Mitch Richters
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b793bc8327
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- Blood: Replace use of clipmove_old() inline wrapper with clipmove() .
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2021-10-30 17:30:01 +02:00 |
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Mitch Richters
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ead877450d
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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3ec1767791
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- Blood: Replace SinScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Christoph Oelckers
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da817a234b
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- fixed bad actor use in actCheckDudes.
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2021-10-24 00:06:02 +02:00 |
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Christoph Oelckers
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71b144023d
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- renamed evPost to evPostActor and evKill to evKillActor for clarity.
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2021-10-14 20:31:17 +02:00 |
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Christoph Oelckers
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e32ac93d96
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- use the actor pointer in rxBuckets.
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2021-10-14 20:27:36 +02:00 |
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Christoph Oelckers
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1d04ce90e4
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- first batch of rxBucket refactoring.
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2021-10-14 19:49:18 +02:00 |
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Christoph Oelckers
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93e909dd58
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- use actors in the CFX interface.
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2021-10-14 19:41:01 +02:00 |
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Christoph Oelckers
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085bd3a165
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- replaced all fxSpawn calls with fxSpawnActor.
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2021-10-14 19:35:05 +02:00 |
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Christoph Oelckers
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fbe2373972
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- started cleanup of evPost calls by renaming the internal functions.
This just renames things - no changes in functionality.
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2021-10-14 19:07:51 +02:00 |
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Christoph Oelckers
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562968262c
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- moved spriteMass into DBloodActor
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2021-10-14 19:01:10 +02:00 |
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Christoph Oelckers
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5519596a94
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- refactored global sprite index arrays into pointer arrays.
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2021-10-14 18:43:56 +02:00 |
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Christoph Oelckers
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62d0d3712e
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- use a sprite flag to mark mapped sprites.
This avoids another global array which needs to be addressed by sprite index.
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2021-10-14 15:09:43 +02:00 |
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Christoph Oelckers
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3ea4c94266
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- removed a few static array references.
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2021-10-12 21:36:42 +02:00 |
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Christoph Oelckers
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dc5d32f510
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- two missed iterators.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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b240d2b5bd
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- aiunicult.cpp is done.
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2021-10-12 21:36:41 +02:00 |
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Christoph Oelckers
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013eadfd9f
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- genDudePrepare
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2021-10-12 21:36:18 +02:00 |
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Christoph Oelckers
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fb5916a3dd
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- canSwim et.al.
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2021-10-12 21:29:12 +02:00 |
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Christoph Oelckers
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c42e26351e
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- genDudeSpawn, genDudeTransform and updateTargetOfLeech.
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2021-10-12 21:29:11 +02:00 |
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Christoph Oelckers
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e415d93283
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- doexplosion
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2021-10-12 19:23:25 +02:00 |
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Christoph Oelckers
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eb478ba580
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- getNextIncarnation
Event queue handling not refactored yet.
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2021-10-12 19:23:24 +02:00 |
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Christoph Oelckers
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040049f83e
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- more leech stuff.
# Conflicts:
# source/games/blood/src/ai.cpp
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2021-10-12 19:23:23 +02:00 |
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Christoph Oelckers
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d907627156
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- spriteIsUnderwater
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2021-10-12 19:23:23 +02:00 |
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Christoph Oelckers
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75258c8b29
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- playGenDudeSound.
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2021-10-12 19:23:23 +02:00 |
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Christoph Oelckers
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c848518746
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- use actor parameter in all calls to aiGenDudeNewState.
# Conflicts:
# source/games/blood/src/aiunicult.cpp
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2021-10-12 19:23:22 +02:00 |
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Christoph Oelckers
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062b3dbf76
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- route all access to genDudeExtra through the method in DBloodActor
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2021-10-12 19:23:21 +02:00 |
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Christoph Oelckers
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351dabdb90
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- actFireMissile.
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2021-10-10 22:36:12 +02:00 |
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Christoph Oelckers
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c485fce958
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- reformatted the actor and ai sources.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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0ee81b2bb8
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- refactored the remaining pieces in the ai code to use actors.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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62502439d7
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- eliminated HITINFO.hitsprite.
This was one of the more annoying sprite index variables because it is part of static global data.
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2021-10-09 23:09:09 +02:00 |
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Christoph Oelckers
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f712a674ce
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- removed the few remaining uses of actDamageSprite_.
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2021-10-09 23:09:08 +02:00 |
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Christoph Oelckers
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3ab636a13a
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- sfxPlay3DSound calls partially migrated.
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2021-10-09 23:09:08 +02:00 |
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Christoph Oelckers
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b8d55feb1e
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- actor parameter substitution and a few bad constants.
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2021-10-09 23:08:44 +02:00 |
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Christoph Oelckers
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fbae41ee0a
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- renamed the sprite variant of aiDamageSprite.
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2021-10-09 23:08:43 +02:00 |
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Christoph Oelckers
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44b0e59127
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- aiProcessDudes and aiInitSprite done, completing the main pass over ai.cpp.
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2021-10-09 23:08:43 +02:00 |
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Christoph Oelckers
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fe92188b0c
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- removed the dudeIsPlayingSeq variant taking a sprite parameter.
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2021-10-09 23:03:09 +02:00 |
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Christoph Oelckers
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61d9cd1b17
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- switched all aiPlay3DSound calls to use actors.
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2021-10-09 23:02:40 +02:00 |
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Christoph Oelckers
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c8501f8ea6
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- refactored aiSetTarget
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2021-10-07 22:54:18 +02:00 |
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carnivoroussociety
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8dbd0f10d3
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Refactored DUDEEXTRA struct and correctly init state
# Conflicts:
# source/games/blood/src/aiboneel.cpp
# source/games/blood/src/aicerber.cpp
# source/games/blood/src/aigarg.cpp
# source/games/blood/src/aighost.cpp
# source/games/blood/src/aitchern.cpp
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2021-10-07 22:51:42 +02:00 |
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Christoph Oelckers
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8168c6f85c
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- use the vel() wrappers in a few more places.
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2021-10-07 22:48:08 +02:00 |
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Christoph Oelckers
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1732d206bd
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- Blood: fixed flare gun no longer being able to set trees on fire.
Somehow a bad damage type got in here...
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2021-09-18 20:13:05 +02:00 |
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Christoph Oelckers
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90091965ba
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- replaced most occurences of target_i in already refactored code.
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2021-09-17 20:49:27 +02:00 |
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Christoph Oelckers
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7a6629ce6a
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- renamed XSPRITE::target to target_i.
This is to make searching for it easier as 'target' is a very common word in the source.
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2021-09-17 20:49:26 +02:00 |
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Christoph Oelckers
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a79d362b40
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- dudeIsPlayingSeq + aiPlay3DSound.
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2021-09-17 20:49:26 +02:00 |
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Christoph Oelckers
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00d0099333
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- removed a few compatibility wrappers.
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2021-09-17 20:49:26 +02:00 |
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Christoph Oelckers
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6a1ffca34f
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- actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names.
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2021-09-17 20:49:25 +02:00 |
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Christoph Oelckers
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663ecc79d1
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- actFireVector
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2021-09-17 20:49:25 +02:00 |
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Christoph Oelckers
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d7078dda48
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- actGetRespawnTime + actCheckRespawn.
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2021-09-17 20:49:25 +02:00 |
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Christoph Oelckers
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6db18e61d9
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- Blood: use a TArray for gPost and store actors as pointers.
This also does not need to be serialized because it gets cleared at the end of each game tick and will always be empty when saving is done.
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2021-09-17 20:49:05 +02:00 |
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Christoph Oelckers
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4526f4149b
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- actSpawnThing and actFireThing.
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2021-09-16 00:11:20 +02:00 |
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