Christoph Oelckers
b645929035
- fixed some message mappings.
2023-02-19 13:01:20 +01:00
Christoph Oelckers
6729c342af
- undid bad code from a broken GZDoom PR.
2023-02-11 19:49:49 +01:00
Christoph Oelckers
09c8430e4e
- removed bad include.
2023-02-11 12:36:31 +01:00
Christoph Oelckers
8c99d7b034
- Backend update from GZDoom
...
* scriptable CVARs.
* GLES update
* various ZScript improvements.
2023-02-11 12:06:58 +01:00
Christoph Oelckers
fd04cda324
- added a font option to have lower case for Latin only.
...
This is meant for SW's SmallFont to avoid creating lowercase Greek or Cyrillic letters. The font is too small to render them adequately.
2023-02-11 10:43:59 +01:00
Christoph Oelckers
29de90beb6
- Duke: disable the 1.5 BigFont for languages using the Cyrillic or Greek alphabet
...
This font is incomplete, unlike the 1.3 variant, so for these languages use the font that can render them.
2023-02-11 10:43:09 +01:00
Rachael Alexanderson
3c4ab95664
- reflect https://github.com/ZDoom/gzdoom/pull/1983
2023-02-09 18:30:55 -05:00
Christoph Oelckers
6c77d1c39e
- Duke: fixed setup of purely scripted enemies,
...
Some band-aid is still needed for the time being.
2023-02-09 17:34:59 +01:00
Mitchell Richters
17392fe400
- Change viewport aspect calculation from 6aa94a9b8e
to be a reciprocal multiplication.
2023-02-06 19:58:08 +11:00
Mitchell Richters
f8035bb4ba
- Re-calculate the sector for each eye if it has a shift factor applied.
2023-02-06 19:55:46 +11:00
Mitchell Richters
2020860ffe
- For I_GetInputFrac()
, just have the caller check if input is synchronised.
2023-02-05 08:40:25 +11:00
Mitchell Richters
9961a66a1f
- Remove inputScale
global and make static in mainloop.cpp
.
2023-02-05 08:37:37 +11:00
Mitchell Richters
1938efabe6
- Fix bad return in scaletozero()
from 924b601199
.
2023-02-05 08:27:44 +11:00
Mitchell Richters
924b601199
- Change scaletozero()
to return true when back at 0 to save callers having to test angle's signum again.
2023-02-04 19:01:01 +11:00
Mitchell Richters
cbcc4f7729
- SW: Repair pitch setup for all weapons not accounting for the player's view pitch offset.
...
* Long-standing omission from back in 0e3604ac9e
.
2023-02-04 17:18:47 +11:00
Simon
e28088380f
Fix crash in Shadow Warrior when player dies
2023-02-04 17:05:20 +11:00
Mitchell Richters
5fd4fbfde5
- Remove some leftover debug code.
2023-02-04 17:05:20 +11:00
Mitchell Richters
ca4b9c5044
- Slight tidy-up in vectors.h.
2023-02-04 17:05:20 +11:00
Mitchell Richters
30de9c1922
- Factor in view pitch when clamping player's actor pitch.
2023-02-04 17:05:19 +11:00
Mitchell Richters
991ef5c27f
- Minor input tidy-up.
2023-02-04 17:05:18 +11:00
Christoph Oelckers
8052bc7e46
- fixed bad vector addition to incorrect variable.
2023-01-29 09:05:35 +01:00
Christoph Oelckers
4328016963
- move the remaining parts of spawninitdefault to DukeActor::Initialize.
...
This ensures proper execution of all code - spawninitdefault was designed to be the fallback for actors without a special case in spawninit.
2023-01-28 16:33:35 +01:00
Christoph Oelckers
38b278b12d
- fixed enemy setup.
...
All enemies now run a native init function to reduce script-induced problems.
this required adding a NOGRAVITY flag so that the recon can use the same code as well which was the only enemy relying on custom code.
2023-01-28 16:33:15 +01:00
Christoph Oelckers
0db441accb
- scriptified the native parts of the powder keg.
...
This was the last remaining actor with its own native ticking part.
2023-01-28 16:31:46 +01:00
Christoph Oelckers
9f01c87ccb
- scriptified the native part of FireflyFlyingEffect.
2023-01-28 16:31:45 +01:00
Christoph Oelckers
9783b8c402
- scriptified World Tour's flamethrowerflame.
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The first of 3 mixed native/CON items which are the last things remaining in the main thinker loops.
2023-01-28 16:31:45 +01:00
Christoph Oelckers
dce0afe499
- Blood: fixed application of push velocity.
2023-01-28 12:43:46 +01:00
Christoph Oelckers
432021b8e7
- Exhumed: avoid shade hacks with palette emulation on.
...
This code only makes sense with true color rendering.
2023-01-28 11:44:05 +01:00
Christoph Oelckers
fc547f5ada
- Blood: fixed bad array resize.
2023-01-28 10:59:27 +01:00
Christoph Oelckers
3b8956c728
- Blood: make sure that tracking condition data is always properly initialized.
2023-01-28 10:11:34 +01:00
Christoph Oelckers
acac74715f
partially Revert "- pass shade values to sky renderer"
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This reverts commit 380864d6fb
.
The report this was supposed to address was bogus.
2023-01-28 09:21:53 +01:00
Rachael Alexanderson
2778ee72cd
- fix commit 532a726ae3
- i_pauseinbackground is not supposed to bypass menu/console pause
2023-01-27 03:02:13 -05:00
Christoph Oelckers
5ebce5afba
- fix last commit
2023-01-21 15:08:47 +01:00
Christoph Oelckers
dbef2f74d1
- print an error when a sound file cannot be found.
2023-01-21 14:51:43 +01:00
Christoph Oelckers
33f0d229fa
- Exhumed: fixed bad return values for two HUD functions.
2023-01-21 14:37:57 +01:00
Christoph Oelckers
19a58ddeb0
- Blood: fixed velocity for ejected shell casings.
2023-01-21 14:33:42 +01:00
Christoph Oelckers
9cc7f90410
- Blood: reverted GetSpriteExtents to integer math.
...
The change in precision was enough to make the game misbehave.
2023-01-21 13:56:14 +01:00
Christoph Oelckers
f92d20afc0
- fixed bad slope sprite offset in clipmove.
2023-01-21 13:39:16 +01:00
Christoph Oelckers
2198782ecb
- SW: make player sounds always follow the source.
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Let's hope this fixes the issues with weapon sounds.
2023-01-21 12:01:32 +01:00
Christoph Oelckers
81f6899e72
- C++20 constant fixes.
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Use of enums is deprecated in floating point calculations.
2023-01-21 10:34:44 +01:00
Christoph Oelckers
9379e873b3
- error out when encountering an unknown $ token in SNSINFO.
...
No need to preserve this insanity from old ZDoom times.
2023-01-21 09:34:25 +01:00
Christoph Oelckers
8e5e52f80e
- enable Spanish for Duke and related games.
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Nam/WW2GI was completed by machine translated texts, this was all simple stuff like item names.
2023-01-20 17:13:18 +01:00
Christoph Oelckers
a570e77509
- clear menuDelegate in case of an error in MENUDEF parsing.
2023-01-20 17:10:25 +01:00
Christoph Oelckers
acfca3fbdc
- fixed SNDINFO parser to actually read new sound definitions.
2023-01-18 06:58:37 +01:00
Christoph Oelckers
f6ff02c51e
- Blood: fixed incorrect defaults for relative sound volume in two places
2023-01-18 06:58:37 +01:00
Christoph Oelckers
3ab1ae5f7a
- allow setting Blood's relative volume hack value via SNDINFO.
2023-01-15 16:18:48 +01:00
Christoph Oelckers
bb7f00988a
- give Blood's sounds well defined names so they can be defined via SNDINFO.
2023-01-15 16:15:28 +01:00
Christoph Oelckers
841402a776
- allow setting loop points for WAV sounds or other simple formats.
2023-01-15 15:19:21 +01:00
Christoph Oelckers
57695a3e07
- cleaned up the pitch management in the sound backend.
2023-01-15 14:06:01 +01:00
Christoph Oelckers
f1c3a6548f
- use backend pitch features for Duke instead of replicating them on the game side.
2023-01-15 13:18:54 +01:00