Commit graph

2473 commits

Author SHA1 Message Date
Christoph Oelckers
5a155730b4 - scriptified RR's bowling stuff. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
9ad8f67ce9 - added isEffector inline and exported NATURALLIGHTNING which got a bit in the way. 2022-12-11 19:43:52 +01:00
Christoph Oelckers
be6ead173a - scriptified several smaller actors 2022-12-11 19:43:51 +01:00
Christoph Oelckers
0dc526899b - scriptified FrameEffect 2022-12-11 19:43:51 +01:00
Christoph Oelckers
ff6a9b89ac - scriptified the green slimer. 2022-12-11 19:43:51 +01:00
Christoph Oelckers
e69772637c - define Duke's skies by name. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
4397e65443 - cleaned up the generic destructible code and used it for several more things. 2022-12-11 19:43:50 +01:00
Christoph Oelckers
15fb7dab35 - virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
2022-12-11 19:43:48 +01:00
Christoph Oelckers
8a921c98bd - scriptified ooz. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
9d1384449c - scriptified the Recon. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
2ab5e63386 - added a few new actor flags. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
6d9a8bfaa5 - scriptified the pool balls. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
1ef61c8588 - exported a bunch of stuff we're going to need soon. 2022-12-11 19:43:47 +01:00
Christoph Oelckers
dbb7965550 - added two new flags for later use. 2022-12-11 19:43:46 +01:00
Christoph Oelckers
1d52963d4b - converted all simple destructible sprites.
Ironically the first item I used for testing needed a dedicated class, so here's that, too...
2022-12-11 19:43:46 +01:00
Christoph Oelckers
9e29c3970d - generic destructibles 2022-12-11 19:43:45 +01:00
Christoph Oelckers
3ac8bd02f5 - scriptified the jibs 2022-12-11 18:46:40 +01:00
Christoph Oelckers
006f1b3fdf - disabled the message for missing sprite set textures. 2022-12-11 18:42:02 +01:00
Christoph Oelckers
67e807de26 - exported the tile flag setters to .def. 2022-12-11 18:42:01 +01:00
Christoph Oelckers
5a2819239c - moved Duke's tile flags into the tile manager.
This is so that .def can access them. Later the other games also might make use of this.
2022-12-11 18:42:01 +01:00
Mitchell Richters
bb1113c251 - Remove the whole angle locking concept, we can just force synchronised input instead which is cleaner. 2022-12-11 18:42:01 +01:00
Mitchell Richters
6c0493868e - Implement new method for applying scaled angle changes.
* This method works more accurately to how an angle change would occur under interpolated circumstances.
2022-12-11 18:42:01 +01:00
Mitchell Richters
5a8612110d - Process scaled angle adjustments in each game's render function, not from the input function.
* Previous config had the potential to call `I_GetInputFrac()` nearly twice in a row, which would have resulted in some hitching.
* Calling from each game's render function avoids the above and means we can start applying scaled angle changes one frame faster.
2022-12-11 18:42:01 +01:00
Mitchell Richters
2a284c73c9 - SW: Remove all remaining angle wrapper usage and the wrappers themselves. 2022-12-11 18:42:00 +01:00
Mitchell Richters
1aad5eacfa - Remove all remaining legacy wrappers. 2022-12-11 18:42:00 +01:00
Mitchell Richters
a7a5d4b946 - Preserve one legacy getter that's needed extensively in Duke. 2022-12-11 18:42:00 +01:00
Mitchell Richters
cca36b8061 - Make legacy weapon drawers in PlayerAngles local to Redneck code, they will eventually go. 2022-12-11 18:42:00 +01:00
Mitchell Richters
318ff64f36 - Allow passing angle through when drawing the generic crosshair. 2022-12-11 18:42:00 +01:00
Mitchell Richters
e972818db5 - Tidy up modern crosshair/weapon offset drawers. 2022-12-11 18:41:59 +01:00
Mitchell Richters
25de63ffb5 - Cleanup of render draw code to use new angle getter. 2022-12-11 18:41:59 +01:00
Mitchell Richters
599a375d67 - Rename DCoreActor::interpolatedangle() to DCoreActor::interpolatedyaw() 2022-12-11 18:41:59 +01:00
Mitchell Richters
abdeeac205 - Rework PlayerAngles::doViewPitch() to apply at ticrate like PlayerAngles::doViewYaw(). 2022-12-11 18:41:59 +01:00
Mitchell Richters
fdcf8bbe2f - Reorder variables in getscaledangle(). 2022-12-11 18:41:59 +01:00
Mitchell Richters
f9aeee5b4a - Split out view angle stuff out of PlayerAngles::applyYaw() into PlayerAngles::doViewYaw().
* Do all the view angle stuff as interpolated changes in the playsim as well, there's no need for these to be done at ticrate.
2022-12-11 18:41:59 +01:00
Mitchell Richters
2b9e3f804d - Remove wrapper usage within gameinput.cpp. 2022-12-11 18:41:59 +01:00
Mitchell Richters
d7d76d5fc4 - Move all PlayerAngles view angle properties into new DRotator objects. 2022-12-11 18:41:58 +01:00
Mitchell Richters
175b182805 - Invert rotscrnang so it rolls forward, consistent with all other angles. 2022-12-11 18:41:58 +01:00
Mitchell Richters
bef4536c1f - Remove old PlayerAngles backup/restore methods. 2022-12-11 18:41:58 +01:00
Mitchell Richters
630c10856e - Re-write PlayerAngles scaled adjustment methods. 2022-12-11 18:41:58 +01:00
Mitchell Richters
24ec58f4e6 - Change wrapper internals for previous yaw to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
Mitchell Richters
a84e09048e - Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
Mitchell Richters
16a48cba17 - Change wrapper internals for previous pitch to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
Mitchell Richters
7f5b97a0b7 - Change wrapper internals for current pitch to the actor's sprite DRotator and make sure all the games load a level. 2022-12-11 18:41:57 +01:00
Mitchell Richters
850c988dfa - Wrap access to previous yaw. 2022-12-11 18:41:57 +01:00
Mitchell Richters
be466fec8d - Wrap access to current yaw. 2022-12-11 18:41:57 +01:00
Mitchell Richters
fd05d320ff - Wrap access to previous pitch. 2022-12-11 18:41:56 +01:00
Mitchell Richters
15f1d89855 - Wrap access to current pitch. 2022-12-11 18:41:56 +01:00
Mitchell Richters
60a97f781e - Add DCoreActor pointer as PlayerAngles::pActor, setting and nulling where the player's actor is set. 2022-12-11 18:41:56 +01:00
Mitchell Richters
b9f5bb71cc - Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct. 2022-12-11 18:41:56 +01:00
Mitchell Richters
d75ac9e445 - Rename PlayerAngle prototypes in preparation for replacement work. 2022-12-11 18:41:56 +01:00
Mitchell Richters
9b6f01dff0 - Rename PlayerAngle private members in preparation for replacement work. 2022-12-11 18:41:56 +01:00
Mitchell Richters
353c2a20fd - Rename remaining PlayerAngle methods. 2022-12-11 18:41:55 +01:00
Mitchell Richters
f305fbb370 - Rename PlayerAngle getters in preparation for replacement work. 2022-12-11 18:41:55 +01:00
Mitchell Richters
a061f2baef - Rename PlayerAngle::spin to its destined final name. 2022-12-11 18:41:55 +01:00
Mitchell Richters
a42750f37f - Rename PlayerAngle::orotscrnang in preparation for replacement work. 2022-12-11 18:41:55 +01:00
Mitchell Richters
7d34288290 - Rename PlayerAngle::rotscrnang in preparation for replacement work. 2022-12-11 18:41:55 +01:00
Mitchell Richters
3a0ec29c18 - Rename PlayerAngle::olook_ang in preparation for replacement work. 2022-12-11 18:41:55 +01:00
Mitchell Richters
644cf82238 - Rename PlayerAngle::look_ang in preparation for replacement work. 2022-12-11 18:41:55 +01:00
Mitchell Richters
50cf22ec53 - Rename PlayerAngle::oang in preparation for replacement work. 2022-12-11 18:41:55 +01:00
Mitchell Richters
bd063de5f5 - Rename PlayerAngle::ang in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
d810afa2e9 - Rename PlayerHorizon prototypes in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
b38f9a8779 - Rename PlayerHorizon private members in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
9ab8db04db - Rename remaining PlayerHorizon methods. 2022-12-11 18:41:54 +01:00
Mitchell Richters
3758d93ad8 - Rename PlayerHorizon getters in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
723631cc81 - Rename PlayerHorizon::ohorizoff in preparation for replacement work. 2022-12-11 18:41:54 +01:00
Mitchell Richters
216fad7e18 - Rename PlayerHorizon::horizoff in preparation for replacement work. 2022-12-11 18:41:53 +01:00
Mitchell Richters
0c53990c87 - Rename PlayerHorizon::ohoriz in preparation for replacement work. 2022-12-11 18:41:53 +01:00
Mitchell Richters
401a829d54 - Rename PlayerHorizon::horiz in preparation for replacement work. 2022-12-11 18:41:53 +01:00
Mitchell Richters
901000bee5 - Change DCoreActor::oang to a DRotator named PrevAngles. 2022-12-11 18:41:53 +01:00
Mitchell Richters
2e0b9490e1 - Change spritetypebase::angle to a DRotator named Angles.
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
52e5e2f59a - use a sepate file system filter for 'duke-like' games, i.e. Duke, NAM and WW2GI combined.
These 3 all require the same SNDINFO being loaded.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
797c122363 fixed the sound controller's sound selection.
In this case the game-side resource ID was silently cast to a sound ID but it needs explicit conversion.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
a825dfb8ca - Duke sound is working again. 2022-12-11 18:41:52 +01:00
Christoph Oelckers
f103e33300 - fixed code up to the point where everything compiles again. Duke sounds are currently non-functional.
All Duke script code has been changed to use strings as sound names now, just like GZDoom these will be looked up at compile time.
Original Duke sound indices still exist but are now being managed as resource IDs, not sound engine indices anymore.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
4983f8e671 wipstuff 2022-12-11 18:41:51 +01:00
Mitchell Richters
7e6bc02d45 - Make stat coord show full floating point values. 2022-12-11 18:41:51 +01:00
Christoph Oelckers
1ac4aee0c1 - RR cactus stuff 2022-12-11 18:41:50 +01:00
Mitchell Richters
e55412f240 - Remove DCoreActor::ZeroVelocity(). 2022-12-11 18:41:45 +01:00
Mitchell Richters
39d1a758ed - Remove DCoreActor::ZeroVelocityXY(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
7dd5cdb86c - Get rid of 2x unnecessary scope change calls on interpolatedvalue() calls. 2022-12-11 18:41:44 +01:00
Mitchell Richters
4de1b8ad86 - Create DCoreActor::getRenderPos() and use within Duke. 2022-12-11 18:41:44 +01:00
Mitchell Richters
d1c5f9516f - Duke: Remove player_struct::posoldAdd() and player_struct::posoldGet(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
f10f1b9154 - Duke: Remove player_struct::posoldZset() and player_struct::posoldZget(). 2022-12-11 18:41:44 +01:00
Mitchell Richters
27be72c7ec - Duke: Remove player_struct::posGet(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
b42672dcf9 - Duke: Remove player_struct::posZget(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
78b04649f1 - Duke: Remove player_struct::posZset(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
6f102e1171 - Duke: Remove player_struct::posX() and player_struct::posY(). 2022-12-11 18:41:43 +01:00
Mitchell Richters
6eeedbd38a - Duke: Move player_struct::restorexyz() to DCoreActor::restorepos(). 2022-12-11 18:41:42 +01:00
Mitchell Richters
abd6275f17 - Add new double DCoreActor::viewzoffset set in spawning code during level loads.
* Interpolated backup copy isn't needed for Duke, but will be for SW.
2022-12-11 18:41:41 +01:00
Mitchell Richters
e9dcffc5ec - Duke: Route all clipmove()/pushmove() calls through a new interface that accepts a separated Z coordinate. 2022-12-11 18:41:39 +01:00
Christoph Oelckers
0741570ba9 - we're past 1.6 now. 2022-12-11 18:31:07 +01:00
Christoph Oelckers
e412a34f4e - bump savegame version. 2022-12-11 16:31:00 +01:00
Mitchell Richters
c762505b02 - Use the game's display name for defaultiwad, not the filename.
* Add-ons don't have a FileName entry, but everything has a display name therefore all bases are covered.
* Fixes #616.
2022-12-11 17:02:36 +11:00
Mitchell Richters
33975a083f - Draw crosshair at 1:1 scale when crosshairscale is 0, just like GZDoom.
* Fixes #767.
2022-12-11 16:16:16 +11:00
Christoph Oelckers
7d82ae28f4 - Duke/RR: fixed: animates array must be cleared on map change.
There was also some undefined behavior when an entry was deleted, this seems to originate from the original code.
2022-12-10 10:20:01 +01:00
Mitchell Richters
dc41057984 - In SetupGame(), test userConfig.DefaultCon before userConfig.gamegrp so addons work properly. 2022-12-10 10:48:34 +11:00
Mitchell Richters
25460e8e98 - Fix change to constant in last commit.
* How did that little `3` not make it in...
2022-12-09 20:00:37 +11:00
Mitchell Richters
2a82ef85b8 - Minor optimisation to the return to centre code. 2022-12-09 18:00:56 +11:00
Mitchell Richters
92bf00d3e9 - Fix incorrect sector usage in calcviewpitch(). 2022-12-09 17:48:26 +11:00
Mitchell Richters
1772238653 - Fix incorrect value for PITCH_HORIZOFFSPEED input constant. 2022-12-07 15:21:52 +11:00