Christoph Oelckers
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c1a09196f0
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- implemented breakable walls with external definitions.
The scripted case does not work yet due to bad loading order of files.
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2022-12-11 19:43:57 +01:00 |
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Christoph Oelckers
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6fb263d61b
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- converted the two last non-CON-based active items - RRRA's empty bike and boat.
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2022-12-11 19:43:54 +01:00 |
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Christoph Oelckers
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9641d3f712
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- scriptified two of RRRA's special effects.
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2022-12-11 19:43:54 +01:00 |
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Christoph Oelckers
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bdc474d04f
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- scriptified all remaining Duke actors with specific init code and no CON part.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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c9628db264
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- scriptified the toilet.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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d83e203b8d
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- renamed a few RR sprites plus one associated global variable.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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e5ac32e329
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- scriptified the remaining RR destructibles.
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2022-12-11 19:43:53 +01:00 |
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Christoph Oelckers
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15bee4ca6a
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- scriptified the remaining Duke destructibles, except the toilets.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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e6c466fcba
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- scriptified several of Duke's destructible items.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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066c4c88b2
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- scriptified the two final special stat items from RRRA.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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5a155730b4
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- scriptified RR's bowling stuff.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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9ad8f67ce9
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- added isEffector inline and exported NATURALLIGHTNING which got a bit in the way.
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2022-12-11 19:43:52 +01:00 |
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Christoph Oelckers
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5358b3d98c
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- added a new sprite flag for those types which can trigger respawn actions.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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4397e65443
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- cleaned up the generic destructible code and used it for several more things.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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403141807f
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- scriptified all simple and explosive RR projectiles.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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fcd05e38c9
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- scriptified the freezer projectile.
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2022-12-11 19:43:49 +01:00 |
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Christoph Oelckers
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44fa420387
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- added a few new flags and renamed some sprites.
All this is preparations for scriptifying the projectiles.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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15fb7dab35
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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2ab5e63386
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- added a few new actor flags.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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7db953e0ea
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- scriptified the force sphere.
Doesn't seem to be used anywhere, though...
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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6d9a8bfaa5
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- scriptified the pool balls.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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b485d7a450
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- use isPlayer function where possible.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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a6a4e628df
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- scriptified RRRA's gambling machines.
These were fallout from the generic destructibles because the code to destroy them was removed along with that.
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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1d52963d4b
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- converted all simple destructible sprites.
Ironically the first item I used for testing needed a dedicated class, so here's that, too...
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2022-12-11 19:43:46 +01:00 |
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Christoph Oelckers
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9e29c3970d
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- generic destructibles
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2022-12-11 19:43:45 +01:00 |
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Christoph Oelckers
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c7cdf96a62
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- exported two more settings to tile flags.
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2022-12-11 18:42:02 +01:00 |
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Mitchell Richters
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dfb55c39ca
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- Duke: Remove all remaining angle wrapper usage.
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2022-12-11 18:42:00 +01:00 |
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Mitchell Richters
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850c988dfa
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- Wrap access to previous yaw.
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2022-12-11 18:41:57 +01:00 |
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Mitchell Richters
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be466fec8d
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- Wrap access to current yaw.
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2022-12-11 18:41:57 +01:00 |
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Mitchell Richters
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b9f5bb71cc
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- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
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Mitchell Richters
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50cf22ec53
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- Rename PlayerAngle::oang in preparation for replacement work.
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2022-12-11 18:41:55 +01:00 |
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Mitchell Richters
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bd063de5f5
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- Rename PlayerAngle::ang in preparation for replacement work.
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2022-12-11 18:41:54 +01:00 |
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Mitchell Richters
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2e0b9490e1
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- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
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2022-12-11 18:41:52 +01:00 |
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Christoph Oelckers
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347d725ba0
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- Duke: gave all switch animation phases proper texture names.
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2022-12-11 18:41:52 +01:00 |
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Christoph Oelckers
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1ac4aee0c1
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- RR cactus stuff
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2022-12-11 18:41:50 +01:00 |
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Christoph Oelckers
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c48dfc082f
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- scriptified RR's lumber blade.
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2022-12-11 18:41:50 +01:00 |
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Christoph Oelckers
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76fabcd1c7
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- chickenplant scriptified.
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2022-12-11 18:41:50 +01:00 |
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Mitchell Richters
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d1c5f9516f
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- Duke: Remove player_struct::posoldAdd() and player_struct::posoldGet() .
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2022-12-11 18:41:44 +01:00 |
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Mitchell Richters
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27be72c7ec
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- Duke: Remove player_struct::posGet() .
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2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
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b42672dcf9
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- Duke: Remove player_struct::posZget() .
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2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
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6eeedbd38a
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- Duke: Move player_struct::restorexyz() to DCoreActor::restorepos() .
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2022-12-11 18:41:42 +01:00 |
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Mitchell Richters
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b0c95f69c5
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- Duke: Wrap calls that get player_struct::PlayerOldPosition .
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2022-12-11 18:41:41 +01:00 |
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Mitchell Richters
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a3b1ab10fe
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- Duke: Wrap calls that get player_struct::PlayerNowPosition .
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2022-12-11 18:41:39 +01:00 |
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Mitchell Richters
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25e6c4ecf8
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- Duke: Wrap calls that get player_struct::PlayerNowPosition.Z .
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2022-12-11 18:41:39 +01:00 |
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Mitchell Richters
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4b7d2fcfcc
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- Duke: Rename player's opos to something identifiable.
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2022-12-11 18:41:38 +01:00 |
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Mitchell Richters
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4aa63b5446
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- Duke: Rename player's pos to something identifiable.
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2022-12-11 18:41:38 +01:00 |
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Christoph Oelckers
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13e19bad36
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- fixed handling of bad class assignment to map picnums.
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2022-11-24 08:12:18 +01:00 |
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Christoph Oelckers
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6cb3e2f457
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- Duke: fixed operator precedence in scrap spawning code.
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2022-11-21 10:48:47 +01:00 |
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Christoph Oelckers
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1e421af8bc
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- renamed one more sprite.
Unused, non-functional, but it got some text on the actual sprite, which was used for naming it.
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2022-11-20 21:29:39 +01:00 |
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Christoph Oelckers
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476dd138c9
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- renamed several of RR's sprites, mostly related to the chicken processing plant.
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2022-11-20 21:22:04 +01:00 |
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