Christoph Oelckers
bb9d492db6
- migrated RRRA as well.
2021-05-02 14:01:10 +02:00
Christoph Oelckers
6f4e380728
- migrated RR's cutscene definitions.
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Also turned several level-specific init options into map flags or map parameters.
2021-05-02 13:12:24 +02:00
Christoph Oelckers
f732d4ec64
- added MAPINFO parser, based on GZDoom's.
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This isn't hooked up yet, but all necessary structures and fields have been added so that selected pieces can be tested.
2021-05-01 22:52:28 +02:00
Christoph Oelckers
b65dfb6145
- check r_precache in all games.
2021-04-30 20:08:35 +02:00
Christoph Oelckers
96d78ab9e6
- made DukeActor::s a pointer.
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As a reference we would never be able to export this to scripting
2021-04-15 19:21:43 +02:00
Christoph Oelckers
9fd3ab6b5e
- fixed texture precaching.
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After the migration to GZDoom's full backend this never created any textureds when precaching things.
2021-04-11 09:59:55 +02:00
Christoph Oelckers
d0db810ab0
- ud.camerasprite -> actor.
2020-11-04 20:40:08 +01:00
Christoph Oelckers
60977ef4dc
- the spawn dispatcher is no longer used.
2020-11-04 20:40:06 +01:00
Christoph Oelckers
d8a7821b4f
- cleaned up a few more loops.
2020-11-04 19:55:17 +01:00
Christoph Oelckers
803cf4aece
- the last two loops in premap_r.cpp
2020-11-04 19:55:16 +01:00
Christoph Oelckers
a63c62bf7c
- the geometry effect loop
2020-11-04 19:55:16 +01:00
Christoph Oelckers
9f3b74f4a2
- 3 loops in premap_r.cpp
2020-11-04 19:55:16 +01:00
Christoph Oelckers
8360ba99ff
- fixed cacheit_r sector loop.
2020-11-04 19:55:16 +01:00
Christoph Oelckers
8f815f9391
- LoadActor.
2020-11-03 07:06:29 +01:00
Christoph Oelckers
7967391728
- actors_lava.cpp handled.
2020-11-01 10:50:10 +01:00
Christoph Oelckers
9cdaaff42b
- migrated EGS and deletesprite to new actor interface.
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Inline wrappers for old code exist.
The backupplayer inline was moved into player.cpp because that's the only place it gets used.
2020-10-21 19:14:41 +02:00
Christoph Oelckers
f4c79161ad
- fixed crash when opening the first gate in RRRA's E1L1.
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There was some poor coding at play here that fell victim to changed execution order.
Changed everything so that problem cases always get dealt with properly.
2020-10-18 12:10:46 +02:00
Christoph Oelckers
3d36381752
- converted all stat iterators outside sector*.cpp.
2020-10-15 01:34:28 +02:00
Christoph Oelckers
758fab1804
- replaced several sector iterators in Duke code.
2020-10-15 01:34:27 +02:00
Christoph Oelckers
8fa5d3d9d2
- added the remaining CON features from EDuke 2.x
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Not everything will do something, though. This was some incredibly careless code operating without a safety net allowing uncontrolled write access to the map structure.
Most of the critical fields have been made read-only, which has been the only mode of access in the mods I checked.
Note that this does not enable scripting of the weapon sprite drawer, only the gameplay related features were done.
2020-09-17 23:06:54 +02:00
Christoph Oelckers
7eb158bf72
- properly tabified everything.
2020-07-20 23:21:27 +02:00
Christoph Oelckers
ba7997b611
- implemented most of the savegame code and deleted the old one.
2020-07-20 23:07:44 +02:00
Christoph Oelckers
06fa1391f5
- did some cleanup on the global variables.
2020-07-20 18:43:50 +02:00
Christoph Oelckers
915b566612
- another safety commit.
2020-07-07 17:56:20 +02:00
Christoph Oelckers
6b86d7606f
- safety commit - does not compile!
2020-07-07 13:19:09 +02:00
Christoph Oelckers
34874d1a21
- migrated displayrest and took the opportunity to un-fuck the palette management.
2020-07-07 04:54:12 +02:00
Christoph Oelckers
43ff87f47f
- lightened player.h a bit more.
2020-07-06 23:50:14 +02:00
Christoph Oelckers
c6b619214f
- cleanup of viewborder code.
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The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
2020-07-06 00:15:22 +02:00
Christoph Oelckers
d13b2dc130
- got rid of the dynamic tilemap.
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Most tile access is in game specific code, the remaining code only accesses 51 tiles
2020-07-03 23:56:14 +02:00
Christoph Oelckers
6be1a9a9e4
- copyright
2020-06-28 09:03:31 +02:00
Christoph Oelckers
9e08d81a6b
- prelevel
2020-06-22 00:27:11 +02:00
Christoph Oelckers
fe49d0d2d9
- resetinventory.
2020-06-22 00:07:25 +02:00
Christoph Oelckers
4c00e4cf7c
- got rid of the old precaching code.
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# Conflicts:
# source/games/duke/src/zz_premap.cpp
2020-06-22 00:07:25 +02:00
Christoph Oelckers
16bad04da8
- premap stuff.
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# Conflicts:
# source/glbackend/glbackend.cpp
2020-06-22 00:06:51 +02:00