Mitchell Richters
bd30e31b8d
- Exhumed: Move nQuake[]
array into Player
struct.
2023-03-23 17:38:18 +11:00
Mitchell Richters
05fd2911a4
- Exhumed: Move dVertPan[]
array into Player
struct.
2023-03-23 17:38:18 +11:00
Mitchell Richters
095b33fa67
- Exhumed: Clean out the rest of enginesubs.cpp
.
2023-03-23 17:38:16 +11:00
Mitchell Richters
e85162df97
- Removed unused lastTic
global.
2023-03-23 17:38:01 +11:00
Mitchell Richters
e5f3f5f149
- Make setForcedSyncInput()
require a player index.
...
* This should only ever apply to the console player.
2023-03-23 17:09:02 +11:00
Mitchell Richters
7da3b097fb
- Remove the extern status for gamesetinput
.
...
* We don't need to save this variable, we reset it at the start of every tic anyway.
2023-03-23 17:03:43 +11:00
Mitchell Richters
183ad0c61c
- Adjust a few setForcedSyncInput()
calls.
2023-03-23 16:34:33 +11:00
Mitchell Richters
fa5490b834
- Exhumed: Just move analyzesprites()
into gi->processSprites()
.
2023-03-23 15:55:00 +11:00
Mitchell Richters
0ac7af6cd7
- Exhumed: Avoid unnecessarily iterating through tsprites twice.
2023-03-23 15:54:59 +11:00
Mitchell Richters
10ebc00853
- Exhumed: Attempt to make player pTarget updating MP friendly.
...
* This probably works better than using the temporary view pos vector of the console player, anyway.
* Might assist with #626 as well.
2023-03-23 15:54:59 +11:00
Mitchell Richters
3b889d5c36
- Exhumed: Make main loop player index aware.
2023-03-23 15:54:59 +11:00
Mitchell Richters
c486940b2c
- Exhumed: Ensure playsim runs with PlayClock at 0 for first tic.
2023-03-23 15:54:59 +11:00
Mitchell Richters
eed1d14b9d
- Exhumed: Split out velocity updating to static function.
2023-03-23 15:54:59 +11:00
Mitchell Richters
187710e9e2
- Exhumed: Set nFreeze
input locking in right spot.
2023-03-23 15:54:58 +11:00
Mitchell Richters
895304ccee
- Exhumed: Split out weapon updating to static function.
2023-03-23 15:54:58 +11:00
Mitchell Richters
e9e36fedb2
- Exhumed: Split out inventory updating to static function.
2023-03-23 15:54:58 +11:00
Mitchell Richters
4d6419732a
- Duke: Add CVAR to allow disabling pitch reset with pitch input.
...
* Need to add this to the menu to address #853 .
2023-03-23 15:54:58 +11:00
Mitchell Richters
88e6a6e894
- Rework ff652f454c
slightly to accept an InputPacket
pointer.
2023-03-22 20:08:53 +11:00
Mitchell Richters
2b22e49a9b
- Duke: Temporary workaround for last commit so the player returns to centre on level load.
2023-03-22 18:26:23 +11:00
Mitchell Richters
ff652f454c
- Tidy up how games reapply needed bits at start of tic.
2023-03-22 18:17:50 +11:00
Mitchell Richters
e5bad9af2c
- Duke/RR: Re-arrange the playsim angle calls.
...
* Make them precisely where they were originally called from.
2023-03-21 21:37:25 +11:00
Mitchell Richters
181f88b028
- Duke/RR: Remove the confusing VEH_HEELTOE
bit.
2023-03-21 10:41:55 +11:00
Mitchell Richters
2918c34d42
- Duke/RR: Fix two typos.
2023-03-21 10:39:24 +11:00
Mitchell Richters
64a3141f6f
- Duke/RR: Add VEH_TURNING
flag instead of testing left/right in places.
2023-03-21 10:21:30 +11:00
Mitchell Richters
f240b6c623
- Duke/RR: Fix bad flag test that needed to confirm two flags set, not any one of the two.
2023-03-21 10:12:38 +11:00
Mitchell Richters
19ddc1ee51
- Duke/RR: Repair angle test when adjusting velocity.
...
* Initially figured I could just use the sign of the angle adjustment, but the vehicle code makes left/right reversals that necessitate using the flags for this.
2023-03-21 09:39:36 +11:00
Mitchell Richters
a24b8499fc
- Duke/RR: Swap out all 5-6 bools for a bitfield.
2023-03-21 09:39:35 +11:00
Mitchell Richters
a3a150558b
- Duke/RR: Consolidate (mostly) identical vehicle throttle code.
2023-03-20 21:54:47 +11:00
Mitchell Richters
c8238d9646
- Duke/RR: Consolidate (mostly) identical vehicle sound code.
2023-03-20 21:46:18 +11:00
Mitchell Richters
cc977d510a
- Duke/RR: Consolidate identical vehicle drinking code.
2023-03-20 21:46:16 +11:00
Mitchell Richters
07b1ec518b
- Duke/RR: Consolidate identical vehicle bumping code.
2023-03-20 21:07:52 +11:00
Mitchell Richters
d5bc7718d1
- Duke/RR: Tidy up angle changes/accesses in vehicle ticker code.
...
* Already have an actor pointer on the stack we can use.
* Other tidy-ups.
2023-03-20 21:07:52 +11:00
Mitchell Richters
134b635966
- Duke/RR: Ensure braking sync bit is always cleared in onBoat()
.
2023-03-20 21:07:50 +11:00
CandiceJoy
9c65d2cde1
Fixed Mac default wad/grp search paths.
2023-03-19 20:41:46 +01:00
Mitchell Richters
c6f6cf5933
- Duke/RR: Fix vehicle controller sign that got lost along the way.
...
* Issue from 9d74a5c60b
.
2023-03-19 22:45:02 +11:00
Mitchell Richters
ebd8ab985e
- Duke/RR: Don't archive off MotoSpeed for reuse at end of vehicle functions.
...
* Kept the workflow identical to the old setup in the other commits, but does not seem necessary and all it does is make the speed one tic behind where it would be otherwise.
2023-03-19 21:58:30 +11:00
Mitchell Richters
ba8f1069ab
- Duke/RR: Fix an issue with reversing.
...
* Got the position of the bools wrong here when removing something unsafe from the input handler.
2023-03-19 21:35:39 +11:00
Mitchell Richters
a9e606ca68
- Duke/RR: Shorten a long ternary.
2023-03-19 21:08:43 +11:00
Mitchell Richters
81650036e6
- Duke/RR: Remove vehForward/Reverse variables from player struct.
...
* Back in 2020, I was trying to tidy stuff up and had no idea about network awareness, etc.
* The original game misused network bits here, however I don't see why the player's angle can't just be tested for signedness. Again, something I didn't see way back when...
2023-03-19 20:55:39 +11:00
Mitchell Richters
37e9cfed45
- Duke/RR: Remove vehBraking variable from player struct.
...
* Back in 2020, I was trying to tidy stuff up and had no idea about network awareness, etc.
* We must continue the misuse of network bits like the original game did to make sure the RRRA vehicles are network aware.
2023-03-19 20:54:43 +11:00
Mitchell Richters
31f8de3854
- Duke/RR: Remove vehTurn variables from player struct.
...
* Back in 2020, I was trying to tidy stuff up and had no idea about network awareness, etc.
* The original game misused network bits here, however I don't see why the player's angle can't just be tested for signedness. Something I didn't see way back when...
2023-03-19 20:54:19 +11:00
Mitchell Richters
76e6efd204
- Duke/RR: Fix oversight in previous commit.
...
* Unknowingly had forced synchronised input on!
2023-03-19 20:09:14 +11:00
Mitchell Richters
d380e73cfd
- Duke: Consolidate boat/moto turn functions into one.
2023-03-19 14:59:35 +11:00
Mitchell Richters
c13c244dca
- Simplify moto velocity sign determination.
2023-03-19 14:35:02 +11:00
Mitchell Richters
9d74a5c60b
- Duke: Consolidate vehicle turning code between boat/moto.
2023-03-19 14:35:00 +11:00
Mitchell Richters
56b95a46f7
- Duke: Consolidate vehicle tilting code between boat/moto.
2023-03-19 13:31:47 +11:00
Mitchell Richters
df5e8b1d04
- Duke: Fix missing greenslime base sprite when randomly changing animation.
2023-03-19 11:30:01 +11:00
Mitchell Richters
4153c38bd3
- Clean up GameInterface
struct a bit.
...
* Make everything that's overridden abstract.
* Remove defunct/deleted methods.
2023-03-19 11:27:07 +11:00
Mitchell Richters
de5b73c60f
- SW: Fix strafing issue due to missing bool negation.
2023-03-19 11:14:04 +11:00
Mitchell Richters
056330863c
- Duke: Eliminate GetActor()
calls in playerisdead()
.
2023-03-19 09:10:14 +11:00