Mitchell Richters
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45be386f7f
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- Exhumed: Move nTemperature[] into Player struct.
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2023-03-25 21:26:54 +11:00 |
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Mitchell Richters
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e2d3c4dceb
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- Exhumed: Get rid of GetAngleToSprite() in favour of backend utility.
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2023-03-24 19:50:27 +11:00 |
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Mitchell Richters
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eaa58e6687
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- Exhumed: Get rid of GetWallNormal() in favour of backend utility.
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2023-03-24 19:50:26 +11:00 |
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Mitchell Richters
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791504b5eb
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- Remove some pointless weapon functions.
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2023-03-24 19:38:10 +11:00 |
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sirlemonhead
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fb97e3c6ca
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PCExhumed: Fixed Ignited sprite anim issue that could cause invalid array access.
* Fixes #638.
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2023-03-15 17:20:29 +11:00 |
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Christoph Oelckers
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837e4d1438
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- eliminated many uses of wallpicnum.
The ones left require a bit more work on the data first.
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2022-12-18 15:11:08 +01:00 |
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Christoph Oelckers
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2ceb41fcf4
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- BuildAnim in Exhumed
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2022-10-30 16:51:28 +01:00 |
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Christoph Oelckers
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f30a76dfc9
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- BuildAnim wrapper
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2022-10-30 16:51:28 +01:00 |
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Mitchell Richters
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22a9f89b64
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- Remove all uses of fixedhoriz::asq16() .
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2022-10-25 07:06:54 +02:00 |
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Christoph Oelckers
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42389133d3
|
- function separators.
Also removing some dead code.
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2022-10-18 19:01:44 +02:00 |
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Christoph Oelckers
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3709b61fd1
|
- floatified PlotCourseToSprite's return
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2022-10-18 18:55:22 +02:00 |
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Christoph Oelckers
|
1dff710a23
|
- floatified ThrowGrenade
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
|
c41af213b4
|
- another set of simple changes.
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
|
f393b7e917
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- floatified GetAngleToSprite
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2022-10-18 18:34:29 +02:00 |
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Christoph Oelckers
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b5c315978c
|
- rename GetActorHeightF
(no edits here, just one replace.)
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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c65c317665
|
- eliminate GetActorHeight
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
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dd152f6406
|
- floatified BuildLavaLimb
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2022-10-18 18:34:28 +02:00 |
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Christoph Oelckers
|
489f45ef99
|
- floatified AddFlow
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2022-10-18 18:34:27 +02:00 |
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Christoph Oelckers
|
029e0f6fa4
|
- floatified most of the grenade code and GetWallNormal
|
2022-10-18 18:34:27 +02:00 |
|
Christoph Oelckers
|
e7f581a4fd
|
- floatified AngleChase.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
|
b777517789
|
- floatified MoveSector's API.
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2022-10-18 18:34:25 +02:00 |
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Christoph Oelckers
|
9d8f06612f
|
- floatified MoveSector
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2022-10-18 18:34:25 +02:00 |
|
Christoph Oelckers
|
559fe495fb
|
- floatified movesprite and the thrust vector.
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2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
|
48b34ad84d
|
- floatified BuildBullet
|
2022-10-18 18:34:24 +02:00 |
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Christoph Oelckers
|
47ad4fccdc
|
- convert all set/add_int_x/yvel calls
|
2022-10-17 17:25:59 +02:00 |
|
Christoph Oelckers
|
6c44728d4a
|
- deleted GetUpAngle
The only caller of this function did not even use its result so it all went to waste
|
2022-10-17 17:25:59 +02:00 |
|
Christoph Oelckers
|
42cb8a74ea
|
- Exhumed radius damage and rat
|
2022-10-17 17:25:58 +02:00 |
|
Mitchell Richters
|
fc47cec222
|
- Exhumed: Change inita into a DAngle.
|
2022-10-15 13:32:03 +02:00 |
|
Mitchell Richters
|
f02035b15a
|
- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
|
2022-10-15 13:32:01 +02:00 |
|
Christoph Oelckers
|
de18371e06
|
- handle lasthit in Exhumed
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2022-10-08 16:11:24 +02:00 |
|
Christoph Oelckers
|
ae79f3e3c3
|
- half of GetActorHeight
|
2022-10-08 16:11:23 +02:00 |
|
Christoph Oelckers
|
d5bcc64206
|
- Exhumed: AddFlash floatified
|
2022-10-08 10:06:04 +02:00 |
|
Christoph Oelckers
|
8ee10c5488
|
- Exhumed: use DVector3 in BuildAnim and some related code
|
2022-10-08 10:06:03 +02:00 |
|
Christoph Oelckers
|
e6f1d92567
|
- use floats for spawning Exhumed actors
|
2022-10-05 18:25:57 +02:00 |
|
Christoph Oelckers
|
de81bb18c8
|
- Exhumed: fixed vertical aiming for hitscan weapons.
This code originally did some inept parameter merging which got broken in an earlier refactoring.
|
2022-10-01 14:35:20 +02:00 |
|
Mitchell Richters
|
9bbb54fe2e
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
|
Christoph Oelckers
|
8dde6a3074
|
- Added GC support to Exhumed
|
2021-12-26 23:09:59 +01:00 |
|
Christoph Oelckers
|
f855b1020f
|
- actor lists refactored.
No more shorts, no more static arrays.
This was one of the biggest blockers for unlimiting the engine.
|
2021-12-26 23:09:54 +01:00 |
|
Christoph Oelckers
|
624ad6a2ad
|
- cleanup stuff.
Removed unneeded prototypes, renamed some variables; no logic changes.
|
2021-12-25 21:29:05 +01:00 |
|
Christoph Oelckers
|
943641d18e
|
- renamed all nSector pointers to pSector
No logic changes!
|
2021-12-25 21:29:04 +01:00 |
|
Christoph Oelckers
|
f09e7ed32f
|
- spawn functions.
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
a3f1821670
|
- nPlayerViewSect
|
2021-12-25 21:29:03 +01:00 |
|
Christoph Oelckers
|
eaa155d52e
|
- various sectnums,
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
9b19845dfb
|
- AddMovingSector/CheckPushBlock
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
63d66e95c5
|
- runlist_ProcessSectorTag
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
a58548c2f9
|
- AIElev
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
7713723045
|
- Bullets and bobs.
|
2021-12-25 21:29:02 +01:00 |
|
Christoph Oelckers
|
b191bca49e
|
- BuildAnim
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
aee560624d
|
- some more sectors.
|
2021-12-25 21:29:01 +01:00 |
|
Christoph Oelckers
|
78d9b78193
|
- most of the rest of the walls.
|
2021-12-25 21:29:00 +01:00 |
|