Christoph Oelckers
89ef81da55
- renamed walltype::pos as preparation for refactoring.
...
no functional changes here
2022-02-15 22:18:22 +01:00
Christoph Oelckers
5498699faf
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
Mitchell Richters
8f468607ff
- Exhumed: Replace Player
velocity and damage variables with vectors.
2021-12-31 00:19:33 +11:00
Mitchell Richters
9bbb54fe2e
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
Christoph Oelckers
fb53f32603
- handle the remaining write accesses to ceilingz and floorz.
...
Everything is routed through the wrapper functions now.
2021-12-30 09:58:14 +01:00
Christoph Oelckers
de3e66016c
- removed the Actor() access method from Exhumed's player as well.
2021-12-30 09:58:06 +01:00
Mitchell Richters
95d270fbdd
- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
2021-12-30 09:57:31 +01:00
Christoph Oelckers
301350ef8c
- remaining s() in move.cpp
2021-12-30 09:57:27 +01:00
Christoph Oelckers
23f274120c
- Exhumed: pActor->s() in move.cpp
2021-12-30 09:57:24 +01:00
Christoph Oelckers
1bb7f3764d
- handle all s() cases in Exhumed using pSprite but not pActor->s().
2021-12-30 09:57:23 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
09e00a69fe
- Replace walltype
y
with pos.Y
calls and eliminate walltype
pos
union.
2021-12-30 09:57:04 +01:00
Mitchell Richters
51b647da87
- Replace walltype
x
with pos.X
calls.
2021-12-30 09:57:04 +01:00
Mitchell Richters
b2ab64bb62
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
68e2691be7
- Capitalise vec3_t
y
variable.
2021-12-30 09:57:03 +01:00
Mitchell Richters
c549cc5276
- Capitalise vec3_t
x
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
118ceb18ca
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
Mitchell Richters
3c9cd926ba
- Capitalise vec2_t
x
variable.
2021-12-30 09:57:02 +01:00
Christoph Oelckers
d9d05e90b5
- globally replaced all occurences of '->s().' with '->spr.'
2021-12-30 09:57:00 +01:00
Christoph Oelckers
988a91904a
- a large of Exhumed flags, most search& replace plus a few local variable types.
2021-12-30 09:56:49 +01:00
Christoph Oelckers
8d0013128e
- Exhumed: use symbolic constant CSTAT_SPRITE_INVISIBLE
2021-12-30 09:56:45 +01:00
Christoph Oelckers
838bed7800
- final cleanup of sectnum related stuff.
...
Made sure that remaining uses of sector indices are safe to be kept and deleted a few redundant functions.
2021-12-26 23:10:01 +01:00
Christoph Oelckers
8ee5d1b0d7
- activated the garbage collector
...
This finally gets rid of all static storage for actors - so no more indices ever! :)
2021-12-26 23:10:00 +01:00
Christoph Oelckers
1d371b8cbf
- clear some data on init.
2021-12-26 23:09:59 +01:00
Christoph Oelckers
8dde6a3074
- Added GC support to Exhumed
2021-12-26 23:09:59 +01:00
Christoph Oelckers
f855b1020f
- actor lists refactored.
...
No more shorts, no more static arrays.
This was one of the biggest blockers for unlimiting the engine.
2021-12-26 23:09:54 +01:00
Christoph Oelckers
70d7e81f4f
- adapted getzrange to the new interface.
...
This was mainly removing game side solutions in favor of a common one in the backend.
2021-12-26 23:09:42 +01:00
Christoph Oelckers
b3bbf8932e
- same procedure for Exhumed.
2021-12-26 23:08:58 +01:00
Christoph Oelckers
b1b7608cf7
- most remaining sectnum references.
2021-12-25 21:29:04 +01:00
Christoph Oelckers
24d4680f6e
- sector[] in move.cpp
2021-12-25 21:29:03 +01:00
Christoph Oelckers
80f80ed5e5
- initsect
2021-12-25 21:29:03 +01:00
Christoph Oelckers
a3f1821670
- nPlayerViewSect
2021-12-25 21:29:03 +01:00
Christoph Oelckers
eaa155d52e
- various sectnums,
2021-12-25 21:29:02 +01:00
Christoph Oelckers
9b19845dfb
- AddMovingSector/CheckPushBlock
2021-12-25 21:29:02 +01:00
Christoph Oelckers
b191bca49e
- BuildAnim
2021-12-25 21:29:01 +01:00
Christoph Oelckers
109ff8c3cb
- Above and Below
2021-12-25 21:29:01 +01:00
Christoph Oelckers
aee560624d
- some more sectors.
2021-12-25 21:29:01 +01:00
Christoph Oelckers
78d9b78193
- most of the rest of the walls.
2021-12-25 21:29:00 +01:00
Christoph Oelckers
5e01841f1e
- MoveSector et.al.
2021-12-25 21:29:00 +01:00
Christoph Oelckers
61d5680950
more wall loops
2021-12-25 21:28:58 +01:00
Christoph Oelckers
d73c7aa543
- short review and disasm variable renaming
...
(down to 200 shorts)
2021-12-25 21:28:52 +01:00
Christoph Oelckers
a21f6b6240
- migrated Exhumed's sector extensions to the actual struct.
2021-12-25 21:28:49 +01:00
Christoph Oelckers
999ec3c95a
use validSectorIndex checks where appropriate.
...
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
e104316e75
- fixed bad parameter to getzrange.
...
This originated from 1d39bb371e
where the getzrange_old function was removed
2021-12-13 09:39:57 +01:00
Christoph Oelckers
4e31360fe4
- cleaned up dragpoint
...
This still contained some code for EDuke32's TROR and used a shared static global array.
It now uses the BFSSearch class to manage its bit array to unlimit the size of its working set and to avoid reallocation.
2021-11-29 00:56:25 +01:00
Christoph Oelckers
e6682f4489
- Exhumed: some simple wall stuff
2021-11-29 00:56:25 +01:00
Christoph Oelckers
6fc43287b3
- redid Exhumed's BelowNear function.
...
Use BFSSearch, only run one iteration of the search and only run the search if the result is actually used.
2021-11-29 00:55:44 +01:00
Christoph Oelckers
4f493d3de1
- Exhumed: made all nPlayer variables ints
...
This looks safe
2021-11-29 00:55:43 +01:00
Christoph Oelckers
d63b6cda37
- exhumed: made all nAngle variables full ints
2021-11-29 00:55:42 +01:00
Christoph Oelckers
c6bd5c04c7
- fixed most warnings GCC pointed out in game code.
2021-11-29 00:55:29 +01:00
Christoph Oelckers
794c4483ca
-Exhumed: better handling of BuildNear/BelowNear.
...
BuildNear was only called right before calling BelowNear - now both functions are merged and use the global GlobalSectorList array for storage.
Since the data in this is local to this function it is also unnecessary to write it out to a savegame as it will get recereate each time before it is used.
2021-11-11 23:45:59 +01:00
Christoph Oelckers
baa3e531d4
- Exhumed: more ints for shorts
2021-11-09 17:32:50 +01:00
Christoph Oelckers
9b52b3b451
- made all nSector variables full ints.
...
This already takes care of most sector[] accesses in Exhumed
2021-11-09 17:27:54 +01:00
Christoph Oelckers
366df9d4b6
- Exhumed: use the sprite's sector() member where possible.
2021-11-09 00:26:46 +01:00
Christoph Oelckers
ef241acda2
- Exhumed: some quick sector[] substitution
2021-11-09 00:12:18 +01:00
Christoph Oelckers
3811147f70
- use proper clipmove variant in Blood and Exhumed
...
This merely extends some shorts to full ints to match the desired parameter's size.
2021-11-08 23:11:30 +01:00
Mitch Richters
1d39bb371e
- Exhumed: Replace use of getzrange_old()
inline wrapper with getzrange()
.
2021-10-30 17:30:02 +02:00
Mitch Richters
0ac63fd663
- Exhumed: Replace use of clipmove_old()
inline wrapper with clipmove()
.
2021-10-30 17:30:01 +02:00
Christoph Oelckers
7a65cc46d0
- moved AI wrappers out of the main sources.
...
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
2021-10-28 18:39:49 +02:00
Christoph Oelckers
4197a7ed84
- BlockInfo
2021-10-28 14:08:53 +02:00
Christoph Oelckers
ee03eb1b3d
- movement and elevators.
2021-10-28 13:54:36 +02:00
Christoph Oelckers
9cfd682c9e
- eliminated Player::nSprite.
2021-10-28 13:54:09 +02:00
Christoph Oelckers
8e13bb6e35
- RestartPlayer, plus wrapper removal.
2021-10-28 13:43:39 +02:00
Christoph Oelckers
2195bc0b76
- got rid of several inline wrappers.
2021-10-28 10:51:12 +02:00
Christoph Oelckers
2b8893762c
- movesprite family mostly done.
2021-10-28 10:46:16 +02:00
Christoph Oelckers
30541b09a4
- PlotCourseToSprite, FindPlayer and GetUpAngle.
2021-10-28 09:57:35 +02:00
Christoph Oelckers
49c1163a33
- eliminated AngleChase inline.
2021-10-28 09:54:10 +02:00
Christoph Oelckers
11912486de
- moved all loose player related arrays into the Player struct.
2021-10-27 20:56:42 +02:00
Christoph Oelckers
9ef4f0fa99
- Gravity function.
2021-10-27 20:56:41 +02:00
Christoph Oelckers
6d3f9ca0d6
- migrated a few functions to use actors.
2021-10-27 00:24:28 +02:00
Christoph Oelckers
345667f945
- handle the remaining old-style iterators.
2021-10-27 00:18:23 +02:00
Christoph Oelckers
ae271b272a
- made QueenEgg use actor pointers.
2021-10-26 20:13:03 +02:00
Christoph Oelckers
99e189fa2b
- IgniteSprite
2021-10-25 23:15:59 +02:00
Christoph Oelckers
3d35ceecb0
- bullet.cpp, first part.
2021-10-25 22:24:20 +02:00
Christoph Oelckers
5cc1a8934e
- refactored Anim to use actors.
2021-10-24 21:50:03 +02:00
Christoph Oelckers
43e849ca40
- BuildSplash and BuildExplosion.
2021-10-24 19:18:11 +02:00
Christoph Oelckers
54fc724b25
- fixed bad initialization of local variable.
...
Probably went unnoticed because it is in an unlikely code path.
2021-10-24 08:24:02 +02:00
Christoph Oelckers
5a9978a27b
- extended the run list to handle actor targets.
...
Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00
Christoph Oelckers
33261db902
- some quick sprite[] replacements.
2021-10-16 15:36:34 +02:00
Christoph Oelckers
3419d6a901
- fixed compilation.
2021-10-16 15:36:34 +02:00
Christoph Oelckers
1839634d79
- small stuff
2021-10-16 15:36:33 +02:00
Christoph Oelckers
b1d15811c5
- make nBodygunSprite an actor array.
2021-10-16 15:36:33 +02:00
Christoph Oelckers
fe9ddabd35
- made nChunkSprite an actor array
...
# Conflicts:
# source/games/exhumed/src/move.cpp
2021-10-16 15:36:33 +02:00
Christoph Oelckers
c2467dc47b
- made nBodySprite an actor array.
...
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
2021-10-16 15:36:33 +02:00
Christoph Oelckers
0d0326f8c1
- argument of BelowNear
2021-10-16 15:36:32 +02:00
Christoph Oelckers
008825fe32
- converted FuncCreatureChunk into a class.
2021-10-15 21:58:07 +02:00
Christoph Oelckers
b725adc426
- Exhumed: split up the message word for event messages.
2021-10-15 18:49:35 +02:00
Christoph Oelckers
2ee7be0382
- Exhumed: split up the value parameter of the run list.
2021-10-15 18:37:39 +02:00
Christoph Oelckers
6f8a5ee2d2
- Exhumed: replaced a large amount of sprite array accesses with pointers.
...
No logic changes, this is mainly search & replace.
2021-10-10 11:47:18 +02:00
Christoph Oelckers
4e182ea5ee
- Exhumed: made the status bar independent of static global state.
...
It will now perform all state change checks itself
2021-05-15 10:25:38 +02:00
Christoph Oelckers
4b064b9f34
- migrated Exhumed's level setup to RMAPINFO.
...
This game never had a proper setup so this also fixes the crashes with visiting the multiplayer maps.
2021-05-02 15:54:19 +02:00
Christoph Oelckers
fc11f537f7
- project cleanup
...
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00