Christoph Oelckers
|
0bc9023e17
|
- scriptified the pipe bomb and RR's dynamite, which is mostly the same thing.
The mortars were split off because they made the code too convoluted.
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2022-12-11 19:43:51 +01:00 |
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Christoph Oelckers
|
bc34746227
|
- scriptified transport vehicles.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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5358b3d98c
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- added a new sprite flag for those types which can trigger respawn actions.
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2022-12-11 19:43:50 +01:00 |
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Christoph Oelckers
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15fb7dab35
|
- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
This calls virtual functions on the actor defaults now to allow writing specific shoot functions for subclasses.
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2022-12-11 19:43:48 +01:00 |
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Christoph Oelckers
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1ef61c8588
|
- exported a bunch of stuff we're going to need soon.
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2022-12-11 19:43:47 +01:00 |
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Christoph Oelckers
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93ef4b34d7
|
- scriptified the guts spawning function.
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2022-12-11 18:46:40 +01:00 |
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Christoph Oelckers
|
1b3f551216
|
- use a flag for outer space textures.
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2022-12-11 18:42:02 +01:00 |
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Mitchell Richters
|
dfb55c39ca
|
- Duke: Remove all remaining angle wrapper usage.
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2022-12-11 18:42:00 +01:00 |
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Mitchell Richters
|
d7d76d5fc4
|
- Move all PlayerAngles view angle properties into new DRotator objects.
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2022-12-11 18:41:58 +01:00 |
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Mitchell Richters
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175b182805
|
- Invert rotscrnang so it rolls forward, consistent with all other angles.
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2022-12-11 18:41:58 +01:00 |
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Mitchell Richters
|
bef4536c1f
|
- Remove old PlayerAngles backup/restore methods.
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2022-12-11 18:41:58 +01:00 |
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Mitchell Richters
|
aa868232c8
|
- Clean up all previously annotated angle/yaw checks.
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2022-12-11 18:41:58 +01:00 |
|
Mitchell Richters
|
850c988dfa
|
- Wrap access to previous yaw.
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2022-12-11 18:41:57 +01:00 |
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Mitchell Richters
|
be466fec8d
|
- Wrap access to current yaw.
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2022-12-11 18:41:57 +01:00 |
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Mitchell Richters
|
fd05d320ff
|
- Wrap access to previous pitch.
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2022-12-11 18:41:56 +01:00 |
|
Mitchell Richters
|
15f1d89855
|
- Wrap access to current pitch.
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2022-12-11 18:41:56 +01:00 |
|
Mitchell Richters
|
b9f5bb71cc
|
- Merge PlayerHorizon and PlayerAngle structs into PlayerAngles struct.
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2022-12-11 18:41:56 +01:00 |
|
Mitchell Richters
|
353c2a20fd
|
- Rename remaining PlayerAngle methods.
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2022-12-11 18:41:55 +01:00 |
|
Mitchell Richters
|
a061f2baef
|
- Rename PlayerAngle::spin to its destined final name.
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2022-12-11 18:41:55 +01:00 |
|
Mitchell Richters
|
a42750f37f
|
- Rename PlayerAngle::orotscrnang in preparation for replacement work.
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2022-12-11 18:41:55 +01:00 |
|
Mitchell Richters
|
7d34288290
|
- Rename PlayerAngle::rotscrnang in preparation for replacement work.
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2022-12-11 18:41:55 +01:00 |
|
Mitchell Richters
|
644cf82238
|
- Rename PlayerAngle::look_ang in preparation for replacement work.
|
2022-12-11 18:41:55 +01:00 |
|
Mitchell Richters
|
50cf22ec53
|
- Rename PlayerAngle::oang in preparation for replacement work.
|
2022-12-11 18:41:55 +01:00 |
|
Mitchell Richters
|
bd063de5f5
|
- Rename PlayerAngle::ang in preparation for replacement work.
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2022-12-11 18:41:54 +01:00 |
|
Mitchell Richters
|
9ab8db04db
|
- Rename remaining PlayerHorizon methods.
|
2022-12-11 18:41:54 +01:00 |
|
Mitchell Richters
|
723631cc81
|
- Rename PlayerHorizon::ohorizoff in preparation for replacement work.
|
2022-12-11 18:41:54 +01:00 |
|
Mitchell Richters
|
216fad7e18
|
- Rename PlayerHorizon::horizoff in preparation for replacement work.
|
2022-12-11 18:41:53 +01:00 |
|
Mitchell Richters
|
0c53990c87
|
- Rename PlayerHorizon::ohoriz in preparation for replacement work.
|
2022-12-11 18:41:53 +01:00 |
|
Mitchell Richters
|
401a829d54
|
- Rename PlayerHorizon::horiz in preparation for replacement work.
|
2022-12-11 18:41:53 +01:00 |
|
Mitchell Richters
|
f027d07ae5
|
- Annotate all player angles that are being set as the sprite angles to review later.
* Once the angles between player and sprite have been unified, these will be much harder to identify.
|
2022-12-11 18:41:53 +01:00 |
|
Mitchell Richters
|
2e0b9490e1
|
- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
|
2022-12-11 18:41:52 +01:00 |
|
Mitchell Richters
|
f10f1b9154
|
- Duke: Remove player_struct::posoldZset() and player_struct::posoldZget() .
|
2022-12-11 18:41:44 +01:00 |
|
Mitchell Richters
|
66a08a26e8
|
- Duke: Remove player_struct::posoldX() , player_struct::posoldY() , and player_struct::posoldXY() .
|
2022-12-11 18:41:44 +01:00 |
|
Mitchell Richters
|
27be72c7ec
|
- Duke: Remove player_struct::posGet() .
|
2022-12-11 18:41:43 +01:00 |
|
Mitchell Richters
|
b42672dcf9
|
- Duke: Remove player_struct::posZget() .
|
2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
|
92dd6c9795
|
- Duke: Remove player_struct::posXY() .
|
2022-12-11 18:41:43 +01:00 |
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Mitchell Richters
|
6f102e1171
|
- Duke: Remove player_struct::posX() and player_struct::posY() .
|
2022-12-11 18:41:43 +01:00 |
|
Mitchell Richters
|
b1bd59db41
|
- Duke: Clean up all player position calls referencing gs.playerheight that don't need it when using the sprite height.
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2022-12-11 18:41:42 +01:00 |
|
Mitchell Richters
|
6eeedbd38a
|
- Duke: Move player_struct::restorexyz() to DCoreActor::restorepos() .
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2022-12-11 18:41:42 +01:00 |
|
Mitchell Richters
|
a78d976352
|
- Duke: Remove player_struct::backupxyz() in lieu of actor variant.
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2022-12-11 18:41:42 +01:00 |
|
Mitchell Richters
|
dd5834444e
|
- Duke: Swap out the internals of the player's pos methods and get the game going again.
|
2022-12-11 18:41:41 +01:00 |
|
Mitchell Richters
|
e4dd69f5b0
|
- Duke: Wrap calls that get player_struct::PlayerOldPosition.Z .
|
2022-12-11 18:41:40 +01:00 |
|
Mitchell Richters
|
830480b8b9
|
- Duke: Wrap calls that set player_struct::PlayerOldPosition.Z .
|
2022-12-11 18:41:40 +01:00 |
|
Mitchell Richters
|
4027f7256d
|
- Duke: Wrap calls to player_struct::PlayerOldPosition.Y .
|
2022-12-11 18:41:40 +01:00 |
|
Mitchell Richters
|
823c5a7a47
|
- Duke: Wrap calls to player_struct::PlayerOldPosition.X .
|
2022-12-11 18:41:40 +01:00 |
|
Mitchell Richters
|
a3b1ab10fe
|
- Duke: Wrap calls that get player_struct::PlayerNowPosition .
|
2022-12-11 18:41:39 +01:00 |
|
Mitchell Richters
|
25e6c4ecf8
|
- Duke: Wrap calls that get player_struct::PlayerNowPosition.Z .
|
2022-12-11 18:41:39 +01:00 |
|
Mitchell Richters
|
008c05710b
|
- Duke: Wrap calls to player_struct::PlayerNowPosition.Y .
|
2022-12-11 18:41:38 +01:00 |
|
Mitchell Richters
|
3a07c05af7
|
- Duke: Wrap calls to player_struct::PlayerNowPosition.X .
|
2022-12-11 18:41:38 +01:00 |
|
Mitchell Richters
|
5d3878eb55
|
- Duke: Wrap calls to player_struct::PlayerNowPosition.XY() .
|
2022-12-11 18:41:38 +01:00 |
|
Mitchell Richters
|
4b7d2fcfcc
|
- Duke: Rename player's opos to something identifiable.
|
2022-12-11 18:41:38 +01:00 |
|
Mitchell Richters
|
4aa63b5446
|
- Duke: Rename player's pos to something identifiable.
|
2022-12-11 18:41:38 +01:00 |
|
Christoph Oelckers
|
4d6920e80b
|
- fixed failiure to initialize the ambient tags array.
Also adding range checks to all places where it gets used. This is from CON code so proper values are never guaranteed.
|
2022-11-24 09:01:44 +01:00 |
|
Christoph Oelckers
|
5528725985
|
- got rid of deletesprite, plus one new flag.
|
2022-11-20 19:25:23 +01:00 |
|
Christoph Oelckers
|
65a5e5e29a
|
- unlimized two map resources - cyclers and ambient tags.
|
2022-11-20 14:13:11 +01:00 |
|
Christoph Oelckers
|
cb005062cd
|
- scriptified activators and locators.
|
2022-11-20 12:43:24 +01:00 |
|
Christoph Oelckers
|
046ba1ae0c
|
- scriptified touchplate
|
2022-11-19 15:40:35 +01:00 |
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Christoph Oelckers
|
42e02d2956
|
- eliminated firstWall as well.
|
2022-11-15 15:44:33 +01:00 |
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Christoph Oelckers
|
84b17a8a53
|
- eliminate wall_count.
|
2022-11-15 14:59:28 +01:00 |
|
Christoph Oelckers
|
bfae5ce1bc
|
- use a TArrayView to store the wall references in a sector.
This is a lot more scripting friendly than hacking around the indices.
|
2022-11-15 14:53:39 +01:00 |
|
Christoph Oelckers
|
34333302f9
|
- wrapped all reading wallptr references.
|
2022-11-15 12:37:14 +01:00 |
|
Christoph Oelckers
|
c23db8ea35
|
- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
|
2022-11-15 12:21:21 +01:00 |
|
Christoph Oelckers
|
b7a7584059
|
- renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
|
2022-11-15 12:03:44 +01:00 |
|
Christoph Oelckers
|
ad7cf290d2
|
- restricted use of gs.firstdebris to the only place where it is really needed.
Also no script export for this, it is only needed for converting CON parameters to propr indices.
|
2022-11-15 08:28:05 +01:00 |
|
Christoph Oelckers
|
d253468b22
|
- scriptified the scraps.
A Duke-ish mess of epic proportions.
|
2022-11-15 00:06:21 +01:00 |
|
Christoph Oelckers
|
ac4be79e96
|
- implemented cl_weaponswitch for Duke.
|
2022-11-12 09:34:08 +01:00 |
|
Christoph Oelckers
|
902f8c9706
|
- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
|
2022-10-30 16:51:35 +01:00 |
|
Christoph Oelckers
|
3c6b64d621
|
- renamed everything back
|
2022-10-30 16:51:33 +01:00 |
|
Christoph Oelckers
|
81341ce4a6
|
- unwrapped SetScale as well.
Again no edits here - it's one big replace action.
|
2022-10-30 16:51:33 +01:00 |
|
Christoph Oelckers
|
15db7a7143
|
- unwrapped SetScaleX/Y.
|
2022-10-30 16:51:32 +01:00 |
|
Christoph Oelckers
|
8265239d2d
|
- removed AddScale wrappers.
|
2022-10-30 16:51:32 +01:00 |
|
Christoph Oelckers
|
51768439a9
|
- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
|
2022-10-30 16:51:31 +01:00 |
|
Christoph Oelckers
|
bda616eb01
|
- fixed warning
|
2022-10-30 16:51:27 +01:00 |
|
Christoph Oelckers
|
2a4483e860
|
- all remaining repeats in Duke except spawn_d and spawn_r
|
2022-10-30 16:51:27 +01:00 |
|
Christoph Oelckers
|
1a22127123
|
- refactoring CreateActor - part 1
|
2022-10-30 16:51:26 +01:00 |
|
Christoph Oelckers
|
dd3346cbc5
|
- mostly comparisons and code surrounding them
|
2022-10-30 16:51:26 +01:00 |
|
Christoph Oelckers
|
5700d25120
|
- minor cleanup on scaling code
|
2022-10-30 16:51:25 +01:00 |
|
Christoph Oelckers
|
8a8ef22e53
|
- mostly '>' comparisons with scale values.
|
2022-10-30 16:51:22 +01:00 |
|
Christoph Oelckers
|
91c318b708
|
- renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
|
2022-10-30 16:51:20 +01:00 |
|
Christoph Oelckers
|
71d61b26df
|
- 34 more uses of SetScale.
|
2022-10-30 16:51:19 +01:00 |
|
Christoph Oelckers
|
a6e35edc6c
|
- replaced all set_native_clipdist
Note that truncation has to be preserved here to ensure the size stays the same as before so the MulScales were not resolved into their factors.
|
2022-10-30 16:51:16 +01:00 |
|
Christoph Oelckers
|
03d6826fce
|
- first batch of set_const_clipdist replacements
|
2022-10-30 16:51:14 +01:00 |
|
Mitchell Richters
|
cea2b6b428
|
- Rename PlayerHorizon::__horiz back to horiz .
|
2022-10-30 16:51:12 +01:00 |
|
Mitchell Richters
|
0600bf5860
|
- Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members.
|
2022-10-30 16:51:11 +01:00 |
|
Mitchell Richters
|
619b8005ac
|
- Rename PlayerHorizon::horiz in prep for negating this angle throughout code.
|
2022-10-30 16:51:11 +01:00 |
|
Mitchell Richters
|
9b98388215
|
- VecToAngle() with XY() inside to .Angle() replacements.
|
2022-10-27 16:55:53 +02:00 |
|
Mitchell Richters
|
8d3f3c6025
|
- Cut over to DAngle from fixedhoriz and remove the latter.
|
2022-10-25 07:06:55 +02:00 |
|
Mitchell Richters
|
41bbbd9df5
|
- Remove all remaining uses of fixedhoriz::asbuild() .
|
2022-10-25 07:06:55 +02:00 |
|
Mitchell Richters
|
92798b5a07
|
- Remove most buildhoriz() calls.
|
2022-10-25 07:06:55 +02:00 |
|
Mitchell Richters
|
8697e5f054
|
- Replace all q16horiz(0) calls.
|
2022-10-25 07:06:54 +02:00 |
|
Mitchell Richters
|
22a9f89b64
|
- Remove all uses of fixedhoriz::asq16() .
|
2022-10-25 07:06:54 +02:00 |
|
Mitchell Richters
|
5851c0f2c6
|
- Clean up some q16horiz usage and how the view pitch is clamped.
|
2022-10-25 07:06:53 +02:00 |
|
Christoph Oelckers
|
74cf9a2ff2
|
- hitscan fully rewritten.
No traces of Build code left here! :)
|
2022-10-22 20:41:27 +02:00 |
|
Christoph Oelckers
|
20043f6223
|
- use symbolic constants in neartag calls.
|
2022-10-22 12:17:03 +02:00 |
|
Christoph Oelckers
|
b2fd1fdaa4
|
- second part of final bsin replacement.
|
2022-10-22 12:09:54 +02:00 |
|
Christoph Oelckers
|
eae2e638aa
|
- floatified all getangle calls.
|
2022-10-22 11:33:16 +02:00 |
|
Christoph Oelckers
|
c511e5dca9
|
- eliminated int_xvel
|
2022-10-22 11:33:16 +02:00 |
|
Christoph Oelckers
|
9325886e35
|
- split use of tempang between real angles and other counters.
|
2022-10-22 11:33:16 +02:00 |
|
Christoph Oelckers
|
1fdfe4635b
|
- only use the floatified version of findplayer.
|
2022-10-22 11:33:14 +02:00 |
|
Christoph Oelckers
|
cd6c524b90
|
- converted most of the remaining CreateActor calls.
|
2022-10-22 09:34:16 +02:00 |
|