Christoph Oelckers
395a269feb
- globally replaced ->u()->.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
ed8b4100f6
- SW: replace s() in ai.cpp.
...
Also a bit of inline cleanup to make it compile again.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
8d5bffc280
- SW: some inline cleanup.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
c9628e2034
- partial cleanup of SW's macro mess.
...
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Christoph Oelckers
394f06baa0
- SW: converted 1/3 of the #defines in names2.h into enums.
2021-12-30 09:57:28 +01:00
Christoph Oelckers
92f2182e6e
- SW: all s() in actor.cpp
2021-12-30 09:57:28 +01:00
Christoph Oelckers
09634c4993
- use actors instead of sprites in the new renderer's API.
2021-12-30 09:57:15 +01:00
Mitchell Richters
6423684bfb
- SW: Replace PLAYERstruct
oposz
with opos.Z
calls.
2021-12-30 09:57:09 +01:00
Mitchell Richters
a2f2cc489a
- SW: Replace PLAYERstruct
oposy
with opos.Y
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
ae50767c70
- SW: Replace PLAYERstruct
oposx
with opos.X
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
05a4ad4729
- SW: Replace PLAYERstruct
posz
with pos.Z
calls and eliminate PLAYERstruct
pos
union.
2021-12-30 09:57:08 +01:00
Mitchell Richters
ae3369d2a3
- SW: Replace PLAYERstruct
posy
with pos.Y
calls.
2021-12-30 09:57:08 +01:00
Mitchell Richters
3a0ee322ae
- SW: Replace PLAYERstruct
posx
with pos.X
calls.
2021-12-30 09:57:07 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Christoph Oelckers
d9d05e90b5
- globally replaced all occurences of '->s().' with '->spr.'
2021-12-30 09:57:00 +01:00
Christoph Oelckers
bea394a734
- replace SW specific sector flags with the global ones.
2021-12-30 09:53:55 +01:00
Christoph Oelckers
dddf48fd3e
- cleaned up and renamed buildtypes.h.
...
Content was reordered so that the file can contain the inlines belonging to the map data types that previously had to be stored elsewhere.
Also moved out of the Build folder because virtually everything in here can be traced to content available in Duke Nukem 3D's and Shadow Warrior's source releases.
2021-12-30 09:53:46 +01:00
Mitchell Richters
4562a0ca97
- SW: Add some nullptr checks to some inlines to prevent noclip crashes.
2021-12-26 23:10:06 +01:00
Christoph Oelckers
db240ea2b0
- GC support in SW.
...
- SW GC WIP
2021-12-26 23:10:00 +01:00
Christoph Oelckers
30786360bb
- derive spritetype and tspritetype from a common base class to consolidate their common content.
2021-12-26 23:09:57 +01:00
Christoph Oelckers
d3b1e34d78
- moved sprite[], spriteext[] and spritesmooth[] into DCoreActor.
...
Also removed the last remaining sprite pointer in saveable data.
2021-12-26 23:09:55 +01:00
Christoph Oelckers
f855b1020f
- actor lists refactored.
...
No more shorts, no more static arrays.
This was one of the biggest blockers for unlimiting the engine.
2021-12-26 23:09:54 +01:00
Christoph Oelckers
eaff9e359f
- refactored the owner index in tspritetype.
...
This is now a separate type from spritetype which contains an actor pointer instead so that sprite display can be handled without requiring a static sprite array.
2021-12-26 23:09:53 +01:00
Christoph Oelckers
0a9792ac28
- adapted SW's sound system to actors.
2021-12-26 23:09:46 +01:00
Christoph Oelckers
02ef323086
- SW: handle getzrangepoint
2021-12-26 23:09:43 +01:00
Christoph Oelckers
53be5d1622
- use a sector pointer in FAFgetzrange.
2021-12-26 23:09:43 +01:00
Christoph Oelckers
321608e5ac
- made cursectnum et. al. real pointers.
2021-12-26 23:09:41 +01:00
Christoph Oelckers
10d0ea29ce
- renamed some sectnum variables.
2021-12-26 23:09:41 +01:00
Christoph Oelckers
afd05add96
- adapted several clipmove calls in SW.
2021-12-26 23:09:40 +01:00
Christoph Oelckers
30f36e4871
- use backend's collision struct in SW.
2021-12-26 23:08:58 +01:00
Christoph Oelckers
96b9572905
- moved parts of the HitInfo subclasses into the backend.
...
All the game code now needs to do is a single 'using' statement.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
a5ccd2ccd2
- adapted FAFhitscan to the new backend API.
...
Lots of search & replace to change the names of the HitInfo struct, no manual edits outside of FAFhitscan.
2021-12-26 23:08:57 +01:00
Christoph Oelckers
52c80f187a
- added coreactor.h
2021-12-26 23:08:55 +01:00
Christoph Oelckers
33d2d80c42
- sector references in remote, some cursectnum replacements.
2021-12-26 23:08:55 +01:00
Christoph Oelckers
104e80e34a
- NEAR_TAG_LIST, also deleted useless OperateWall code.
2021-12-26 23:08:55 +01:00
Christoph Oelckers
19f8458f01
- FindCeilingView, FindFloorView and related things.
2021-12-26 23:08:54 +01:00
Christoph Oelckers
db95dc95d1
- FAF_Sector + SpawnQuake
2021-12-26 23:08:54 +01:00
Christoph Oelckers
1457cf2c0d
- track stuff
2021-12-26 23:08:53 +01:00
Christoph Oelckers
1a7cc6d782
- FAFgetzrangepoint + ActorDrop
2021-12-26 23:08:53 +01:00
Christoph Oelckers
959c3bc18b
- springboard
2021-12-26 23:08:53 +01:00
Christoph Oelckers
0c9d465e4c
- FAF_Connect* functions and related code.
2021-12-26 23:08:52 +01:00
Christoph Oelckers
96915a646b
- SectorZadjust
2021-12-26 23:08:52 +01:00
Christoph Oelckers
b076edcc6f
- PlayerRemoteReset
2021-12-26 23:08:51 +01:00
Christoph Oelckers
75af6966c9
- FAFHitscan cleanup.
2021-12-26 23:08:51 +01:00
Christoph Oelckers
1a7c70cbbd
- use pointers in FAFHitscan
2021-12-26 23:08:51 +01:00
Christoph Oelckers
bcc61470a2
- mostly deal with hitinfo.hitsect.
2021-12-26 23:08:50 +01:00
Christoph Oelckers
d447e3e86f
- make the sector reference in SINE_WAVE_FLOOR a pointer.
2021-12-26 23:08:49 +01:00
Christoph Oelckers
16480ccfcc
- use sector wrappers where applicable.
2021-12-26 23:08:49 +01:00
Christoph Oelckers
52d9451cbc
- SOP::op_main_sector
2021-12-26 23:08:49 +01:00
Christoph Oelckers
f388efc5ef
- eliminated the redundant SOP::sector array.
2021-12-26 23:08:49 +01:00
Christoph Oelckers
c43d594f34
- SectorIsUnderwaterArea
2021-12-26 23:08:49 +01:00
Christoph Oelckers
4149a335a3
- SOP::mid_sector
2021-12-26 23:08:48 +01:00
Christoph Oelckers
b936345e11
- sectnum() cleanup and AnimSet return type.
2021-12-26 23:08:48 +01:00
Christoph Oelckers
3b16db7a0f
- SectorMidPoint
2021-12-26 23:08:48 +01:00
Christoph Oelckers
d6cd291030
- use a wall pointer in SINE_WAVE
2021-12-26 23:08:47 +01:00
Christoph Oelckers
e3ad05d4d7
- quick cursectnum replacements.
2021-12-26 23:08:46 +01:00
Christoph Oelckers
c0496420ec
- LadderSector
2021-12-26 23:08:46 +01:00
Christoph Oelckers
d1f156dec3
- most InsertActor calls.
2021-12-26 23:08:43 +01:00
Christoph Oelckers
eb82f60981
- FAFcansee.
2021-12-26 23:08:42 +01:00
Christoph Oelckers
a93dbaf5fe
- SW: simplified rotation interpolation functions.
2021-12-26 23:08:40 +01:00
Christoph Oelckers
16bdea1b2e
More SW shorts
2021-12-25 21:28:54 +01:00
Christoph Oelckers
6a9b377724
SW de-shortification
2021-12-25 21:28:53 +01:00
Christoph Oelckers
4d7b45b68e
- SW: first batch of short handling.
2021-12-25 21:28:53 +01:00
Christoph Oelckers
fded90c491
- SW: deleted SECT_USER.
2021-12-25 21:28:49 +01:00
Christoph Oelckers
7d2404ce76
- made sector a TArray.
2021-12-25 21:28:49 +01:00
Christoph Oelckers
14907a9a97
- sector extension basics.
2021-12-25 21:28:48 +01:00
Christoph Oelckers
56a1836e68
- all SectUsers replaced, except for the maintenance code of the array.
2021-12-25 21:28:47 +01:00
Christoph Oelckers
bd43f49c29
- replaced half of the remaining SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
5cda292d98
- lots of search& replace actions.
...
This takes care of roughly 2/3 of the SectUser accesses.
2021-12-25 21:28:46 +01:00
Christoph Oelckers
4266edfa04
- SW: automatic ->sector() replacements (lots of them)
2021-12-25 21:28:46 +01:00
Christoph Oelckers
a5fac26a90
- DIVx macro removal.
...
Only DIV2 left because there are too many calls to quickly remove them.
2021-12-25 21:28:45 +01:00
Christoph Oelckers
f6db4a8e51
- SW: move User into DSWActor.
2021-12-25 21:28:39 +01:00
Christoph Oelckers
4daad25e5c
- use WORDS_BIGENDIAN directly in place of B_BIG_ENDIAN
2021-12-14 12:27:41 +01:00
Christoph Oelckers
7daa501a4d
- removed all #include "compat.h" except the one in build.h
...
Still all compiles fine.
2021-12-14 12:24:10 +01:00
Christoph Oelckers
b73ea76c18
- cleaned out Bunny_Count declarations.
...
One is enough.
2021-11-29 00:57:09 +01:00
Christoph Oelckers
cd3288860a
- fixed automap player drawing for follpw mode off in all games.
2021-11-29 00:56:32 +01:00
Christoph Oelckers
ed2d8373fc
- final cleanup.
2021-11-29 00:56:17 +01:00
Christoph Oelckers
e12ae040de
- collision code cleanup.
...
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/sw/src/game.h
2021-11-29 00:56:17 +01:00
Christoph Oelckers
2f1e23a654
- replaced PLAYER::PlayerSprite with PLAYER::actor
...
# Conflicts:
# source/games/sw/src/save.cpp
2021-11-29 00:56:15 +01:00
Christoph Oelckers
5b10e9f2d5
- got rid of SpriteP pointers in PLAYER and USER.
2021-11-29 00:56:15 +01:00
Christoph Oelckers
8d95b9cb98
- got rid of the PlaySound variant taking a sprite pointer.
2021-11-29 00:56:15 +01:00
Christoph Oelckers
69223af7b0
- SpriteControl and subfunctions.
2021-11-29 00:56:13 +01:00
Christoph Oelckers
41f8c6f4af
- owner fixes in weapons.cpp.
...
# Conflicts:
# source/games/sw/src/game.h
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/weapon.cpp
2021-11-29 00:56:12 +01:00
Christoph Oelckers
2b4ed0eaf3
- PlayerCheckDeath
2021-11-29 00:56:10 +01:00
Christoph Oelckers
a073ef65e7
- low level move functions now return a Collision struct.
...
# Conflicts:
# source/games/sw/src/sprite.cpp
2021-11-29 00:56:09 +01:00
Christoph Oelckers
606ce997ac
- cleanup of collision maintenance.
...
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
2021-11-29 00:56:09 +01:00
Christoph Oelckers
8af0455f92
- VehicleMoveHit
2021-11-29 00:56:05 +01:00
Christoph Oelckers
6a25b4a560
- getzrange wrappers.
...
# Conflicts:
# source/games/sw/src/game.h
2021-11-29 00:56:02 +01:00
Christoph Oelckers
6f0c477e85
- getting rid of COVERinsertsprite, plus cleanup.
2021-11-29 00:56:01 +01:00
Christoph Oelckers
da1e97469e
- FAFhitscan migration to HITINFO.
2021-11-29 00:55:52 +01:00
Christoph Oelckers
96ebfe808c
- turned some macros into functions.
2021-11-29 00:55:50 +01:00
Christoph Oelckers
83d0930a2e
- QueueFootPrint + QueuefloorBlood.
2021-11-29 00:55:49 +01:00
Christoph Oelckers
0d45e50ea6
- QueueGeneric + ShrapKillSprite.
2021-11-29 00:55:48 +01:00
Christoph Oelckers
c14fb9e93f
- QueueLoWangs
2021-11-29 00:55:48 +01:00
Christoph Oelckers
58749b2770
- NewStateGroup wrappers replaced.
2021-11-29 00:55:48 +01:00
Christoph Oelckers
cd8e8e4f67
- removed index based version of SpawnUser.
2021-11-29 00:55:47 +01:00
Christoph Oelckers
6489c60905
- lots of search & replace, plus a few fixes on ActorSpawn.
2021-11-29 00:55:46 +01:00
Christoph Oelckers
d49ae699f8
- ChangeSpriteState + change_sprite_stat.
2021-11-29 00:55:46 +01:00
Christoph Oelckers
1d9d70613f
- char review in SW
2021-11-29 00:55:43 +01:00
Christoph Oelckers
b878bf8aac
- SW: renamed all unsigned chars to uint8_t
...
Also deletes some unused declarations
2021-11-29 00:55:43 +01:00
Christoph Oelckers
21af63dfcc
- wallmove.cpp
2021-11-29 00:55:38 +01:00
Christoph Oelckers
10ea8b0fb5
- vator.cpp
2021-11-29 00:55:38 +01:00
Christoph Oelckers
2c94259603
- BossSpriteNum
2021-11-29 00:55:37 +01:00
Christoph Oelckers
411c814dc3
- vis.cpp
2021-11-29 00:55:37 +01:00
Christoph Oelckers
02bdba71fc
- spike.cpp.
2021-11-29 00:55:37 +01:00
Christoph Oelckers
e32a1af7b2
- lots of PlaySound calls migrated to actors.
2021-11-29 00:55:36 +01:00
Christoph Oelckers
1388794032
- first half of rotator.cpp.
2021-11-29 00:55:34 +01:00
Christoph Oelckers
da683ddf7a
- ripper2.cpp
2021-11-29 00:55:33 +01:00
Christoph Oelckers
82b4385ede
- ripper.cpp
2021-11-29 00:55:32 +01:00
Christoph Oelckers
0e629eb322
- sop.match_event_sprite
2021-11-29 00:55:32 +01:00
Christoph Oelckers
74fce3bf58
- sector object sprite list
2021-11-29 00:55:31 +01:00
Christoph Oelckers
c6bd5c04c7
- fixed most warnings GCC pointed out in game code.
2021-11-29 00:55:29 +01:00
Christoph Oelckers
1152ec0b54
- use actor pointers in animation system.
2021-11-29 00:55:28 +01:00
Christoph Oelckers
826b514571
- removed a few pointless or unused macros.
2021-11-29 00:55:27 +01:00
Christoph Oelckers
ba4b5bbbcb
- PLAYER::Killer
2021-11-29 00:55:27 +01:00
Christoph Oelckers
7d7000f6ab
- FindNearSprite + PLAYER::remote_sprite.
2021-11-29 00:55:26 +01:00
Christoph Oelckers
0e37e0904e
- sop::sp_child.
2021-11-29 00:55:26 +01:00
Christoph Oelckers
02671dbe2f
- PlayerUnderSprite.
2021-11-29 00:55:25 +01:00
Christoph Oelckers
8780be4ee4
- WpnGoal + sprite_num.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
8336f689dd
- DoPickTarget.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
e7dcd279af
- PickJumpMaxSpeed.
2021-11-29 00:55:22 +01:00
Christoph Oelckers
7012a77685
- InitShell / SpawnShell
2021-11-29 00:55:21 +01:00
Christoph Oelckers
aef68363b4
- FlagOwner refactoring.
...
Only those parts which use it as a sprite index, seveal actors recycle it as a general purpose variable.
2021-11-29 00:55:21 +01:00
Christoph Oelckers
5efb63b780
- InitCaltrops + InitPhosphorus
2021-11-29 00:55:21 +01:00
Christoph Oelckers
e3e9e4030e
- splash functions.
2021-11-29 00:55:19 +01:00
Christoph Oelckers
cf8aaf7ff2
- JS_ProcessEchoSpot + UnlockKeyLock
2021-11-29 00:55:19 +01:00
Christoph Oelckers
ef23f69072
- EnemyDefaults.
2021-11-29 00:55:16 +01:00
Christoph Oelckers
f5c7ccd6af
- bunny.cpp
2021-11-29 00:55:16 +01:00
Christoph Oelckers
4231119717
- owner stuff
2021-11-29 00:55:15 +01:00
Christoph Oelckers
13f0b08aeb
- AutoBreakWall and SpawnShrap cleanup.
2021-11-29 00:55:14 +01:00
Christoph Oelckers
d63ac59fa0
- FindBreakSpriteMatch
2021-11-29 00:55:14 +01:00
Christoph Oelckers
6a4049e33c
- SetupSpriteForBreak, extra sprite flags as enum
2021-11-29 00:55:14 +01:00
Christoph Oelckers
de12433809
- USER::Attach and SetAttach.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
a48b45143e
- ActorFindTrack
2021-11-29 00:55:13 +01:00
Christoph Oelckers
c15da92544
- add a Collision member to USER.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
d5f1ec9ad7
- wrapped all assignments to USER::ret.
...
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
c88524884c
- made USER::flame an actor pointer.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
0de816d308
- replaced tgt_sp wrapper.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
84b83ad9b8
- replaced hi_sp with an actor pointer.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
c0c27dfd1a
- replaced lo_sp with an actor pointer, both in USER and PLAYER.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
06b4e8cf08
- cleanup.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
02031c77d0
- first large batch of NewStateGroup calls.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
d98fe4af73
- renamed NewStateGroup.
...
As refactoring aid.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
400f822df3
- SpawnShrap callers
...
Function itself still needs work.
2021-11-29 00:55:08 +01:00
Christoph Oelckers
49d43727ba
- SpawnBlood.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
771b4bcf43
- renamed ChangeState to ChangeSpriteState.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
9602ee6c39
- most of change_sprite_stat.
2021-11-29 00:55:07 +01:00
Christoph Oelckers
7fc9ad1edb
- Coolie ghost function interface.
2021-11-29 00:55:06 +01:00