Commit graph

147 commits

Author SHA1 Message Date
Mitchell Richters
ba57429ac6 - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
* Based off SW's implementation.
2021-02-18 21:47:37 +11:00
Christoph Oelckers
e866a9e0c0 - moved setsectinterpolate/clearsectinterpolate into the backend. 2021-01-04 10:37:14 +01:00
Mitchell Richters
9833c94114 - Duke: Pass the player_struct through to FinalizeInput() in line with other functions. 2021-01-02 11:04:03 +11:00
Mitchell Richters
6d12159006 - Duke/SW: Consolidate each game's slopetilting function into backend solution.
* Based on SW's implementation purely for its commentary, but includes a fix from Duke's.
* Allow disabling Duke's slopetilting via `cl_slopetilting` like SW.
2021-01-02 00:30:11 +11:00
Christoph Oelckers
48b16d5233 - cleanup on player CVAR use. 2020-11-29 13:22:04 +01:00
Christoph Oelckers
7887c4e80d - use lambdas instead of templates for chaining ExitFromMenu's actions. 2020-11-29 13:15:19 +01:00
Christoph Oelckers
b9477f147e - migrated Duke's interpolations to the common system and added handling for texture scrollers. 2020-11-26 18:32:36 +01:00
Christoph Oelckers
d8e331ef0f - changed Duke/RR palette handling to only retrieve the currently active palette right before rendering.
Storing this in the player_struct is pointless and a relic from having to use real hardware palette switches.
With this now just being a translation index being passed to the backend it can be cheaply retrieved right when used and nowhere else.
Also making some changes to how RRRA's psychedelic cactus handles the projection. This fixes issues with occasionally passing a bad matrix.
2020-11-05 07:31:48 +01:00
Christoph Oelckers
0eb10f0313 - newowner and related code. 2020-11-04 20:40:25 +01:00
Christoph Oelckers
24cfd841f2 - lotsofglass - final function in spawn.cpp 2020-11-04 20:40:07 +01:00
Christoph Oelckers
90511a97e7 - initcrane and spawneffector. 2020-11-04 20:40:06 +01:00
Christoph Oelckers
e2e24fc508 - spawn.cpp part 2.
(Beware of the crane! That one's hacky!)
2020-11-04 20:40:06 +01:00
Christoph Oelckers
edb991e47d - first part of spawn.cpp. 2020-11-04 20:40:06 +01:00
Christoph Oelckers
cc0a668da3 - player.i, part 2
# Conflicts:
#	source/games/duke/src/sectors_r.cpp
2020-11-04 20:39:43 +01:00
Christoph Oelckers
d5a74e4290 - handled several GetIndex calls. 2020-11-04 20:39:39 +01:00
Christoph Oelckers
618c739318 - spawninitdefault. 2020-11-04 19:55:17 +01:00
Christoph Oelckers
2b0f56a94c - changed setsectinterpolate to receive a sector number, not a sprite number. 2020-11-04 19:55:16 +01:00
Christoph Oelckers
12ef8c4543 This completes player_r.cpp 2020-11-04 19:55:15 +01:00
Christoph Oelckers
87e8801531 - handle the clipmove result in processinput. 2020-11-04 19:55:14 +01:00
Christoph Oelckers
f598c16e03 - use the script interface where needed.
Later the scripts should only see some token representing an actor, not an index.
2020-11-04 08:24:17 +01:00
Christoph Oelckers
7e29be7569 - switched checkhitwall interface to actors. 2020-11-03 21:49:57 +01:00
Christoph Oelckers
768487584e - aim and all calling instances.
This also takes care of RR's chicken arrow storing an actor reference in lotag.
2020-11-03 20:42:03 +01:00
Christoph Oelckers
3fdeedcae7 - player.cpp is free of array references, except one that's unavoidable for now. 2020-11-03 19:25:07 +01:00
Christoph Oelckers
79f850d126 - PlayerColorChanged, hits, hitasprite. 2020-11-03 19:21:44 +01:00
Christoph Oelckers
de92287d0b - fixed the messed up parameter order of OnEvent.
This should serve as a textbook example why passing around indices is a very, very bad idea!
2020-11-03 19:21:42 +01:00
Christoph Oelckers
2c573a720b - starting at the bottom of player_r.cpp. 2020-11-03 19:21:42 +01:00
Christoph Oelckers
ac58dd8017 - execute. 2020-11-03 07:06:30 +01:00
Christoph Oelckers
8f815f9391 - LoadActor. 2020-11-03 07:06:29 +01:00
Christoph Oelckers
ad84c8149e - the rest of sectors.cpp 2020-11-03 07:06:27 +01:00
Christoph Oelckers
4236f800f6 - operateactivators and operatemasterswitches. 2020-11-03 07:06:26 +01:00
Christoph Oelckers
4dd9be7b6d ..
- activatewarpelevators
2020-11-03 06:52:26 +01:00
Christoph Oelckers
6adc2f8e55 - findplayer 2020-11-01 17:07:47 +01:00
Christoph Oelckers
b2a2232260 - callsound 2020-11-01 17:07:46 +01:00
Christoph Oelckers
7e8be10b04 - movefta and ifhitsectors. 2020-11-01 11:58:41 +01:00
Christoph Oelckers
4c9655b110 - check_fta_sounds. 2020-11-01 10:53:45 +01:00
Christoph Oelckers
7967391728 - actors_lava.cpp handled. 2020-11-01 10:50:10 +01:00
Christoph Oelckers
f0b1ab504d - fall_common and its fallspecial subfunction. 2020-11-01 10:48:26 +01:00
Christoph Oelckers
85ea1df76a - alterang 2020-11-01 10:44:16 +01:00
Christoph Oelckers
31e5023004 - dodge, furthestcanseepoint, furthestangle. 2020-11-01 10:41:25 +01:00
Christoph Oelckers
4e675ea322 - makeitfall 2020-11-01 10:41:24 +01:00
Christoph Oelckers
291edcdab8 - getglobalz 2020-11-01 10:41:16 +01:00
Christoph Oelckers
8f75a58343 - shared SE31 code. 2020-11-01 10:31:41 +01:00
Christoph Oelckers
21fb3fb7bb - shared SE25 code. 2020-11-01 10:27:54 +01:00
Christoph Oelckers
00f5a08390 - shared SE24 code. 2020-11-01 10:27:41 +01:00
Christoph Oelckers
02813802d4 - the 5 remaining shared SE handlers. 2020-11-01 10:12:27 +01:00
Christoph Oelckers
769bc3bd22 - handle_se20-26. 2020-11-01 10:02:58 +01:00
Christoph Oelckers
5d837176de - handle_se18+19 2020-11-01 09:58:39 +01:00
Christoph Oelckers
5b096ea35e - handle_se15-17. 2020-11-01 09:53:50 +01:00
Christoph Oelckers
b585192721 - handle_se11-13. 2020-11-01 09:37:41 +01:00
Christoph Oelckers
45905b9137 - handle_se05, 08, 10. 2020-11-01 08:51:13 +01:00