Commit graph

16702 commits

Author SHA1 Message Date
Christoph Oelckers
a8d0e29a3b - handle parts of weapon.cpp where sp is not used for actor->s() 2021-12-30 09:57:39 +01:00
Christoph Oelckers
b2fd05d182 - stuff in InitSwordAttack + InitHeartAttack 2021-12-30 09:57:39 +01:00
Christoph Oelckers
270afb5d49 - sp-> renaming and cleanup in rooms.cpp 2021-12-30 09:57:39 +01:00
Christoph Oelckers
49cc2b3cad - quake.cpp plus SP_TAG13/14 cleanup 2021-12-30 09:57:39 +01:00
Christoph Oelckers
9aaaadefc3 - SpawnQuake 2021-12-30 09:57:39 +01:00
Christoph Oelckers
2b8b4f3fcc - QuakeViewChange 2021-12-30 09:57:38 +01:00
Christoph Oelckers
7419c2e65b - sp cleanup in sector.cpp 2021-12-30 09:57:38 +01:00
Christoph Oelckers
79a9278ff3 - rename sp-> in sector.cpp 2021-12-30 09:57:38 +01:00
Christoph Oelckers
212f07f7ff - sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp 2021-12-30 09:57:38 +01:00
Christoph Oelckers
926b4f8ba9 - sp cleanup of ripper.cpp, ripper2.cpp, serp.cpp, skel.cpp. 2021-12-30 09:57:38 +01:00
Christoph Oelckers
639613297d - globally replaced sp-> in several files.
No further cleanup yet.
2021-12-30 09:57:38 +01:00
Christoph Oelckers
dc7fecccd0 - globally replaced sp-> in spike.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
f58d4e2604 - globally replaced sp-> in skull.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
0d0d5366b1 - globally replaced sp-> in skel.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
bb4c0be15e - globally replaced sp-> in serp.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
f6c32b10d4 - globally replaced sp-> in ripper2.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
67d82f63be - globally replaced sp-> in ripper.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
ce6f6ff5d3 - globally replaced sp-> in _polymost.cpp 2021-12-30 09:57:37 +01:00
Christoph Oelckers
63fc668d57 - don't use auto when making local copies of TObjPtr. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
1b1a81e2bc - sp in ninja.cpp. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
a3b539da28 - sp cleanup in miscactr.cpp. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
5f187a3efb - sp-> replacement in miscactr.cpp. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
1d6b5e621d - sp cleanup in jweapon.cpp. 2021-12-30 09:57:36 +01:00
Christoph Oelckers
b3b6001248 - sp-> replacements in jweapon.cpp 2021-12-30 09:57:36 +01:00
Christoph Oelckers
aeed726b59 - deleted sp assignments in processed files. 2021-12-30 09:57:35 +01:00
Christoph Oelckers
aac44b27b1 - sp cleanup in bunny.cpp. 2021-12-30 09:57:35 +01:00
Christoph Oelckers
1d76336045 - handle bp in break.cpp 2021-12-30 09:57:35 +01:00
Christoph Oelckers
47b51efdc6 - turning TEST_BOOL into overloaded functions. 2021-12-30 09:57:35 +01:00
Christoph Oelckers
5290939cbc - break.cpp sp cleanup.
Also a few needed renamings.
2021-12-30 09:57:35 +01:00
Christoph Oelckers
06d33b8276 - partial conversion of SP_TAG3 to actors. 2021-12-30 09:57:35 +01:00
Christoph Oelckers
627a69570f - turned all SP_TAGx macros into functions so that they can be overloaded with actor variants. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
397d9b0d84 - made SP_TAG2 a function with an actor parameter. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
5be1bc4de7 - made SP_TAG1 a function with an actor parameter. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
40050f5008 - replaced sp-> in several files. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
42a525692d - fixed check on wrong actor in DoChemBomb. 2021-12-30 09:57:34 +01:00
Christoph Oelckers
514c3ffb10 - cameraactor in _polymost.cpp 2021-12-30 09:57:33 +01:00
Christoph Oelckers
4caee272ef - some non 'actor' sp replacements in weapon.cpp. 2021-12-30 09:57:33 +01:00
Christoph Oelckers
76809965ad - some sp replacements as preparation for replacing most of 'actor->s()'. 2021-12-30 09:57:33 +01:00
Christoph Oelckers
ca14c809f9 - cleaned up some random crap with loops and bad variable types I just randomly found. 2021-12-30 09:57:33 +01:00
Christoph Oelckers
7bbd4343a8 - renamed all shadowing variables in Duke. 2021-12-30 09:57:33 +01:00
Christoph Oelckers
032c597fa5 - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
Christoph Oelckers
9e14b168bb - addressed more shadowed variables in common code. 2021-12-30 09:57:32 +01:00
Mitchell Richters
0bb4ec7c33 - SW: Ensure pp in analyzesprites() is always initiated as the console player. 2021-12-30 09:57:32 +01:00
Christoph Oelckers
ca9d73ffee - renamed some shadowing variables in common code. 2021-12-30 09:57:32 +01:00
Mitchell Richters
95d270fbdd - Exhumed: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
Mitchell Richters
c26b5d2303 - SW: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
Mitchell Richters
a611fdb152 - Allow variable redefinition warnings for entire project. 2021-12-30 09:57:31 +01:00
Mitchell Richters
36fc6ede8e - Blood: Repair actor variable collision in GetZRange() causing all kinds of weirdness. 2021-12-30 09:57:31 +01:00
Mitchell Richters
a1900253e5 - Fix GCC warning warning: "/*" within comment [-Wcomment]. 2021-12-30 09:57:31 +01:00
Mitchell Richters
e15c887f90 - Duke: Fix bad setup in initcrane() following actor sprite pointer cleanups. 2021-12-30 09:57:31 +01:00