Christoph Oelckers
b8b38e075d
- moving to the right place.
2020-06-21 20:59:08 +02:00
Christoph Oelckers
e9925eee0f
- preparation work.
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# Conflicts:
# source/core/gamecontrol.cpp
2020-06-21 20:59:07 +02:00
Christoph Oelckers
1bb7da173a
- removed a few more dependencies on Build includes.
2020-06-20 18:17:49 +02:00
Christoph Oelckers
83a760874b
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
Christoph Oelckers
686999381b
- moved non-Build definitions out of baselayer.h.
2020-06-20 17:52:10 +02:00
Christoph Oelckers
5b805af4e7
- removed all dirty headers from third party code.
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This code should be project independent and remain project independent
2020-06-20 13:03:05 +02:00
Christoph Oelckers
e4f55d4d90
- removed compat.h cruft from animlib code.
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This again is code that is under a good license, so use properly licensed utilities instead.
2020-06-20 12:57:31 +02:00
Christoph Oelckers
15d869ccde
-moved scancodes.h out of Build folder.
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This file is from the Duke source and available under a good license so it can be moved to a better place.
2020-06-20 12:54:33 +02:00
Christoph Oelckers
83642d0510
- removed Build dependencies in libsmackerdec.
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It was all just some warning blockers for old and defective compilers that required including these.
2020-06-20 12:24:11 +02:00
Christoph Oelckers
7bc8d2baff
- I_msTimeF.
2020-06-20 11:55:30 +02:00
Christoph Oelckers
9687facc88
- removed dead timerUninit call
2020-06-20 11:47:21 +02:00
Christoph Oelckers
198ed45357
- clean up redundancy
2020-06-20 10:58:47 +02:00
Christoph Oelckers
76311cfcc9
- set proper minimal FPS rate for all games.
2020-06-20 10:46:51 +02:00
Christoph Oelckers
e29eb5bbed
- added some ZScript basics.
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This is merely the basics needed to actually implement something.
2020-06-20 09:46:41 +02:00
Christoph Oelckers
7edcd3125a
- fixed music setup for Duke3D.
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The parser prepends a '/' to the names which needs to be removed when looking up the music.
2020-06-20 09:38:30 +02:00
Christoph Oelckers
550576d94d
- allow skipping the Exhumed logos.
2020-06-17 17:10:31 +02:00
Richard C. Gobeille
d28929c437
engine: add klabs() back into ksqrtasm_old()
2020-06-17 17:10:11 +02:00
Dino Bollinger
ba4eb3f906
Fix crash during demo playback caused by a mistake in 5132b41f
2020-06-17 17:10:11 +02:00
Dino Bollinger
a5085c3631
Expose newgamecustom menu and submenu index to CON (read-only).
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New userdef struct members: ud.m_newgamecustom, ud.m_newgamecustomsub
2020-06-17 17:10:11 +02:00
Dino Bollinger
79d3a36106
Duke3D: Fix frozen players floating in mid-air
2020-06-17 17:10:11 +02:00
Richard C. Gobeille
3c6adcd10b
RR: fix player still being able to look around while frozen
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Replicates changes to Duke3D code from f408c5a8d4
.
2020-06-17 17:10:11 +02:00
Richard C. Gobeille
815df3ed38
Duke3d: fix player still being able to look around while frozen
2020-06-17 17:10:11 +02:00
Richard C. Gobeille
e641c82cdc
RR: fix issue where the player was unable to look or move under some circumstances after being "killed" with god mode enabled
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Replicates changes to Duke3D code from 5e4fd35738
.
2020-06-17 17:10:11 +02:00
Richard C. Gobeille
47c16e4872
RR: fix issue with player movement not being locked when crushing shrunken enemies
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Replicates changes to Duke3D code from f5aa302475
.
2020-06-17 17:10:11 +02:00
Richard C. Gobeille
0822195ba2
RR: fix jittery view on moving sectors
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This also fixes the interpolation for gamefunc_TurnAround and stomping on enemies. Replicates changes to Duke3D code from c30b21dcdc
.
2020-06-17 17:10:11 +02:00
Mitchell Richters
db5a4b49eb
- Duke3D: Fix issues caused from cherry pick from upstream.
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This change from a5c9a702e9
needs to be dropped due to how we're handling one_eighty_count as per 2129d3b4e7
.
2020-06-17 17:10:11 +02:00
Christoph Oelckers
b9a567463c
- fixed compile error.
2020-06-17 12:26:06 +02:00
Richard C. Gobeille
9a2c2d5a98
exhumed: fix overflow in feebtag()
2020-06-17 12:26:06 +02:00
nukeykt
22e0c4d9ae
Rednukem: fix longstanding bug with unfrozen GREENSLIME
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Backported from eduke32
2020-06-17 12:26:06 +02:00
sirlemonhead
d2806393bb
PCExhumed: Add code to draw serpent cam status text on screen
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# Conflicts:
# source/exhumed/src/sound.cpp
# source/exhumed/src/status.h
2020-06-17 12:26:06 +02:00
sirlemonhead
9df13d0dfe
PCExhumed: Don't restore mid level save point if re-entering a just completed level
2020-06-17 12:26:05 +02:00
sirlemonhead
2e514e539e
PCExhumed: Fix cheat messages
2020-06-17 12:26:05 +02:00
Dino Bollinger
54ce1b5c06
Fix minor memory leak in Net_Connect()
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# Conflicts:
# source/duke3d/src/network.cpp
2020-06-17 12:26:05 +02:00
Richard C. Gobeille
4128fd62c7
engine: set g_loadedMapVersion in engineLoadBoardV5V6()
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# Conflicts:
# source/build/src/engine.cpp
2020-06-17 12:26:05 +02:00
Richard C. Gobeille
4e9144dd20
Duke3d: fix GREENSLIME issue introduced by 6335a9a2e515329a159b03ba0c8a32136dc6ac42
2020-06-17 12:26:04 +02:00
Richard C. Gobeille
54d9a1a711
Duke3d: add some labels for the different GREENSLIME states
2020-06-17 12:26:04 +02:00
Richard C. Gobeille
5574f0bd74
Duke3d: add player .somethingonplayer check to GREENSLIME, and reset the player's .somethingonplayer to -1 if the player is dead
2020-06-17 12:26:04 +02:00
Richard C. Gobeille
39b1c3cee9
Duke3d: fix longstanding bug with unfrozen GREENSLIME
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This fixes some undefined behavior that occurred as a result of reading far past the bounds of slimeFrames[].
2020-06-17 12:26:04 +02:00
Richard C. Gobeille
575541e32c
engine: update libdivide
2020-06-17 12:26:03 +02:00
Richard C. Gobeille
1cab7b9765
engine: add divideu64()/divideu64_noinline()
2020-06-17 12:26:03 +02:00
Dino Bollinger
d3b6991846
Duke3D: This should fix players being able to superjump out of water
2020-06-17 12:26:03 +02:00
Dino Bollinger
9c2c1cc765
Fix 3D model animation depending on the number of sprites present on the map.
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Fixes terminx/eduke32#64 .
2020-06-17 12:26:03 +02:00
Richard C. Gobeille
28911435d9
Duke3d: fix regression with the Devastator's ability to damage sprites in sectors other than the sector the rocket hit
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Fixes terminx/eduke32#62 .
2020-06-17 12:26:03 +02:00
Richard C. Gobeille
a5c9a702e9
Duke3d: fix jittery view on moving sectors
...
This also fixes the interpolation for gamefunc_TurnAround and stomping on enemies. Fixes terminx/eduke32#60 .
# Conflicts:
# source/duke3d/src/actors.cpp
# source/duke3d/src/game.cpp
# source/duke3d/src/premap.cpp
2020-06-17 12:26:02 +02:00
Richard C. Gobeille
f5aa302475
Duke3d: fix issue with player movement not being locked when crushing shrunken enemies
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Fixes terminx/eduke32#59 .
2020-06-17 12:26:02 +02:00
Richard C. Gobeille
5e4fd35738
Duke3d: fix issue where the player was unable to look or move under some circumstances after being "killed" with god mode enabled
...
Fixes #56 .
2020-06-17 12:26:02 +02:00
Christoph Oelckers
2c2b871083
- fixed texture validation checks.
2020-06-17 12:26:02 +02:00
Christoph Oelckers
95b4340eec
- initial palette shader work.
2020-06-17 12:26:01 +02:00
Christoph Oelckers
b753ea5db7
- preparations for passing palette lookup textures through the low level texture code.
2020-06-17 12:26:01 +02:00
nukeykt
b907791558
Blood: input code improvements
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Repairs interpolation issues introduced in 96c9ca657e
as reported in https://forum.zdoom.org/viewtopic.php?f=340&t=69009
2020-06-17 12:22:23 +02:00