Mitchell Richters
df30c01472
- Rework cl_viewtilting 1
to be consistent across games.
...
* Setup before from when it was Exhumed-only assumed a 30Hz clock. Needed adjusted variables and setup for Shadow Warrior.
2023-04-22 21:40:57 +10:00
Christoph Oelckers
542083af30
- merged both hitradius variants, now that all the critical differences are properly handled by actor flags.
2023-04-22 12:08:47 +02:00
Christoph Oelckers
927d014cea
- final cleanup on hitradius.
...
Several dead code paths were also removed that are unable to be triggered by any event in the game - due to the spaghetti-style checks this hadn't been obvious before.
Also one more flag that handles the WT flamethrower's special case of not hurting any actors of the shooter's kind in a more generalized form
2023-04-22 12:08:47 +02:00
Christoph Oelckers
ac430e6bc7
- another flag and the second old one renamed.
2023-04-22 12:08:47 +02:00
Christoph Oelckers
9ddb5987cd
- two new flags and one renamed one for hitradius.
...
slowly getting closer to sorting this one out. The new flags already make operation a lot clearer.
2023-04-22 12:08:47 +02:00
Christoph Oelckers
19f4e4ff63
- added a new flag and split out the geometry destruction part from the hitradius functions
...
... which suddenly look a lot less menacing...
2023-04-22 12:08:47 +02:00
Christoph Oelckers
53e92097ac
- converted weaponsandammosprites into a class pointer array and fixed RR's bogus content.
...
It's a Duke only feature. RR can use it but would have spawned some non-functional items.
2023-04-22 12:08:47 +02:00
Christoph Oelckers
f78c971eac
- refactored shoot API to exclusively work with class pointers.
2023-04-22 12:08:46 +02:00
Christoph Oelckers
65e66a573d
- Duke: look up all internally used actor classes at game startup.
...
This allows early validation of the names but is also more efficient.
2023-04-22 12:08:46 +02:00
Christoph Oelckers
36d5ab74bb
- eliminated lots of direct tile references in spawn() calls.
2023-04-22 12:08:46 +02:00
Christoph Oelckers
c1a9163f3c
- added machine translations for the new texts (except the bobbing stuff Deepl never heard of.)
...
Texts still need proper translation, of course, but this is better than nothing.
2023-04-22 12:08:33 +02:00
Mitchell Richters
6ba227ab8b
- Spaces be damned!
2023-04-22 19:50:55 +10:00
Mitchell Richters
a8327dbb80
- Another text update.
2023-04-22 19:40:17 +10:00
Mitchell Richters
71d833f9ea
- Make Exhumed's new view tilting features accessible for all games.
2023-04-22 19:34:53 +10:00
Christoph Oelckers
49863c79ce
- text update
2023-04-22 09:42:50 +02:00
Mitchell Richters
faaffa0d40
- Exhumed: Change formula for cl_exviewtilting 2
.
...
* Makes this proper strafe rolling based on the actual strafe velocity.
* Implement movement rolling as `cl_exviewtilting 3` as well.
2023-04-22 14:10:10 +10:00
Mitchell Richters
b93a2cf61b
- Exhumed: Move UpdateCreepySounds()
into MoveThings()
so its processing time can be clocked.
2023-04-21 21:13:19 +10:00
Mitchell Richters
b958ae2340
- Exhumed: Move bobangle
global into Player struct.
2023-04-21 21:13:19 +10:00
Mitchell Richters
80df9dca2c
- Exhumed: Add all the new goodies to the menu.
2023-04-21 21:13:19 +10:00
Mitchell Richters
6799322544
- Exhumed: Add view bobbing, with defaults matching intensity of Powerslave Exhumed.
...
* `cl_viewbob` extended from bool to int, and allowing two modes: 1 == Powerslave Exhumed bobbing, 2 == Duke 3D-style bobbing.
* Height and speed of bobbing customisable.
2023-04-21 21:13:19 +10:00
Mitchell Richters
8283895828
- Exhumed: Increase precision of Player::totalvel
.
2023-04-21 21:13:18 +10:00
Mitchell Richters
e0964eef7a
- Exhumed: Add toggle-able jump rebounding.
2023-04-21 21:13:18 +10:00
Mitchell Richters
8255a23833
- Exhumed: Move bTouchFloor
into Player
struct.
...
* No need to save this out either, it's reset at the start of every tic.
2023-04-21 21:13:18 +10:00
Mitchell Richters
bb19997a2c
- Apply pitch/yaw input along-side the key inputs.
...
* Removes a lot of duplicated code.
2023-04-21 21:13:18 +10:00
Mitchell Richters
70dd565c50
- Slightly tune mouse formula in GameInput::processVehicle()
.
2023-04-21 21:13:17 +10:00
Mitchell Richters
f9b9345e01
- Exhumed: Tidy up a long ternary in updatePlayerAction()
.
2023-04-21 21:13:17 +10:00
Mitchell Richters
258ab0db89
- Exhumed: Initial setup of view rolling effects.
...
* `cl_exviewtilting 1` enables a console-like view rolling upon yaw input.
* `cl_exviewtilting 2` enables a Quake-like view rolling upon strafe input.
2023-04-21 21:13:17 +10:00
Mitchell Richters
83a371e23d
- Exhumed: Remove Player::nPlayerD
, since we have the player actor's opos.
2023-04-21 21:13:16 +10:00
Mitchell Richters
29bf5e4cce
- Exhumed: Move updatePlayerTarget()
call back to main ticker loop.
...
* While it's cleaner in the AIPlayer ticker, AIRa requires its target set (which is done in this func also) and I don't know whether AIPlayer is ticked before AIRa is.
2023-04-21 21:13:16 +10:00
Mitchell Richters
19da7a61bb
- Exhumed: Setup detection for Steam version.
...
* Buying games for $15 AUD that I already own just so I can add a detection... aren't I super? 🙃 .
2023-04-21 21:13:16 +10:00
Mitchell Richters
28893663a5
- Exhumed: Reduce length of stack arrays in addSeq()
.
2023-04-21 21:13:16 +10:00
Mitchell Richters
4c49b91635
- Exhumed: Incorporate player weapon bobbing into pilot light angle.
2023-04-21 21:13:16 +10:00
Mitchell Richters
a28ca29493
- Exhumed: Repair pilot light angle that's been broken for some time.
...
* Interpolate it as well 🙂 .
2023-04-21 21:13:15 +10:00
Mitchell Richters
dc857aec3d
- Exhumed: Tidy up remainder of DrawWeapons()
.
2023-04-21 21:13:15 +10:00
Mitchell Richters
d309406473
- Exhumed: Rename sequence texture getters to separate frame/chunks.
...
* This will make it easier to compare against the source if there's a mistake, etc.
2023-04-21 21:13:15 +10:00
Mitchell Richters
1162954b03
- Exhumed: Move AISpider's null chunk texture check into the getter.
...
* It's needed for the rat as well...
2023-04-21 21:13:15 +10:00
Mitchell Richters
408c71513b
- Exhumed: Manually review all nAction
changes and ensure nFrame
is reset also.
2023-04-21 21:13:14 +10:00
Mitchell Richters
ba8bdf347e
- Exhumed: Repair OOB seq access with Anubis.
...
* Everytime `nAction` changes, `nFrame` must be reset as well.
* One `AnubisSeq[]` index has an `nSeqId` of `-1`, this must be handled.
2023-04-21 21:13:14 +10:00
Mitchell Richters
27b9b0d2f8
- Exhumed: Reduce repeated hashtable lookups when building chunks.
2023-04-21 21:13:14 +10:00
Mitchell Richters
04eb0fe926
- Exhumed: Tidy up a few remaining globals in the sequence system.
2023-04-21 21:13:14 +10:00
Mitchell Richters
4a37453765
- Exhumed: Convert sequence system to FTextureIDs.
2023-04-21 21:13:13 +10:00
Mitchell Richters
3604fd9bfa
- Exhumed: Fix OOB access in GetAllStats()
statusbar code.
...
* Triggered during testing with the alt HUD.
2023-04-21 21:13:13 +10:00
Mitchell Richters
fcfee9addc
- Exhumed: Convert remainder of statusbar code and delete old system.
2023-04-21 21:13:13 +10:00
Mitchell Richters
7ca73aa562
- Exhumed: Initial setup of new statusbar sequence exports, starting with DrawStatusSequence()
.
2023-04-21 21:13:12 +10:00
Mitchell Richters
95e84ba1f8
- Exhumed: Make playFrameSound()
a method of SeqFrame
.
2023-04-21 21:13:12 +10:00
Mitchell Richters
32cc320195
- Exhumed: Refactor new sequence setup to not use naked TArray of frames.
...
* Also gives access to the previously discarded sequence flags that are currently not in any kind of use.
2023-04-21 21:13:12 +10:00
Mitchell Richters
4b223ab26d
- Exhumed: Tidy up DExhumedActor
variables for clarity.
2023-04-21 21:13:11 +10:00
Mitchell Richters
5efc14411a
- Exhumed: Use actor variables for sequences, not player ones.
2023-04-21 21:11:55 +10:00
Mitchell Richters
5c0b6858b1
- Exhumed: Remove seq_GetSeqPicnum()
.
2023-04-21 21:11:55 +10:00
Mitchell Richters
b4502626fa
- Exhumed: Tidy up some picnum accesses.
2023-04-21 21:11:55 +10:00