Christoph Oelckers
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c3fb679992
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- more header cleanup work, macros.h is gone.
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2020-07-20 18:43:49 +02:00 |
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Christoph Oelckers
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2dcaf25fea
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- put the entire CON parser into a class to make its state local to the caller
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2020-07-20 18:43:49 +02:00 |
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Christoph Oelckers
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31b9995406
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- rewrote the ScreenJob player as a class that can be called by an asynchronous dispatcher.
Works, except for timing issues with ANMs.
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2020-07-20 18:43:48 +02:00 |
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Christoph Oelckers
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c767ead84f
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- properly route gameexitfrommenu through the callbacks.
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2020-07-18 21:28:57 +02:00 |
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Christoph Oelckers
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29e107ad24
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- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
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2020-07-17 20:56:10 +02:00 |
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Christoph Oelckers
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ea6c74d0e6
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- transitioned the local input handler.
There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
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2020-07-15 19:48:04 +02:00 |
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Christoph Oelckers
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381e15a9b2
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- renamed playerdata_t::input back to sync and made it a static array again.
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2020-07-15 13:10:18 +02:00 |
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Christoph Oelckers
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d5689d3926
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- removed net.h as well.
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2020-07-14 21:31:15 +02:00 |
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Christoph Oelckers
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45f51b0c4b
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-more header work.
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2020-07-06 22:55:35 +02:00 |
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Christoph Oelckers
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0d0f6854c3
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- cleaned out another header file.
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2020-07-06 22:54:26 +02:00 |
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Christoph Oelckers
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83bcfcfd0c
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- Big cleanup.
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2020-07-06 22:53:20 +02:00 |
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Christoph Oelckers
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e272245537
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
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Christoph Oelckers
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f2380f8829
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
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Christoph Oelckers
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2105af8096
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- deleted some garbage.
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2020-07-05 00:39:34 +02:00 |
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Christoph Oelckers
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39185300e7
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- reimplemented cheats based on ZDoom's cheat parser.
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2020-07-04 15:51:02 +02:00 |
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Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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4fbd476b17
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- refactored all text output to use DrawText.
No more screentext mess.
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2020-07-03 10:53:35 +02:00 |
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Christoph Oelckers
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6172978f13
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- the menu code is clean.
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2020-07-02 10:59:22 +02:00 |
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Christoph Oelckers
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68d7d57b3b
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- fixed menu registration.
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2020-07-02 01:24:46 +02:00 |
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Christoph Oelckers
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54c29258d8
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- removed a large bunch of unused dynamic tile names.
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2020-07-01 22:44:09 +02:00 |
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Christoph Oelckers
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2e98b2f8da
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- quote cleanup.
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2020-06-30 22:53:15 +02:00 |
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Christoph Oelckers
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2bd4173716
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- renamed a few headers.
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2020-06-24 21:21:02 +02:00 |
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Christoph Oelckers
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e146e73345
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- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
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2020-06-24 00:40:22 +02:00 |
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Christoph Oelckers
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22e4141395
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- removed duplicate header.
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2020-06-23 22:01:58 +02:00 |
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Christoph Oelckers
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18b272412a
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- command line stuff can be traced back to JFDuke.
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2020-06-23 21:56:42 +02:00 |
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Christoph Oelckers
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92c5d73407
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- removed sooundsdyn - this isn't needed because no sounds get remapped.
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2020-06-22 00:40:05 +02:00 |
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Christoph Oelckers
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6a0e7c14ee
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- fixed compile.
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2020-06-22 00:37:32 +02:00 |
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Christoph Oelckers
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eb6aac4c43
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- fixed compile
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2020-06-21 23:46:17 +02:00 |
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Christoph Oelckers
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b2290cca3f
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- fixed compile
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2020-06-21 23:17:39 +02:00 |
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Christoph Oelckers
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d3652f0ed9
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- fixed include
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2020-06-21 23:07:30 +02:00 |
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Christoph Oelckers
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99958342a9
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- prepare the branch for adding new commits
# Conflicts:
# source/core/gamecontrol.cpp
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2020-06-21 20:59:16 +02:00 |
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Christoph Oelckers
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b8b38e075d
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- moving to the right place.
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2020-06-21 20:59:08 +02:00 |
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