terminx
b9eb42672d
New native Visual Studio solution and projects, based on a set made by icecoldduke.
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git-svn-id: https://svn.eduke32.com/eduke32@6981 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:35 +00:00
terminx
64d464e988
EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6980 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:23 +00:00
terminx
8a2651ac55
Remove apScriptEvents from savegames
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git-svn-id: https://svn.eduke32.com/eduke32@6979 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:17 +00:00
terminx
f3e0a0b892
Revise r6974
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git-svn-id: https://svn.eduke32.com/eduke32@6978 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-06 19:07:02 +00:00
terminx
4c4c5f569c
Fix parameter aliasing warning in G_LoadGroups()
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git-svn-id: https://svn.eduke32.com/eduke32@6977 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-06 19:06:55 +00:00
terminx
e6277dd8da
Replace a bunch of fall-through comments with our fallthrough__ macro.
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git-svn-id: https://svn.eduke32.com/eduke32@6976 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-04 05:57:41 +00:00
terminx
8d72c6e5c5
Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds
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git-svn-id: https://svn.eduke32.com/eduke32@6975 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:20 +00:00
terminx
2738d8e2a4
Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.
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git-svn-id: https://svn.eduke32.com/eduke32@6974 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:15 +00:00
terminx
388a649ee5
Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet
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git-svn-id: https://svn.eduke32.com/eduke32@6973 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:10 +00:00
terminx
3ba8cb7d05
Xmalloc() -> Xrealloc() in C_AllocProjectile()
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git-svn-id: https://svn.eduke32.com/eduke32@6972 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:05 +00:00
terminx
e8b042899b
Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set
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git-svn-id: https://svn.eduke32.com/eduke32@6971 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:01 +00:00
terminx
41ed560c45
Reword error message displayed at startup when game data is missing
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git-svn-id: https://svn.eduke32.com/eduke32@6970 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:35:55 +00:00
terminx
0cc54720db
Silence less stupid fucking warning
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git-svn-id: https://svn.eduke32.com/eduke32@6969 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:14 +00:00
terminx
e9961ec5a3
Silence stupid fucking warnings
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git-svn-id: https://svn.eduke32.com/eduke32@6968 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:09 +00:00
terminx
2c993de792
Bump BYTEVERSION
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git-svn-id: https://svn.eduke32.com/eduke32@6967 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:04 +00:00
terminx
a919fecdbb
Don't play DUKE_GOTHEALTHATLOW sound in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@6966 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:00 +00:00
terminx
f8fc87db78
Work around strange internal compiler error with gcc 8.2.0...
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git-svn-id: https://svn.eduke32.com/eduke32@6965 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:06:55 +00:00
terminx
f1cedd03f4
Remove compiled CON script from savegames in favor of storing a simple CRC32 value computed from the uncompiled CON text--this means that savegames can now only be loaded if the currently loaded CONs match what was in use when the game was saved.
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git-svn-id: https://svn.eduke32.com/eduke32@6964 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:06:49 +00:00
pogokeen
448dd1cd01
screens.cpp: Show average game update time over the last 100 game updates
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git-svn-id: https://svn.eduke32.com/eduke32@6963 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-02 07:53:09 +00:00
hendricks266
bf043adb73
[facepalm emoji]
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git-svn-id: https://svn.eduke32.com/eduke32@6962 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-02 01:21:19 +00:00
hendricks266
e38dc3f674
Remove redundant code from Polymost fog
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Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6961 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-02 01:21:16 +00:00
pogokeen
eb964f15d8
polymost.cpp/glsurface.cpp: Don't print shader compile status to the console on success.
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git-svn-id: https://svn.eduke32.com/eduke32@6960 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-30 23:01:48 +00:00
terminx
c536225555
Mapste32: echo successful script commands invoked from the console with "do" back to the console in green to indicate success.
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git-svn-id: https://svn.eduke32.com/eduke32@6959 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-29 19:31:18 +00:00
terminx
e92e9d4f04
"Lomont then searched for a constant optimal even after one and two Newton iterations and found 0x5F375A86, which is more accurate than the original at every iteration stage."
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git-svn-id: https://svn.eduke32.com/eduke32@6958 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-29 19:31:12 +00:00
terminx
ddd8b7e5bb
Cheap fix for load game menu crash
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git-svn-id: https://svn.eduke32.com/eduke32@6957 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-26 16:34:03 +00:00
terminx
c5054af778
Add missing USERDEFS_USERBYTEVERSION to VM_SetUserdef()
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git-svn-id: https://svn.eduke32.com/eduke32@6956 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-26 16:33:57 +00:00
hendricks266
0a7f148a8b
Create P_GetOverheadPal() and restore the DOS definition of it.
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DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal
what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color
I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.
git-svn-id: https://svn.eduke32.com/eduke32@6955 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:11 +00:00
hendricks266
5cf6c2110c
Factor out P_GetKneePal().
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git-svn-id: https://svn.eduke32.com/eduke32@6954 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:08 +00:00
hendricks266
e14d92a2af
Clean up variables in overhead map player sprite draw code.
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git-svn-id: https://svn.eduke32.com/eduke32@6953 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:05 +00:00
hendricks266
1839427f0d
Menus: Make some non-functional changes for clarity in Menu_RunInput_EntryRange*_Movement.
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git-svn-id: https://svn.eduke32.com/eduke32@6952 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:02 +00:00
hendricks266
d1ea5176ff
Fix -Wformat-overflow warnings
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git-svn-id: https://svn.eduke32.com/eduke32@6951 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:59 +00:00
hendricks266
cc999ff883
Fix warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct menusave_t'; use assignment or value-initialization instead [-Wclass-memaccess]
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git-svn-id: https://svn.eduke32.com/eduke32@6950 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:56 +00:00
hendricks266
104bdb131b
Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]
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git-svn-id: https://svn.eduke32.com/eduke32@6949 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:53 +00:00
hendricks266
a0c87b5fda
Update glad to 0.1.25
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Includes https://github.com/Dav1dde/glad/pull/140
git-svn-id: https://svn.eduke32.com/eduke32@6948 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:49 +00:00
hendricks266
0116b51b2d
softsurface: Perform a "divisor known at compile time" optimization
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git-svn-id: https://svn.eduke32.com/eduke32@6947 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:46 +00:00
hendricks266
142b97b9fb
Fix variable capitalization in Dependencies.mak files
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git-svn-id: https://svn.eduke32.com/eduke32@6946 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:42 +00:00
terminx
f181db5776
MSVC build fix
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git-svn-id: https://svn.eduke32.com/eduke32@6945 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:18 +00:00
terminx
89cfe15d64
Limit classic upscaling to 2x and 4x until issues with rotatesprite can be ironed out
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git-svn-id: https://svn.eduke32.com/eduke32@6944 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:13 +00:00
terminx
a9db35a808
CON_SWITCH maintenance
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git-svn-id: https://svn.eduke32.com/eduke32@6943 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:08 +00:00
terminx
b2e788b7e9
EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@6942 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:03 +00:00
terminx
1cfe23b348
Change sv prefix applied to savegame control cvars to cl for client (sv is reserved for server vars in multiplayer)
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git-svn-id: https://svn.eduke32.com/eduke32@6941 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:17:57 +00:00
pogokeen
8f579cbd09
menus.cpp: Don't show texture filtering, anisotropy, or palette emulation options when EDUKE32_STANDALONE is defined
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git-svn-id: https://svn.eduke32.com/eduke32@6940 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-18 00:24:03 +00:00
pogokeen
1df7127609
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
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When glsurface is available, use GL to upscale the render buffer.
Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).
git-svn-id: https://svn.eduke32.com/eduke32@6939 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-14 21:36:44 +00:00
pogokeen
1b932fddaf
sdlayer.cpp: Don't destroy window resouces if switching between software rendering on glsurface and Polymost/Polymer
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git-svn-id: https://svn.eduke32.com/eduke32@6938 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-14 21:36:34 +00:00
pogokeen
a13a8bf579
polymost.cpp: make c_wrapThreshold consistent between POLYMOST1_BASIC_FRAGMENT_SHADER_CODE and POLYMOST1_EXTENDED_FRAGMENT_SHADER_CODE
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git-svn-id: https://svn.eduke32.com/eduke32@6937 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-03 04:29:23 +00:00
pogokeen
facc69f142
polymost.cpp: fix rendering for indexed colour textures to match original behaviour when !r_usetileshades or globalflags & GLOBAL_NO_GL_TILESHADES
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Additionally, fix issue in polymost_setShade() where shade calculation was happening after a check for whether or not the shade needed to be updated.
git-svn-id: https://svn.eduke32.com/eduke32@6936 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-03 04:29:19 +00:00
terminx
16cdad6bca
Rename console command 'sv_cleanup' to 'purgesaves', as sv_ is a prefix for cvars, not console commands
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git-svn-id: https://svn.eduke32.com/eduke32@6935 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-01 04:51:25 +00:00
terminx
ba7340ca47
Reduce default snd_numvoices to 64 and reduce max to 128
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git-svn-id: https://svn.eduke32.com/eduke32@6934 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-01 04:51:19 +00:00
pogokeen
29c2863750
sdlayer.cpp: fix software renderer crash affecting Mapster32 due to improper handling of lockcount in videoBeginDrawing()/videoEndDrawing() when using glsurface
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git-svn-id: https://svn.eduke32.com/eduke32@6933 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-28 02:00:42 +00:00
pogokeen
9e90b0633b
glsurface.h/.cpp: change how the palette is handled and fix tinting/fading
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git-svn-id: https://svn.eduke32.com/eduke32@6932 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-25 14:53:46 +00:00