Christoph Oelckers
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6c2600df51
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- cleanup of the main input code.
Only 8 kb code left that is clearly recognizable as coming from EDuke32.
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2020-07-18 00:34:20 +02:00 |
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Christoph Oelckers
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01d3ca870d
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- more consolidation between old and new input paths.
This also simplifies the one_eighty handling to be closer to the original idea.
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2020-07-17 11:46:23 +02:00 |
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Christoph Oelckers
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dc9c8a0e60
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- consolidation of pitch code for aim mode 0.
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2020-07-17 00:32:26 +02:00 |
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Christoph Oelckers
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38751d19ac
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- changed all SYNCINPUT #defines into runtime checks so that both parts can be used and consolidated the 4 versions of the SeaSick code.
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2020-07-16 17:59:25 +02:00 |
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Christoph Oelckers
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f530732c46
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- adjustments for input
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2020-07-16 15:03:09 +02:00 |
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Christoph Oelckers
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39a6ab6f0e
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- input update - safety commit
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2020-07-15 23:44:07 +02:00 |
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Christoph Oelckers
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43ff87f47f
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- lightened player.h a bit more.
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2020-07-06 23:50:14 +02:00 |
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Christoph Oelckers
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1644c1d33a
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- cleanup continues.
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2020-07-06 23:02:41 +02:00 |
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Christoph Oelckers
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e272245537
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- fixing some HUD stuff.
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2020-07-06 15:48:51 +02:00 |
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Christoph Oelckers
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f2380f8829
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
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Christoph Oelckers
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7872b701ce
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- CCMD cleanup.
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2020-07-04 21:36:27 +02:00 |
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Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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d6e021a63d
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- statistics output
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2020-07-03 21:44:57 +02:00 |
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Christoph Oelckers
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6be1a9a9e4
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- copyright
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2020-06-28 09:03:31 +02:00 |
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Christoph Oelckers
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99067f3bd6
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- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
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Christoph Oelckers
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7ec3232a3a
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- removed old process input code.
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2020-06-21 23:46:30 +02:00 |
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Christoph Oelckers
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a966e34caa
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- broken palette checks fixed - the new input routine mostly works.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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960e656be6
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- more gone
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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4ecee598af
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- P_ProcessWeapon transitioned.
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2020-06-21 23:46:29 +02:00 |
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Christoph Oelckers
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244826cfa0
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processinput_r
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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fadbe61b9c
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-processinput_d
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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df41875aa6
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- weapon code cleaned up
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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1c29a44d3e
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- use access functions to change horizon.
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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2085167703
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- safety commit, weapon code incompletely ported.
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
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c2d9f86832
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- safety commit.
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
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dbbc5e0790
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- doincrements
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
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2020-06-21 23:46:26 +02:00 |
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Christoph Oelckers
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cb14555ef6
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- world tour weapon code added and redundancy reduction.
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2020-06-21 23:46:26 +02:00 |
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Christoph Oelckers
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2e15cec17a
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- safety commit
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2020-06-21 23:28:47 +02:00 |
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Christoph Oelckers
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990cb2acb8
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-'shoot' replaced.
# Conflicts:
# source/build/src/palette.cpp
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2020-06-21 23:24:49 +02:00 |
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Christoph Oelckers
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e1c76e4c26
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- safety commit.
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
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2020-06-21 23:07:42 +02:00 |
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