Mitchell Richters
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bf7437c827
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- SW: Remove ON pre-processor define and eliminate mytypes.h .
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2021-12-30 09:58:46 +01:00 |
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Mitchell Richters
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1439d5f268
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- SW: Replace TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with ($1 & ($2)) .
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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48b0058d38
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- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2) .
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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5316e23737
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?([\w\_\|\s]+)\) with !($1 & ($2))
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2021-12-30 09:58:45 +01:00 |
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Mitchell Richters
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8df3966d08
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- SW: Replace !TEST\(([\w\-\>.()\[\]]+),\s?(\w+)\) with !($1 & $2) .
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2021-12-30 09:58:44 +01:00 |
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Christoph Oelckers
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c24aafd3d6
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- SW: game.h cleanup
Turned almost all #defines into enums or inline functions, removed unused declarations and all leftover MONO_PRINT fragments elsewhere.
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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61564ab96a
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- one third of TEST().
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2021-12-30 09:58:13 +01:00 |
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Christoph Oelckers
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08fcfb382c
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- the remaining RESET() calls.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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e29d0f50cf
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- lots of RESET() flags replaced.
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2021-12-30 09:58:12 +01:00 |
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Christoph Oelckers
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d15c3aeff6
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- got rid of the DIV2 macro.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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387d65abb4
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- the remaining SET()s.
These had to be done manually.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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fe292fce0d
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- yet more SET flag replacements
90% done.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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92ed3fa728
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- replaced more SET() macros.
This covers another 30-35%.
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2021-12-30 09:58:11 +01:00 |
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Christoph Oelckers
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dc3f2473ba
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- quick search & replace on ~40% of SET( macros in SW.
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2021-12-30 09:58:10 +01:00 |
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Christoph Oelckers
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bf3f580d52
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- deleted PLAYER::Actor()
Also made actor a regular pointer. Unlike the other ones this may not be prematurely nulled ever.
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2021-12-30 09:58:06 +01:00 |
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Christoph Oelckers
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5f281dfc29
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- user() in draw.cpp.
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2021-12-30 09:57:54 +01:00 |
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Christoph Oelckers
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38224f05b7
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- all nu not referring to actorNew->u()
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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1ec6743f20
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- replaced tu in bunny.cpp and draw.cpp
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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297921204f
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- rename STD_RANDOM_RANGE
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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123e19e355
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- the rest of draw.cpp
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
|
9cdf4db648
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- the remaining sp-> in draw.cpp
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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3b26c634db
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- parts of draw.cpp.
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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c61e4de409
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- WarpCopySprite
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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06d33b8276
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- partial conversion of SP_TAG3 to actors.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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397d9b0d84
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- made SP_TAG2 a function with an actor parameter.
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2021-12-30 09:57:34 +01:00 |
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Mitchell Richters
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0bb4ec7c33
|
- SW: Ensure pp in analyzesprites() is always initiated as the console player.
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2021-12-30 09:57:32 +01:00 |
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Mitchell Richters
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c26b5d2303
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- SW: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Christoph Oelckers
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c9628e2034
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- partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
|
6766a5922a
|
- pass actors to calcChaseCamPos.
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2021-12-30 09:57:18 +01:00 |
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Christoph Oelckers
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09634c4993
|
- use actors instead of sprites in the new renderer's API.
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2021-12-30 09:57:15 +01:00 |
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Mitchell Richters
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6423684bfb
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- SW: Replace PLAYERstruct oposz with opos.Z calls.
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2021-12-30 09:57:09 +01:00 |
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Mitchell Richters
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a2f2cc489a
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- SW: Replace PLAYERstruct oposy with opos.Y calls.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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ae50767c70
|
- SW: Replace PLAYERstruct oposx with opos.X calls.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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05a4ad4729
|
- SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
|
ae3369d2a3
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- SW: Replace PLAYERstruct posy with pos.Y calls.
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2021-12-30 09:57:08 +01:00 |
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Mitchell Richters
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3a0ee322ae
|
- SW: Replace PLAYERstruct posx with pos.X calls.
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2021-12-30 09:57:07 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
|
cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
|
68e2691be7
|
- Capitalise vec3_t y variable.
|
2021-12-30 09:57:03 +01:00 |
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Mitchell Richters
|
c549cc5276
|
- Capitalise vec3_t x variable.
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2021-12-30 09:57:02 +01:00 |
|
Christoph Oelckers
|
d9d05e90b5
|
- globally replaced all occurences of '->s().' with '->spr.'
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2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
df0c577cf4
|
- replaced most of numsectors, too.
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2021-12-30 09:56:54 +01:00 |
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Christoph Oelckers
|
5ff36f491e
|
- fixed the remaining places where the compiler complained about cstat.
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2021-12-30 09:56:51 +01:00 |
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Christoph Oelckers
|
8e0b9f7ce6
|
- some automatic, some manual sprite flag replacements
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2021-12-30 09:56:49 +01:00 |
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Christoph Oelckers
|
82fb03e399
|
- another batch of search&replace, with smaller results.
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2021-12-30 09:56:48 +01:00 |
|
Christoph Oelckers
|
c5ae454207
|
- another big batch of automatic replacements.
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2021-12-30 09:56:48 +01:00 |
|
Christoph Oelckers
|
b263c3ac6b
|
- wall and sprite flags in Duke, just simple cases.
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2021-12-30 09:56:46 +01:00 |
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Christoph Oelckers
|
6e32832428
|
- made sector ceiling/floor flags type safe.
- made sector flags type safe.
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2021-12-30 09:56:46 +01:00 |
|
Christoph Oelckers
|
bea394a734
|
- replace SW specific sector flags with the global ones.
|
2021-12-30 09:53:55 +01:00 |
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