c19cd2a4
- floatified CheckProximity position parameter
2022-10-10 17:37:18 +02:00
Christoph Oelckers
45f37525e0
- minor angle stuff in Blood
2022-10-10 17:31:30 +02:00
Christoph Oelckers
55ade2eda4
- use int_hitpos() access function where applicable
2022-10-05 18:10:44 +02:00
Christoph Oelckers
296b5d7edd
- renamed HitInfo::hitpos
2022-10-05 18:03:41 +02:00
Christoph Oelckers
8f904c2256
- angle assignments in Blood.
2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a
- more int_ang()
2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0
- use int_ang().
2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed
- renamed ang to __int_angle
2022-10-04 23:56:42 +02:00
Christoph Oelckers
c84d75b8bf
- use inline access functions to read floorz/ceilingz.
2022-08-27 09:58:16 +02:00
Christoph Oelckers
0672572e63
- renamed sectortype::floorz and ceilingz as preparation for floatification
2022-08-27 09:47:48 +02:00
Christoph Oelckers
5296051fef
- Blood: replaced the remaining spr.pos with int_pos()
2022-08-26 19:53:04 +02:00
Christoph Oelckers
70d5ba6abe
- Blood: first part of wrapping spr.pos write access.
2022-08-26 19:53:03 +02:00
Christoph Oelckers
b196e67f40
ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
...
* - Change gBusyCount limit to a higher value since xsector limit raised.
gModernMap:
- The return of the event causer (kChannelEventCauser, TXID 50).
- Fix flags for kModernPropertiesChanger type.
- Add new modern type kModernVelocityChanger.
- New features for kMarkerWarpDest type.
- New features for kModernSectorFXChanger type.
- Fix sector condition 58.
- Fix sprite hitscan conditions (35 - 38).
- Add new command (kCmdEventKillFull).
- Misc changes.
# Conflicts:
# source/games/blood/src/actor.cpp
# source/games/blood/src/nnexts.cpp
2022-08-17 20:45:51 +02:00
Christoph Oelckers
b26917f848
- Reset thinkTime for kDudeModernCustomDude
...
copied from NBlood commit a32f6d5f47f06ea3e97b66bdb4dcfafd319961ac
2022-05-06 01:11:44 +02:00
Christoph Oelckers
ca423e15f0
- Check enemy type when adding to enemy level count
...
Fixes count issues with respawning enemies
copied from NBlood commit a6bbac4a213f6fb76a7c20b80da6b30c9ffc3064
2022-05-06 01:08:09 +02:00
Christoph Oelckers
84834b0095
-Fix kDudeModernCustomDude may not morphing during specific events
...
copied from NBlood commit 0fbf9a1b2efef997e9ab8ba16e0405acd8d860b0
2022-05-06 00:55:50 +02:00
Christoph Oelckers
5498699faf
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
Mitchell Richters
431749cf6e
- Blood: Replace XSPRITE
targety
with TargetPos.Y
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
1d29716e6b
- Blood: Replace XSPRITE
targetx
with TargetPos.X
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
22275a16f6
- Blood: Replace DBloodActor
zvel
with vel.Z
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
ce08fd4304
- Blood: Replace DBloodActor
yvel
with vel.Y
calls.
2021-12-30 23:00:40 +11:00
Mitchell Richters
a9e66ec553
- Blood: Replace DBloodActor
xvel
with vel.X
calls.
2021-12-30 23:00:39 +11:00
Christoph Oelckers
69283bfb0c
- tabified several Blood source files.
2021-12-30 09:58:47 +01:00
Christoph Oelckers
032c597fa5
- renamed shadowing variables in Blood.
2021-12-30 09:57:32 +01:00
Christoph Oelckers
1f57322d56
- the last one in aiunicult.cpp which the search did not show.
2021-12-30 09:57:14 +01:00
Christoph Oelckers
627318c39b
- handle pXSprite in aiunicult.cpp
2021-12-30 09:57:14 +01:00
Christoph Oelckers
be9d71ca6b
- non-pXSprite x()'s in aiunicult.cpp.
2021-12-30 09:57:14 +01:00
Christoph Oelckers
f678e55daa
- pSprite in aiunicult.cpp.
2021-12-30 09:57:14 +01:00
Christoph Oelckers
ff0b8ac5a9
- handle the hitactor parts missed in the last commit.
2021-12-30 09:57:13 +01:00
Christoph Oelckers
b1bd8f3eef
- non-pSprite occurences of s() in aiunicult.cpp.
2021-12-30 09:57:13 +01:00