Commit graph

561 commits

Author SHA1 Message Date
Christoph Oelckers
7ee620628d - floatified handle_se24 2022-10-22 09:34:13 +02:00
Christoph Oelckers
9591325876 - floatified return value of hits() 2022-10-22 09:34:13 +02:00
Christoph Oelckers
836d7fea34 - fixed some warnings. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
4dfba60d99 - eliminated all ldist calls outside the weapon code. 2022-10-21 00:00:08 +02:00
Christoph Oelckers
977131eb8c - eliminated all set_int_z calls in Duke. 2022-10-21 00:00:07 +02:00
Christoph Oelckers
0432930e5b - converted all dist() calls to vector math and deleted the utilities 2022-10-21 00:00:04 +02:00
Christoph Oelckers
f6d06b1326 - simple replacements in actor code 2022-10-21 00:00:03 +02:00
Christoph Oelckers
3352783be2 - added a Sum function to TVector familiy
Duke uses this kind of distance check quite a lot so it makes sense to add it to the vectors.
2022-10-21 00:00:02 +02:00
Christoph Oelckers
38a8e15ff9 - floatified most of movetripbomb and ovel 2022-10-21 00:00:02 +02:00
Christoph Oelckers
1c50801c64 - floatified furthestangle 2022-10-21 00:00:01 +02:00
Christoph Oelckers
3c1970e9e0 - floatified alterang and changed return type of furthestangle 2022-10-21 00:00:01 +02:00
Christoph Oelckers
45f28f666c - floatified dodge. 2022-10-20 23:59:28 +02:00
Christoph Oelckers
43e1e3f50f - floatified SE 32. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
c0e7e6a543 - floatified leftover pieces of some debris-type actors. 2022-10-20 23:08:55 +02:00
Christoph Oelckers
e3ea4cd55c - floatified animation code. 2022-10-20 23:08:22 +02:00
Christoph Oelckers
0c7274752c - falladjustz 2022-10-20 22:25:10 +02:00
Christoph Oelckers
13fc658c1f -floatified findplayer and findotherplayer. 2022-10-20 22:25:09 +02:00
Christoph Oelckers
68bc812681 - floatify hande_se35
This looks broken because the destination height is never set anywhere.
2022-10-20 22:25:09 +02:00
Christoph Oelckers
4196195b89 - floatified handle_se25 2022-10-20 22:25:09 +02:00
Mitchell Richters
a178ef1ff6 - Duke: Floatify player_struct::fric. 2022-10-20 00:48:09 +02:00
Christoph Oelckers
9426f42f41 - replaced old refactoring wrapper. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
088699f5c8 - floatified handle_se20. 2022-10-20 00:48:08 +02:00
Christoph Oelckers
417dc7c330 - floatified gs.gravity and all relations to player.vel. 2022-10-20 00:47:32 +02:00
Christoph Oelckers
8171927c2a - renamed player_struct::vel 2022-10-20 00:19:56 +02:00
Christoph Oelckers
03a0eb7284 - floatified and consolidated handle_se29. 2022-10-20 00:19:56 +02:00
Christoph Oelckers
9a07dc5b7b - floatified handle_se21 and most of movetongue 2022-10-20 00:19:33 +02:00
Christoph Oelckers
a9c7a5e62f - floatified handle_se21 2022-10-19 18:26:16 +02:00
Christoph Oelckers
b0b5dbc55b - eliminated add_int_ceilingz 2022-10-19 18:26:16 +02:00
Christoph Oelckers
81d4ca71d7 - floatified movetouchplate 2022-10-19 18:26:16 +02:00
Christoph Oelckers
8e4a3f1946 - floatified position in RANDOMSCRAP 2022-10-19 18:26:16 +02:00
Christoph Oelckers
23c529589e - eliminated add_int_xvel 2022-10-19 18:26:16 +02:00
Christoph Oelckers
a6bf98399c - fixed inconsistency between angle and intangle use.
Angles abused as flag words should always use intangle.
2022-10-19 18:02:05 +02:00
Christoph Oelckers
11735c2963 - floatified handle_se13. 2022-10-18 20:02:30 +02:00
Christoph Oelckers
998d71875f - floatified handle_se11. 2022-10-18 20:02:30 +02:00
Christoph Oelckers
b62c081d37 - renamed variables in handle_se08 2022-10-18 20:02:30 +02:00
Christoph Oelckers
845287a7ba - floatified handle_se05 2022-10-18 20:02:30 +02:00
Christoph Oelckers
49125ffed5 - floatified handle_se02 2022-10-18 20:02:29 +02:00
Christoph Oelckers
228db5839a - floatified handle_se30. 2022-10-18 20:02:28 +02:00
Christoph Oelckers
e7ba113402 - use high precision storage for all of SE00's work data. 2022-10-18 20:02:28 +02:00
Christoph Oelckers
c30493c344 - floatified handle_se14 2022-10-18 20:02:01 +02:00
Christoph Oelckers
bd3f96e779 - floatified handle_se00 2022-10-18 20:02:01 +02:00
Christoph Oelckers
b5b159f45b - unlimited and floatified the movesector position array. 2022-10-18 20:02:00 +02:00
Mitchell Richters
33def4bd6e - Duke: Clean up some long VecToAngle() calls. 2022-10-18 19:52:02 +02:00
Christoph Oelckers
c84bf46611 - eliminated add_int_ceilingz in handle_se32. 2022-10-18 19:51:53 +02:00
Christoph Oelckers
b467e6c6cf - handled a few easy to change distance calculations and nearby assignments. 2022-10-18 19:36:25 +02:00
Christoph Oelckers
d34a423272 - int_vel stuff with constants. 2022-10-18 19:31:11 +02:00
Christoph Oelckers
72dc3d5da9 - use mapangle in more places, mainly constants and random values using special formula 2022-10-18 19:01:45 +02:00
Christoph Oelckers
f4df9a25da - pass index and angle to movesector as arguments.
This allows refactoring the multiple SEs using this function individually.
2022-10-18 18:30:38 +02:00
Christoph Oelckers
32d49cf199 - Duke: fixed bad crusher speed in SE 25. 2022-10-18 07:10:43 +02:00
Christoph Oelckers
db810250c3 - full floatification of handle_se31. 2022-10-17 17:26:00 +02:00