Commit graph

138 commits

Author SHA1 Message Date
Christoph Oelckers
bd011c69a6 - wrapped most of aim 2022-10-25 07:07:10 +02:00
Christoph Oelckers
f286565abc - floatifying player::slope, part 2 2022-10-25 07:07:09 +02:00
Christoph Oelckers
1a03c56eec - floatifying player::slope, part 1 2022-10-25 07:07:09 +02:00
Christoph Oelckers
f1b5bba035 - length calculation in teslaHit. 2022-10-25 07:07:09 +02:00
Christoph Oelckers
3814dfcf0e - floatified distance in AltFireVoodoo 2022-10-25 07:07:09 +02:00
Christoph Oelckers
b2bf137d72 - floatified UpdateAimVector
the biggest mess of all.
2022-10-25 07:07:09 +02:00
Christoph Oelckers
0999ffd5c0 - floatified fxSpawnEjectingBrass/Shell and got rid of the inlines. 2022-10-25 07:07:03 +02:00
Christoph Oelckers
7804e23ad0 - 8x set_int_ang 2022-10-22 12:16:54 +02:00
Mitchell Richters
f56cb7de48 - Blood: Floatify QAV's x/y coordinates. 2022-10-18 19:52:02 +02:00
Mitchell Richters
8f0e020e21 - Blood: Floatify POSTURE::eyeAboveZ and POSTURE::weaponAboveZ. 2022-10-18 18:30:38 +02:00
Mitchell Richters
0019b5ee02 - Blood: Floatify PLAYER::zWeapon. 2022-10-18 18:30:38 +02:00
Mitchell Richters
f35fffdf3d - Blood: Floatify PLAYER::zView. 2022-10-18 18:30:37 +02:00
Mitchell Richters
dd23b60810 - Blood: Clean up as much Q16.16 smoothratio usage as possible. 2022-10-18 18:29:09 +02:00
Mitchell Richters
45d4d3e41a - Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
2022-10-15 13:32:02 +02:00
Mitchell Richters
f02035b15a - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
Mitchell Richters
06e772b44b - Rename interpolatedvalue() in preparation for replacement. 2022-10-15 13:32:01 +02:00
Christoph Oelckers
49f0e9c57d - batch 3 of vel. 2022-10-14 23:52:43 +02:00
Christoph Oelckers
e7b09dbaac - renamed vel. 2022-10-14 23:52:42 +02:00
Christoph Oelckers
f80b228a83 - deal with int positions in approxdist calls 2022-10-13 00:58:59 +02:00
Christoph Oelckers
08c19cd2a4 - floatified CheckProximity position parameter 2022-10-10 17:37:18 +02:00
Christoph Oelckers
9460239417 - pass a vector to GetClosestSpriteSectors 2022-10-10 17:37:18 +02:00
Christoph Oelckers
8f904c2256 - angle assignments in Blood. 2022-10-04 23:56:43 +02:00
Christoph Oelckers
f54e4b8a9a - more int_ang() 2022-10-04 23:56:43 +02:00
Christoph Oelckers
33d5b54ce0 - use int_ang(). 2022-10-04 23:56:43 +02:00
Christoph Oelckers
735b9a8fed - renamed ang to __int_angle 2022-10-04 23:56:42 +02:00
Christoph Oelckers
0c0a33da8e - Blood: replaced the remaining spr.pos with int_pos() 2022-08-26 19:53:05 +02:00
Christoph Oelckers
b196e67f40 ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood
* - Change gBusyCount limit to a higher value since xsector limit raised.

gModernMap:
- The return of the event causer (kChannelEventCauser, TXID 50).
- Fix flags for kModernPropertiesChanger type.
- Add new modern type kModernVelocityChanger.
- New features for kMarkerWarpDest type.
- New features for kModernSectorFXChanger type.
- Fix sector condition 58.
- Fix sprite hitscan conditions (35 - 38).
- Add new command (kCmdEventKillFull).
- Misc changes.

# Conflicts:
#	source/games/blood/src/actor.cpp
#	source/games/blood/src/nnexts.cpp
2022-08-17 20:45:51 +02:00
Christoph Oelckers
acb244653c - several more Blood fixes copied from NBlood 2022-05-06 01:40:27 +02:00
Christoph Oelckers
2576de04b8 - Renamed checkFired6or7->checkLitSprayOrTNT
replicates NBlood 285ad39455556ede31a0a94796a324ac43d1e3ef
2022-05-06 01:16:10 +02:00
Mitchell Richters
f8ffaa4be9 - Blood: Tidy up some missed kWeap constants. 2022-01-12 22:22:54 +11:00
Christoph Oelckers
5498699faf - use DCoreActor::sector() wherever possible. 2021-12-30 16:51:56 +01:00
Mitchell Richters
22275a16f6 - Blood: Replace DBloodActor zvel with vel.Z calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
ce08fd4304 - Blood: Replace DBloodActor yvel with vel.Y calls. 2021-12-30 23:00:40 +11:00
Mitchell Richters
a9e66ec553 - Blood: Replace DBloodActor xvel with vel.X calls. 2021-12-30 23:00:39 +11:00
Christoph Oelckers
5061d5b37c - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
Christoph Oelckers
032c597fa5 - renamed shadowing variables in Blood. 2021-12-30 09:57:32 +01:00
Christoph Oelckers
8d8e0550df - got rid of PLAYER::pXSprite.
Now the player references its actor through ONE pointer only.
2021-12-30 09:57:21 +01:00
Christoph Oelckers
b848a9c980 - some more. 2021-12-30 09:57:21 +01:00
Christoph Oelckers
0d5ea0f314 - handle most of PLAYER::pXSprite 2021-12-30 09:57:20 +01:00
Christoph Oelckers
5ad43256cc - the final s()'s in Blood. 2021-12-30 09:57:20 +01:00
Christoph Oelckers
582b83601d - targets in weapon.cpp, plus removal of the now redundant spritetype variants of IsTargetTeammate. 2021-12-30 09:57:19 +01:00
Christoph Oelckers
f59af2cc2d - deal with most of PLAYER::pSprite in weapon.cpp. 2021-12-30 09:57:17 +01:00
Christoph Oelckers
b7ee813712 - global search & replace for many uses of PLAYER's pSprite pointer. 2021-12-30 09:57:17 +01:00
Christoph Oelckers
88c77ec71a - some pSprite2's plus CheckSector. 2021-12-30 09:57:09 +01:00
Christoph Oelckers
a87948677a - globally replaced ->x(). with ->xspr. 2021-12-30 09:57:09 +01:00
Mitchell Richters
baf78848eb - Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union. 2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e - Replace spritetypebase y with pos.Y calls. 2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f - Replace spritetypebase x with pos.X calls. 2021-12-30 09:57:05 +01:00
Christoph Oelckers
d9d05e90b5 - globally replaced all occurences of '->s().' with '->spr.' 2021-12-30 09:57:00 +01:00
Christoph Oelckers
955996dddc - the rest of Blood's flags, part II 2021-12-30 09:56:50 +01:00