Christoph Oelckers
bff3bbea73
- handle all target sprites in AI code.
2021-12-30 09:57:12 +01:00
Christoph Oelckers
88c77ec71a
- some pSprite2's plus CheckSector.
2021-12-30 09:57:09 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Christoph Oelckers
d9d05e90b5
- globally replaced all occurences of '->s().' with '->spr.'
2021-12-30 09:57:00 +01:00
Christoph Oelckers
129ce0aea8
- migrated Blood's hitscan calls and its global gHitInfo struct.
2021-12-26 23:08:56 +01:00
Christoph Oelckers
f52a542fad
- callback interface.
2021-12-25 21:29:15 +01:00
Christoph Oelckers
b187f3c028
- CheckProximity
2021-12-25 21:29:15 +01:00
Christoph Oelckers
3d336c13ac
- GetClosestSpriteSectors
2021-12-25 21:29:14 +01:00
Christoph Oelckers
9343e3f9c4
- handle most cansee calls.
2021-12-25 21:29:13 +01:00
Christoph Oelckers
669aa033e9
- wrap the bit tests for GetClosestSpriteSectors's return.
...
They need to check spritenum which is supposed to go away, so this function avoids keeping obsolete references.
2021-12-25 21:29:12 +01:00
Christoph Oelckers
adaa132515
- lots of boilerplate sections to get a pXSector pointer replaced.
...
Looks like this was originally an inline function, judging from how this was repeated all over again.
2021-12-25 21:28:43 +01:00
Christoph Oelckers
7daa501a4d
- removed all #include "compat.h" except the one in build.h
...
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
1bbbeb8f4c
- Blood: reworked GetClosestSpriteSectors to use dynamic arrays, deleted unused GetClosestSectors.
...
# Conflicts:
# source/games/blood/src/aibeast.cpp
# Conflicts:
# source/games/blood/src/aibeast.cpp
# source/games/blood/src/gameutil.h
2021-11-29 00:55:43 +01:00
Christoph Oelckers
5422bff683
‚char‘ review in Blood - part 1
2021-11-29 00:55:42 +01:00
Christoph Oelckers
01abe7b2ac
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
Christoph Oelckers
98a3564ee6
- use GetIndex for error messages and deleted several unused index variables.
2021-11-29 00:54:59 +01:00
Christoph Oelckers
21a208e59e
- eliminated most references to spritetype::extra
...
This was all places that could have been done earlier but had been overlooked.
2021-11-29 00:54:59 +01:00
Christoph Oelckers
0466186440
- HitScan
2021-11-29 00:53:53 +01:00
Christoph Oelckers
c2916259d7
- CheckProximity
...
# Conflicts:
# source/games/blood/src/aibeast.cpp
2021-11-29 00:53:53 +01:00
Christoph Oelckers
f4b900c540
- moved velocity data into DBloodActor.
2021-11-29 00:53:52 +01:00
Mitch Richters
ead877450d
- Blood: Replace CosScale16()
with bsin()
from backend.
2021-10-30 10:24:15 +02:00
Mitch Richters
3ec1767791
- Blood: Replace SinScale16()
with bsin()
from backend.
2021-10-30 10:24:15 +02:00
Christoph Oelckers
88e86b4248
- added 0 checks to all divisions for calculating dudeSlope.
...
I had it happen once that an actor was targeting itself here which resulted in zero distance and a division by zero exception.
2021-10-14 00:06:34 +02:00
Christoph Oelckers
c485fce958
- reformatted the actor and ai sources.
2021-10-10 11:47:18 +02:00
Christoph Oelckers
0ee81b2bb8
- refactored the remaining pieces in the ai code to use actors.
2021-10-10 11:47:18 +02:00
Christoph Oelckers
62502439d7
- eliminated HITINFO.hitsprite.
...
This was one of the more annoying sprite index variables because it is part of static global data.
2021-10-09 23:09:09 +02:00
Christoph Oelckers
3ab636a13a
- sfxPlay3DSound calls partially migrated.
2021-10-09 23:09:08 +02:00
Christoph Oelckers
e64e359d07
- iterators in StompSeqCallback
2021-10-09 23:09:07 +02:00
Christoph Oelckers
fbae41ee0a
- renamed the sprite variant of aiDamageSprite.
2021-10-09 23:08:43 +02:00
Christoph Oelckers
bbe3f333fa
- replaced some GetSpriteExtents calls with GetActorExtents.
2021-10-09 23:08:43 +02:00
Christoph Oelckers
61d9cd1b17
- switched all aiPlay3DSound calls to use actors.
2021-10-09 23:02:40 +02:00
Christoph Oelckers
11aea1c5d4
- more target replacements.
2021-09-17 20:49:27 +02:00
Christoph Oelckers
b9f6120380
- handle target validations in AI functions properly.
...
Now they will all print the function name along with the message and not rely on assert abuse.
2021-09-17 20:49:27 +02:00
Christoph Oelckers
261301bdea
- replacing target_i, batch 1.
...
This was the simple stuff, mostly done by search&replacing common patterns.
2021-09-17 20:49:27 +02:00
Christoph Oelckers
7a6629ce6a
- renamed XSPRITE::target to target_i.
...
This is to make searching for it easier as 'target' is a very common word in the source.
2021-09-17 20:49:26 +02:00
Christoph Oelckers
774a015e6b
- aiChooseDirection and its subfunctions.
2021-09-17 20:49:26 +02:00
Christoph Oelckers
663ecc79d1
- actFireVector
2021-09-17 20:49:25 +02:00
carnivoroussociety
44e6ccb3d4
Eliminate misused DemoRecordStatus usages
2021-08-21 20:29:01 +10:00
carnivoroussociety
db9a413f21
Added new cl_bloodvanillaenemies CVAR
...
GetClosestSpriteSectors(): If newSectCheckMethod is set, then always test midpoints at least once
Use new CVAR for tiny Caleb/burning cultists/Cerberus fixes
Do not use new GetClosestSpriteSectors() fix for teslaHit() if vanilla explosions is set
Do not use GetClosestSpriteSectors() fix for enemies sight scanning if vanilla enemies is set
2021-08-19 14:26:53 +10:00
carnivoroussociety
6606f0bc5a
Improved GetClosestSpriteSectors() detection
...
Enables/disables new sector searching behavior for dude owned explosions
Added new CVAR cl_bloodvanillaexplosions
Swap ExplosBehavior menu settings
2021-08-18 15:52:15 +02:00
Christoph Oelckers
63bc36e3c4
- renamed some constants.
...
Manually copied from NBlood because the underlying code has changed too much already.
2021-06-24 14:14:16 +02:00
Christoph Oelckers
a7572bca0a
- actImpactMissile.
2021-06-02 20:43:14 +02:00
Christoph Oelckers
3e2cacfaf6
- silenced warnings in Blood.
2021-05-12 21:49:06 +02:00
Christoph Oelckers
7d77b2315f
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
Christoph Oelckers
fc11f537f7
- project cleanup
...
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00