Christoph Oelckers
|
eed7f0806c
|
- more quick replacements
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
3e76d49b6e
|
- removed the mul vel wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
6fd8dae380
|
- removed the non-Blood float_* access wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
62ba753585
|
- remove vel clear wrappers
|
2022-10-15 10:15:21 +02:00 |
|
Christoph Oelckers
|
9621cd08d2
|
- use PlayerIndex plus a bit of cleanup.
|
2022-10-14 23:17:45 +02:00 |
|
Christoph Oelckers
|
45d95ec053
|
- spr.yvel is gone in Exhumed
|
2022-10-14 23:13:34 +02:00 |
|
Christoph Oelckers
|
490d4d3555
|
- set_int_yvel
|
2022-10-14 23:13:34 +02:00 |
|
Christoph Oelckers
|
b0e67ab88d
|
- clear_yvel
|
2022-10-14 23:13:34 +02:00 |
|
Christoph Oelckers
|
9600face4a
|
- the rest.
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
33eeb8d9c2
|
- right shifts
|
2022-10-14 23:13:33 +02:00 |
|
Christoph Oelckers
|
ec88d1ea6c
|
- set_int_xvel
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
fb1a9881e3
|
- half done with xvel
|
2022-10-14 23:13:32 +02:00 |
|
Christoph Oelckers
|
36f109502d
|
- use clear_xvel wrapper.
|
2022-10-14 23:02:11 +02:00 |
|
Christoph Oelckers
|
56e5388150
|
- handle 'zvel >' comparisons with constants.
|
2022-10-14 22:55:27 +02:00 |
|
Christoph Oelckers
|
7e8afd58da
|
- handle 'zvel <' comparisons with constants.
|
2022-10-14 22:53:22 +02:00 |
|
Christoph Oelckers
|
07bac24234
|
- quickly got rid of a significant bunch of int_zvel calls.
Mapping to float_zvel what could be done with search and replace.
|
2022-10-14 20:31:57 +02:00 |
|
Christoph Oelckers
|
446b02c11b
|
- Exhumed: separate AngleChase abuse from zvel variable.
|
2022-10-14 20:31:57 +02:00 |
|
Christoph Oelckers
|
999cd16b24
|
- use clear_zvel
|
2022-10-14 20:31:57 +02:00 |
|
Christoph Oelckers
|
8946a66350
|
- handle zvel multiplications with a wrapper.
This completes wrapping of zvel.
|
2022-10-14 20:31:56 +02:00 |
|
Christoph Oelckers
|
231107921e
|
- handle a few more operators
|
2022-10-14 20:31:56 +02:00 |
|
Christoph Oelckers
|
588af5aa71
|
- add_int_zvel with -
|
2022-10-14 20:31:56 +02:00 |
|
Christoph Oelckers
|
8bfedc327f
|
- add_int_zvel
|
2022-10-14 20:31:56 +02:00 |
|
Christoph Oelckers
|
6ddfd8e97a
|
- set_int_zvel
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
70d0d0622b
|
- wrapped 0 assignments to zvel
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
a9d96864d3
|
- more zvel wrapping
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
3f7b423a4a
|
- zvel wrapping, part 1.
|
2022-10-14 20:31:55 +02:00 |
|
Christoph Oelckers
|
785575604b
|
- no need to use int_delta when all we want is the angle.
|
2022-10-13 22:54:43 +02:00 |
|
Christoph Oelckers
|
6ce01e24d2
|
- renamed walltype::delta and walltype::center
|
2022-10-13 22:54:42 +02:00 |
|
Christoph Oelckers
|
70d0b2ea93
|
- Exhumed: floatified most of CreatePushBlock
|
2022-10-13 22:54:42 +02:00 |
|
Christoph Oelckers
|
559c24fa92
|
- 3 simple set_int_pos replacements
|
2022-10-13 20:58:12 +02:00 |
|
Christoph Oelckers
|
93fd94ecbb
|
- partial floatification of movesprite
|
2022-10-13 20:23:52 +02:00 |
|
Christoph Oelckers
|
d573ba4cad
|
- pass map start as DVector3
|
2022-10-13 00:59:01 +02:00 |
|
Christoph Oelckers
|
97223af592
|
- silenced a few conversion truncation warnings.
|
2022-10-12 15:49:07 +02:00 |
|
Christoph Oelckers
|
72187a7f3b
|
- mummy’s cansee and FindPlayer
|
2022-10-11 18:09:05 +02:00 |
|
Christoph Oelckers
|
766ddeb445
|
- one more batch of trivial replacements
|
2022-10-09 08:21:53 +02:00 |
|
Christoph Oelckers
|
7152868077
|
- trivial replacements in Exhumed.
|
2022-10-09 08:21:53 +02:00 |
|
Christoph Oelckers
|
0ee39bfad9
|
- getangle cleanup
|
2022-10-08 16:11:23 +02:00 |
|
Christoph Oelckers
|
4403a6a411
|
- eliminated redundant and less precise GetMyAngle function
The engine's getangle function just works fine here.
|
2022-10-08 16:11:23 +02:00 |
|
Christoph Oelckers
|
3a77742b72
|
- handle most set_int_z calls in Exhumed
|
2022-10-08 16:11:23 +02:00 |
|
Christoph Oelckers
|
8ee10c5488
|
- Exhumed: use DVector3 in BuildAnim and some related code
|
2022-10-08 10:06:03 +02:00 |
|
Christoph Oelckers
|
3a9f9988f4
|
- redid clipinsidebox* functions.
* Completely rewritten to be less obtuse.
* Consolidated the two variants.
* Renamed to be clearer about what they do.
|
2022-10-05 18:31:45 +02:00 |
|
Christoph Oelckers
|
b9d0c9d6ba
|
- simplified slope sprite code a bit and got rid of clipinsidebox overload.
|
2022-10-05 18:29:30 +02:00 |
|
Christoph Oelckers
|
8f4c418a1b
|
- pos simplifications
|
2022-10-05 18:00:25 +02:00 |
|
Christoph Oelckers
|
f485f9d42e
|
- batch of set_int_pos in Exhumed
|
2022-10-05 17:36:31 +02:00 |
|
Christoph Oelckers
|
d55a84d7eb
|
- set_int_ang in Exhumed
|
2022-10-04 23:56:44 +02:00 |
|
Christoph Oelckers
|
f54e4b8a9a
|
- more int_ang()
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
33d5b54ce0
|
- use int_ang().
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
735b9a8fed
|
- renamed ang to __int_angle
|
2022-10-04 23:56:42 +02:00 |
|
Christoph Oelckers
|
c84d75b8bf
|
- use inline access functions to read floorz/ceilingz.
|
2022-08-27 09:58:16 +02:00 |
|
Christoph Oelckers
|
0672572e63
|
- renamed sectortype::floorz and ceilingz as preparation for floatification
|
2022-08-27 09:47:48 +02:00 |
|
Christoph Oelckers
|
43bd8acb31
|
- Exhumed: renamed all spr.pos.
|
2022-08-26 19:53:08 +02:00 |
|
Christoph Oelckers
|
255e12872c
|
- Exhumed: third batch of refactoring writes to spr.pos.
|
2022-08-26 19:53:07 +02:00 |
|
Christoph Oelckers
|
aab13addb7
|
-renamed spritetype’s owner field to ‚intowner‘
Mainly for easier searching.
Also remove the duplicate ‚detail‘ field.
|
2022-05-24 00:30:41 +02:00 |
|
Christoph Oelckers
|
f44736a5b6
|
-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
|
2022-02-15 22:18:23 +01:00 |
|
Christoph Oelckers
|
89ef81da55
|
- renamed walltype::pos as preparation for refactoring.
no functional changes here
|
2022-02-15 22:18:22 +01:00 |
|
Christoph Oelckers
|
5498699faf
|
- use DCoreActor::sector() wherever possible.
|
2021-12-30 16:51:56 +01:00 |
|
Mitchell Richters
|
8f468607ff
|
- Exhumed: Replace Player velocity and damage variables with vectors.
|
2021-12-31 00:19:33 +11:00 |
|
Mitchell Richters
|
9bbb54fe2e
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
|
Christoph Oelckers
|
fb53f32603
|
- handle the remaining write accesses to ceilingz and floorz.
Everything is routed through the wrapper functions now.
|
2021-12-30 09:58:14 +01:00 |
|
Christoph Oelckers
|
de3e66016c
|
- removed the Actor() access method from Exhumed's player as well.
|
2021-12-30 09:58:06 +01:00 |
|
Mitchell Richters
|
95d270fbdd
|
- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
|
2021-12-30 09:57:31 +01:00 |
|
Christoph Oelckers
|
301350ef8c
|
- remaining s() in move.cpp
|
2021-12-30 09:57:27 +01:00 |
|
Christoph Oelckers
|
23f274120c
|
- Exhumed: pActor->s() in move.cpp
|
2021-12-30 09:57:24 +01:00 |
|
Christoph Oelckers
|
1bb7f3764d
|
- handle all s() cases in Exhumed using pSprite but not pActor->s().
|
2021-12-30 09:57:23 +01:00 |
|
Mitchell Richters
|
baf78848eb
|
- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
|
2021-12-30 09:57:06 +01:00 |
|
Mitchell Richters
|
cecb8dc48e
|
- Replace spritetypebase y with pos.Y calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
33ca55023f
|
- Replace spritetypebase x with pos.X calls.
|
2021-12-30 09:57:05 +01:00 |
|
Mitchell Richters
|
09e00a69fe
|
- Replace walltype y with pos.Y calls and eliminate walltype pos union.
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
51b647da87
|
- Replace walltype x with pos.X calls.
|
2021-12-30 09:57:04 +01:00 |
|
Mitchell Richters
|
b2ab64bb62
|
- Capitalise vec3_t z variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
68e2691be7
|
- Capitalise vec3_t y variable.
|
2021-12-30 09:57:03 +01:00 |
|
Mitchell Richters
|
c549cc5276
|
- Capitalise vec3_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Mitchell Richters
|
118ceb18ca
|
- Capitalise vec2_t y variable.
|
2021-12-30 09:57:02 +01:00 |
|
Mitchell Richters
|
3c9cd926ba
|
- Capitalise vec2_t x variable.
|
2021-12-30 09:57:02 +01:00 |
|
Christoph Oelckers
|
d9d05e90b5
|
- globally replaced all occurences of '->s().' with '->spr.'
|
2021-12-30 09:57:00 +01:00 |
|
Christoph Oelckers
|
988a91904a
|
- a large of Exhumed flags, most search& replace plus a few local variable types.
|
2021-12-30 09:56:49 +01:00 |
|
Christoph Oelckers
|
8d0013128e
|
- Exhumed: use symbolic constant CSTAT_SPRITE_INVISIBLE
|
2021-12-30 09:56:45 +01:00 |
|
Christoph Oelckers
|
838bed7800
|
- final cleanup of sectnum related stuff.
Made sure that remaining uses of sector indices are safe to be kept and deleted a few redundant functions.
|
2021-12-26 23:10:01 +01:00 |
|
Christoph Oelckers
|
8ee5d1b0d7
|
- activated the garbage collector
This finally gets rid of all static storage for actors - so no more indices ever! :)
|
2021-12-26 23:10:00 +01:00 |
|
Christoph Oelckers
|
1d371b8cbf
|
- clear some data on init.
|
2021-12-26 23:09:59 +01:00 |
|
Christoph Oelckers
|
8dde6a3074
|
- Added GC support to Exhumed
|
2021-12-26 23:09:59 +01:00 |
|
Christoph Oelckers
|
f855b1020f
|
- actor lists refactored.
No more shorts, no more static arrays.
This was one of the biggest blockers for unlimiting the engine.
|
2021-12-26 23:09:54 +01:00 |
|
Christoph Oelckers
|
70d7e81f4f
|
- adapted getzrange to the new interface.
This was mainly removing game side solutions in favor of a common one in the backend.
|
2021-12-26 23:09:42 +01:00 |
|
Christoph Oelckers
|
b3bbf8932e
|
- same procedure for Exhumed.
|
2021-12-26 23:08:58 +01:00 |
|
Christoph Oelckers
|
b1b7608cf7
|
- most remaining sectnum references.
|
2021-12-25 21:29:04 +01:00 |
|
Christoph Oelckers
|
24d4680f6e
|
- sector[] in move.cpp
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
80f80ed5e5
|
- initsect
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
a3f1821670
|
- nPlayerViewSect
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
eaa155d52e
|
- various sectnums,
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
9b19845dfb
|
- AddMovingSector/CheckPushBlock
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
b191bca49e
|
- BuildAnim
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
109ff8c3cb
|
- Above and Below
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
aee560624d
|
- some more sectors.
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
78d9b78193
|
- most of the rest of the walls.
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
5e01841f1e
|
- MoveSector et.al.
|
2021-12-25 21:29:00 +01:00 |
|
Christoph Oelckers
|
61d5680950
|
more wall loops
|
2021-12-25 21:28:58 +01:00 |
|
Christoph Oelckers
|
d73c7aa543
|
- short review and disasm variable renaming
(down to 200 shorts)
|
2021-12-25 21:28:52 +01:00 |
|
Christoph Oelckers
|
a21f6b6240
|
- migrated Exhumed's sector extensions to the actual struct.
|
2021-12-25 21:28:49 +01:00 |
|
Christoph Oelckers
|
999ec3c95a
|
use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
|
2021-12-25 21:28:37 +01:00 |
|
Christoph Oelckers
|
e104316e75
|
- fixed bad parameter to getzrange.
This originated from 1d39bb371e where the getzrange_old function was removed
|
2021-12-13 09:39:57 +01:00 |
|