Christoph Oelckers
2386ea9930
- implemented the 3 special switches
...
That's the developer commentary icon in World Tour, the deactivation switch for the chicken processing plant in RR and one shootable alarm bell in RRRA.
2022-12-29 13:32:30 +01:00
Christoph Oelckers
efd6d2cf07
- fix initialization issues with a few serializer functions.
2022-12-13 14:38:58 +01:00
Christoph Oelckers
13e6718153
- added mapSpawned member to DDukeActor
...
Duke uses the owner a lot to check if an actor was spawned at map start or in-game, but that depends a lot on stale pointers being maintained, which our garbage collected system does not allow. So this field now serves as a more reliable stand-in for these cases.
No actual changes yet.
2022-12-13 10:36:45 +01:00
Christoph Oelckers
49f87e6227
- got rid of gotpic.
...
Now everything uses the 'seen' flag in the texture which indicates that the texture was actually used for hardware rendering since the last check.
It's also only the 3 places checking this flag which are responsible for clearing it.
2022-12-11 19:43:58 +01:00
Christoph Oelckers
d83e203b8d
- renamed a few RR sprites plus one associated global variable.
2022-12-11 19:43:53 +01:00
Christoph Oelckers
0dc526899b
- scriptified FrameEffect
2022-12-11 19:43:51 +01:00
Christoph Oelckers
ff6a9b89ac
- scriptified the green slimer.
2022-12-11 19:43:51 +01:00
Christoph Oelckers
bc34746227
- scriptified transport vehicles.
2022-12-11 19:43:50 +01:00
Christoph Oelckers
9d1384449c
- scriptified the Recon.
2022-12-11 19:43:47 +01:00
Mitchell Richters
b9f5bb71cc
- Merge PlayerHorizon
and PlayerAngle
structs into PlayerAngles
struct.
2022-12-11 18:41:56 +01:00
Christoph Oelckers
76fabcd1c7
- chickenplant scriptified.
2022-12-11 18:41:50 +01:00
Mitchell Richters
a78d976352
- Duke: Remove player_struct::backupxyz()
in lieu of actor variant.
2022-12-11 18:41:42 +01:00
Mitchell Richters
dd5834444e
- Duke: Swap out the internals of the player's pos methods and get the game going again.
2022-12-11 18:41:41 +01:00
Mitchell Richters
008c05710b
- Duke: Wrap calls to player_struct::PlayerNowPosition.Y
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
3a07c05af7
- Duke: Wrap calls to player_struct::PlayerNowPosition.X
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
4aa63b5446
- Duke: Rename player's pos to something identifiable.
2022-12-11 18:41:38 +01:00
Christoph Oelckers
4666c4a4b5
- RR: initialize the bowling lane displays after loading a savegame.
2022-12-02 15:45:19 +01:00
Christoph Oelckers
f30abffa82
- uncommented line in savegame code that was disabled for testing and missed afterward.
2022-12-01 08:48:28 +01:00
Christoph Oelckers
0e1121ed51
- reinstated original distance math for SE20.
...
This one's a catastrophic combination of a bad algorithm depending on equally bad math to calculate distance.
It simply does not do what one would expect - it should have calculated the distance to a wall's center to be robust.
2022-11-26 15:58:55 +01:00
Christoph Oelckers
65a5e5e29a
- unlimized two map resources - cyclers and ambient tags.
2022-11-20 14:13:11 +01:00
Christoph Oelckers
c23db8ea35
- wrapped all reads of sectortype::wallnum and renamed all other wallnum variables.
2022-11-15 12:21:21 +01:00
Christoph Oelckers
f23ddc28f0
- Duke: scriptified the crane
2022-11-13 18:55:32 +01:00
Christoph Oelckers
9325886e35
- split use of tempang between real angles and other counters.
2022-10-22 11:33:16 +02:00
Christoph Oelckers
2bcc552ce0
- replace FireProj struct with a second temp_pos vector
...
We’re going to need this anyway for some SE’s.
2022-10-21 00:00:04 +02:00
Christoph Oelckers
2de1aea4a6
- floatified exit position.
2022-10-20 23:08:55 +02:00
Christoph Oelckers
4322a30efb
- unlimited the number of active animations, also fixed a few bugs.
2022-10-20 23:08:54 +02:00
Christoph Oelckers
2266ae1cd6
- converted vel use in player_d.cpp's main movement functions
...
Still using conversion factors until all code has been processed.
2022-10-20 00:47:31 +02:00
Christoph Oelckers
8171927c2a
- renamed player_struct::vel
2022-10-20 00:19:56 +02:00
Christoph Oelckers
b5b159f45b
- unlimited and floatified the movesector position array.
2022-10-18 20:02:00 +02:00
Christoph Oelckers
06e86735fc
- use temp_pos instead of maintaining yet another variable for FIREBALL
2022-10-13 20:58:13 +02:00
Christoph Oelckers
bdeb056727
- added temp_pos to DDukeActor
...
Same reasons as for temp_angle apply.
2022-10-13 20:41:54 +02:00
Christoph Oelckers
aec74d5d0d
- added temp_angle variable to DDukeActor
...
To avoid using temp_data as storage for angles in TRIPBOMB.
2022-10-13 19:59:15 +02:00
Christoph Oelckers
e878ecb511
- floatified player_struct::pos.
2022-10-02 20:47:00 +02:00
Christoph Oelckers
c5fb88e203
- another batch of utility use
2022-10-02 20:46:59 +02:00
Christoph Oelckers
312ee075d2
- use wrapper functions for pos/opos where possible.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
564ec9e518
- renamed player_struct::opos
2022-10-02 20:46:58 +02:00
Christoph Oelckers
5f4c35e9aa
- renamed player_struct::pos
2022-10-02 20:46:58 +02:00
Christoph Oelckers
6bd854da88
- floatified player_struct::truecz/truefz.
2022-10-02 20:46:58 +02:00
Christoph Oelckers
7fce0ed7ae
- renamed truefz and truecz
2022-10-02 20:46:57 +02:00
Christoph Oelckers
89c0e4234c
- remapped all copy assignments to DDukeActor::ceilingz/floorz.
...
This commit does not work! It was split for clarity.
2022-10-02 20:46:57 +02:00
Christoph Oelckers
793e9b7623
- renamed DDukeActor::floorz, ceilingz.
2022-10-02 20:46:56 +02:00
Christoph Oelckers
64a96e1b94
- fixed: RR: save the current track for the "8-track player"
...
This way a saved game can properly resume the loop.
2022-10-01 09:16:47 +02:00
Mitchell Richters
c3981e06cb
- Duke: Remove one save interpolated weapon value that got away from me in 3948ec7a35
.
2022-06-06 11:31:42 +10:00
Mitchell Richters
3948ec7a35
- Duke: Remove recently added interpolated weapon values from save code and add to player_struct::backupweapon()
instead.
2022-06-06 11:05:11 +10:00
Mitchell Richters
b0f517736c
- Duke: Fix fistsign
smoothness.
2022-06-06 10:51:57 +10:00
Mitchell Richters
f4b78dc3c7
- Duke: Interpolate access_incs
when drawing onscreen (security card usage).
2022-06-06 09:47:30 +10:00
Mitchell Richters
d6549d6335
- Duke: Interpolate knee_incs
when drawing onscreen (stomping on shrunken enemies).
2022-06-06 09:19:55 +10:00
Mitchell Richters
ab95a8b890
- Duke: Interpolate fist_incs
when drawing onscreen (hitting the nuke detonator at the end of each level).
2022-06-05 21:00:44 +02:00
Christoph Oelckers
21fddd6c54
- spriteset management.
2022-02-15 22:34:48 +01:00
Christoph Oelckers
d9fee902de
- setSpritesetImage export added.
2022-01-26 23:35:53 +01:00