Christoph Oelckers
|
ede5b017ab
|
- renamed walltype::picnum to wallpicnum for easier searching.
|
2022-12-11 19:43:58 +01:00 |
|
Christoph Oelckers
|
7d9a4ea70d
|
- eliminated wallsofsector.
|
2022-11-15 15:24:17 +01:00 |
|
Christoph Oelckers
|
72dc3d5da9
|
- use mapangle in more places, mainly constants and random values using special formula
|
2022-10-18 19:01:45 +02:00 |
|
Christoph Oelckers
|
0e1a566d62
|
- added mapangle function for converting angles from map data.
This is just a wrapper around DAngle::fromBuild, its purpose is to clearly highlight data that cannot be refactored and needs to be converted
|
2022-10-18 19:01:45 +02:00 |
|
Christoph Oelckers
|
620613b088
|
- floatified wallmove.
|
2022-10-16 23:54:18 +02:00 |
|
Christoph Oelckers
|
cc73e90ce5
|
- function separators and dead code removal in weapon.cpp and wallmove.cpp
|
2022-10-16 23:54:18 +02:00 |
|
Christoph Oelckers
|
0b642dc631
|
- floatified large parts of SO movement code.
|
2022-10-15 13:30:09 +02:00 |
|
Christoph Oelckers
|
491b6eb08c
|
- floatified some angles.
|
2022-10-14 23:52:42 +02:00 |
|
Christoph Oelckers
|
f35c610328
|
- the remaining cansee calls
|
2022-10-11 18:09:48 +02:00 |
|
Christoph Oelckers
|
f53a61693b
|
- floatified user.pos.
Special care needed to be taken for two cases where it did not store a coordinate.
|
2022-10-09 08:21:56 +02:00 |
|
Christoph Oelckers
|
e732e2f947
|
- SW: replaced spr.pos globally (except two functions)
# Conflicts:
# source/games/sw/src/_polymost.cpp
|
2022-08-26 19:53:09 +02:00 |
|
Christoph Oelckers
|
2d91ea29ce
|
- SW: fifth batch of spr.pos wraps.
|
2022-08-26 19:53:08 +02:00 |
|
Christoph Oelckers
|
6e96b1ee81
|
- floatify SW's sector object rotation.
|
2022-02-15 22:18:25 +01:00 |
|
Christoph Oelckers
|
f44736a5b6
|
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
|
2022-02-15 22:18:23 +01:00 |
|
Christoph Oelckers
|
89ef81da55
|
- renamed walltype::pos as preparation for refactoring.
no functional changes here
|
2022-02-15 22:18:22 +01:00 |
|
Christoph Oelckers
|
392397c2b0
|
- replaced SECTOR_OBJECTp
|
2021-12-31 15:50:44 +01:00 |
|
Christoph Oelckers
|
8fb769649b
|
- eliminated sectortype aliases.
|
2021-12-31 15:43:47 +01:00 |
|
Christoph Oelckers
|
98492aae54
|
- eliminated walltype aliases.
|
2021-12-31 15:41:39 +01:00 |
|
Christoph Oelckers
|
5498699faf
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
|
Mitchell Richters
|
0d70d26625
|
- SW: Replace USER sy with pos.Y calls.
|
2021-12-30 20:31:09 +11:00 |
|
Mitchell Richters
|
fcf18c8c63
|
- SW: Replace USER sx with pos.X calls.
|
2021-12-30 20:31:09 +11:00 |
|
Mitchell Richters
|
48b0058d38
|
- SW: Replace TEST\(([\w\-\>.()]+),\s?(\w+)\) with ($1 & $2) .
|
2021-12-30 09:58:45 +01:00 |
|
Christoph Oelckers
|
92ed3fa728
|
- replaced more SET() macros.
This covers another 30-35%.
|
2021-12-30 09:58:11 +01:00 |
|
Christoph Oelckers
|
26f93ab724
|
- the final u()'s.
|
2021-12-30 09:58:05 +01:00 |
|
Christoph Oelckers
|
9ad23631f5
|
- several s().
|
2021-12-30 09:57:44 +01:00 |
|
Christoph Oelckers
|
7bea7cdae1
|
- handle all wp referencing actor->s().
|
2021-12-30 09:57:42 +01:00 |
|
Christoph Oelckers
|
49cc2b3cad
|
- quake.cpp plus SP_TAG13/14 cleanup
|
2021-12-30 09:57:39 +01:00 |
|
Christoph Oelckers
|
397d9b0d84
|
- made SP_TAG2 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
395a269feb
|
- globally replaced ->u()->.
|
2021-12-30 09:57:30 +01:00 |
|
Mitchell Richters
|
baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
09e00a69fe
|
- Replace walltype y with pos.Y calls and eliminate walltype pos union.
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
51b647da87
|
- Replace walltype x with pos.X calls.
|
2021-12-30 09:57:04 +01:00 |
|
Christoph Oelckers
|
65bc6e6aef
|
- removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
|
2021-12-30 09:56:53 +01:00 |
|
Christoph Oelckers
|
4a5de6f56e
|
- make sure that all changes of wall coordinates invalidate associated data.
walltype::move should be the preferred function to be used for this, otherwise walltype::moved needs to be called.
|
2021-12-30 09:53:11 +01:00 |
|
Christoph Oelckers
|
104e80e34a
|
- NEAR_TAG_LIST, also deleted useless OperateWall code.
|
2021-12-26 23:08:55 +01:00 |
|
Christoph Oelckers
|
b3eceb3b56
|
- the remaining trivial sector[] replacements
|
2021-12-26 23:08:53 +01:00 |
|
Christoph Oelckers
|
031ad6e4a5
|
- wall[] in wallmove.cpp
|
2021-12-26 23:08:47 +01:00 |
|
Christoph Oelckers
|
cab2181ddc
|
- PrevWall
|
2021-12-26 23:08:43 +01:00 |
|
Christoph Oelckers
|
adf3133fdc
|
- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
|
2021-11-29 00:56:26 +01:00 |
|
Christoph Oelckers
|
1d9d70613f
|
- char review in SW
|
2021-11-29 00:55:43 +01:00 |
|
Christoph Oelckers
|
21af63dfcc
|
- wallmove.cpp
|
2021-11-29 00:55:38 +01:00 |
|
Christoph Oelckers
|
2af688dd62
|
- replaced RANDOM_RANGE macro with direct calls to RandomRange
|
2021-10-10 11:47:19 +02:00 |
|
Mitchell Richters
|
9d64779da0
|
- SW: Replace all uses of NULL with nullptr .
|
2021-07-10 22:25:18 +10:00 |
|
Christoph Oelckers
|
fb21e39de5
|
- fixed remaining SW warnings.
|
2021-05-12 21:50:00 +02:00 |
|
Christoph Oelckers
|
14971f9569
|
Merge branch 'master' into newrenderer
|
2021-04-22 00:10:37 +02:00 |
|
Christoph Oelckers
|
bbb53bc717
|
- refactored the main User array into something that's automatically managed.
|
2021-04-22 00:03:14 +02:00 |
|
Christoph Oelckers
|
a84060fda7
|
- SW: mark sector as dirty in wallmove.
|
2021-03-30 21:51:37 +02:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|