Commit graph

321 commits

Author SHA1 Message Date
Christoph Oelckers
8806fb930b - Backend update from GZDoom
* Vector 4 in zscript
* garbage collector fixes
2022-11-12 10:45:39 +01:00
Christoph Oelckers
8f5923c324 - handle a visual glitch in Duke's E2L1 via compatibility.
There is already code to deal with this automatically, but this does not manage to fully eliminate the problem.
2022-11-07 11:51:40 +01:00
Christoph Oelckers
0e113dab79 - added true level compatibility map processing and deleted all related map hack code. 2022-10-31 10:45:47 +01:00
Christoph Oelckers
6586868cb8 - added the framework for scripted level compatibility patching. 2022-10-30 16:51:41 +01:00
Christoph Oelckers
32b2e84fdc - added episode and total episode time display to alt HUD 2022-10-30 16:51:40 +01:00
Christoph Oelckers
fa3a8ca0d7 - add episode name display to alt hud. 2022-10-30 16:51:40 +01:00
Christoph Oelckers
562c1a18c8 - integrate hud_althud into hud_size
This makes it easier to use and avoids rendering a fullscreen hud on a screen size with view border.
2022-10-30 16:51:39 +01:00
Christoph Oelckers
2fbee8faf5 - Exhumed alt hud. 2022-10-30 16:51:38 +01:00
Christoph Oelckers
7808dae81b - implemented alt HUD for SW. 2022-10-30 16:51:38 +01:00
Christoph Oelckers
95042247cf - implemented alt HUD for RR. 2022-10-30 16:51:38 +01:00
Christoph Oelckers
95d10bd73c - Duke: fixed some issues with the pipe bomb’s detonator in the alt HUD. 2022-10-30 16:51:38 +01:00
Christoph Oelckers
2c7cf5564f - implemented alt HUD for Duke. (incl. NAM + WW2GI) 2022-10-30 16:51:37 +01:00
Christoph Oelckers
ff71ab14ce - added a GZDoom-style alternative HUD.
So far only implemented for Blood.
2022-10-30 16:51:37 +01:00
Christoph Oelckers
5f50ee5204 - updated CoreActor’s script exports. 2022-10-30 16:51:35 +01:00
Christoph Oelckers
4aa765675e - use a float vector to store the scale. 2022-10-30 16:51:31 +01:00
Mitchell Richters
ffc16635b2 - Blood: Make bobPhase a proper float. 2022-10-30 16:51:24 +01:00
Christoph Oelckers
8d1626de02 - yet more SetScale uses. 2022-10-30 16:51:18 +01:00
Christoph Oelckers
4af4983d3e - floatified clipdist and replaced fClipdist wrapper.
This uses a new variable because a few things use clipdist as a flag byte
2022-10-30 16:51:14 +01:00
Christoph Oelckers
0eea776065 - moved RS_ bits to gamehud.h because that's all that uses these flags. 2022-10-30 16:51:09 +01:00
Christoph Oelckers
5ab75f45e9 - floatified and consolidated throwPower handling. 2022-10-25 07:07:11 +02:00
Christoph Oelckers
f286565abc - floatifying player::slope, part 2 2022-10-25 07:07:09 +02:00
Mitchell Richters
8d3f3c6025 - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
Mitchell Richters
06a9a7b1a7 - SW: Change all weapon recoils to work on pitch. 2022-10-25 07:06:54 +02:00
Christoph Oelckers
243c071834 - got rid of bsinf and bcosf. 2022-10-22 12:17:04 +02:00
Christoph Oelckers
c511e5dca9 - eliminated int_xvel 2022-10-22 11:33:16 +02:00
Christoph Oelckers
9325886e35 - split use of tempang between real angles and other counters. 2022-10-22 11:33:16 +02:00
Christoph Oelckers
b8efc5c563 - floatified RR noise code. 2022-10-22 09:34:14 +02:00
Mitchell Richters
db5fcde0db - Fix issues with startup on fresh config following CVAR overhaul. 2022-10-22 14:42:12 +11:00
Christoph Oelckers
5eb9af1e00 - Backend update from GZDoom
IQM model support and a few bugfixes.
2022-10-20 22:24:25 +02:00
Christoph Oelckers
50a9ca49f3 - floatified player_struct::hitang 2022-10-20 00:33:31 +02:00
Christoph Oelckers
5aa832f536 - fixed color of Duke's "ATOMIC" menu sprite. 2022-10-18 19:57:41 +02:00
Mitchell Richters
b127c37939 - Blood: Floatify all the bobbing/swaying code. 2022-10-18 19:52:02 +02:00
Mitchell Richters
954b394baa - Blood: Floatify PLAYER::zWeaponVel. 2022-10-18 18:30:38 +02:00
Mitchell Richters
0019b5ee02 - Blood: Floatify PLAYER::zWeapon. 2022-10-18 18:30:38 +02:00
Mitchell Richters
2d98c532eb - Blood: Floatify PLAYER::zViewVel. 2022-10-18 18:30:38 +02:00
Mitchell Richters
f35fffdf3d - Blood: Floatify PLAYER::zView. 2022-10-18 18:30:37 +02:00
Christoph Oelckers
7a9f89b95d - removed obsolete scripting exports. 2022-10-16 10:59:04 +02:00
Christoph Oelckers
b202cf7a12 - added option to show the level stats on the automap. 2022-10-15 17:14:34 +02:00
Mitchell Richters
427d4c1c1a - SW: Floatify CircleCamera(). 2022-10-15 13:32:04 +02:00
Christoph Oelckers
38bb103cdd - renamed velFloor and velCeil. 2022-10-15 13:31:59 +02:00
Christoph Oelckers
a9b19943dd - floatified bob_z and all actor spawns using it. 2022-10-14 23:39:33 +02:00
Christoph Oelckers
cebdc653bb - removed unused fields from PLAYER. 2022-10-14 23:17:46 +02:00
Christoph Oelckers
c3ac42a546 - removed unused PLAYER::up_speed and down_speed variables. 2022-10-14 23:17:46 +02:00
Christoph Oelckers
29d9d02b78 - floatified PLAYER::z_speed. 2022-10-14 23:17:46 +02:00
Christoph Oelckers
f8ba5bb660 - final xvel cleanup. 2022-10-14 23:13:33 +02:00
Christoph Oelckers
f78cfb590d - minor cleanup 2022-10-14 20:31:54 +02:00
Christoph Oelckers
3ac4e7ed2d - eliminated player_int_ceiling_dist, player_int_floor_dist wrappers 2022-10-14 00:06:30 +02:00
Christoph Oelckers
ee41cda31e - Duke: floatified pyoff 2022-10-13 22:54:42 +02:00
Christoph Oelckers
ffba7996b3 - SW: floatified PLAYER::siang 2022-10-13 20:58:12 +02:00
Christoph Oelckers
e089100ab1 - floatified PLAYER::bob_amt 2022-10-09 23:56:15 +02:00