Mitchell Richters
b5a9085aed
- Exhumed: Restore more accurate pitch adjustment for Ramses.
...
* Use `maphoriz(-11)` instead of some voodoo degree amount so it's clear when comparing sources.
* Don't stop interpolating while doing Ramses.
* Apply Ramses pitch amount to `nVertDestPan`, just like the original.
* Don't reset all angles when initialising Ramses, just set the yaw angle.
* Don't return player's view to center when doing Ramses, use the delta between `nDestVertPan` and the player's pitch, using same formula as original.
* Comment in how normal/non-ramses `nDestVertPan` setting should be 8x the sprite Z move delta, not 2x. I know it's not correct, but its been this way for a long time and we probably should CVAR it.
* When doing the player's death pitch, it's 40.156 degrees (horizon of 108), not 38 degrees (horizon of 100). This was a misread of mine way back when.
2023-03-26 22:13:57 +11:00
Christoph Oelckers
32237421c9
- Exhumed: fixed Ramses's programmatic texture
2023-03-25 09:52:31 +01:00
Mitchell Richters
75de294560
- Exhumed: Clean out the rest of input.cpp
.
2023-03-23 17:41:01 +11:00
Mitchell Richters
9ffc65fa48
- Exhumed: Eliminate PlayerInput
struct in favour of InputPacket
object PlayerList::input
.
2023-03-14 21:45:37 +11:00
Christoph Oelckers
c41dc29885
- eliminated half of the remaining tileWidth and tileHeight calls.
2022-12-18 14:45:09 +01:00
Christoph Oelckers
0869497ecb
- rewrote the tile pixel cache to work on texture IDs instead of tile IDs.
...
This allows using the related checking features with other textures as well.
2022-12-11 19:44:00 +01:00
Christoph Oelckers
51ad64f71e
- initialize all special tiles to their intended type before starting the game.
...
This ensures that we have an immutable mapping of tile number to texture ID now.
2022-12-11 19:43:58 +01:00
Christoph Oelckers
7d9a4ea70d
- eliminated wallsofsector.
2022-11-15 15:24:17 +01:00
Christoph Oelckers
81341ce4a6
- unwrapped SetScale as well.
...
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
15db7a7143
- unwrapped SetScaleX/Y.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
8265239d2d
- removed AddScale wrappers.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
85b52b1c77
- removed Scale(), CopyScale() and MultScale wrappers.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
51768439a9
- started removing wrappers. ScaleX() and ScaleY() done.
...
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
43b8f92f91
- all of Exhumed except BuildAnim
2022-10-30 16:51:28 +01:00
Christoph Oelckers
42679d58bb
- lots of repeats in Exhumed
2022-10-30 16:51:28 +01:00
Christoph Oelckers
42389133d3
- function separators.
...
Also removing some dead code.
2022-10-18 19:01:44 +02:00
Christoph Oelckers
d5bcc64206
- Exhumed: AddFlash floatified
2022-10-08 10:06:04 +02:00
Christoph Oelckers
43bd8acb31
- Exhumed: renamed all spr.pos.
2022-08-26 19:53:08 +02:00
Christoph Oelckers
5498699faf
- use DCoreActor::sector() wherever possible.
2021-12-30 16:51:56 +01:00
Christoph Oelckers
fd78cb57c1
- fixed some bad flag replacements.
...
0x7fff is not ~CSTAT_SPRITE_BLOCK but ~CSTAT_SPRITE_INVISIBLE.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
6f0e7e3784
- Exhumed: batch of several s().
2021-12-30 09:57:27 +01:00
Mitchell Richters
baf78848eb
- Replace spritetypebase
z
with pos.Z
calls and eliminate spritetypebase
pos
union.
2021-12-30 09:57:06 +01:00
Mitchell Richters
cecb8dc48e
- Replace spritetypebase
y
with pos.Y
calls.
2021-12-30 09:57:05 +01:00
Mitchell Richters
33ca55023f
- Replace spritetypebase
x
with pos.X
calls.
2021-12-30 09:57:05 +01:00
Christoph Oelckers
d9d05e90b5
- globally replaced all occurences of '->s().' with '->spr.'
2021-12-30 09:57:00 +01:00
Christoph Oelckers
988a91904a
- a large of Exhumed flags, most search& replace plus a few local variable types.
2021-12-30 09:56:49 +01:00
Christoph Oelckers
8dde6a3074
- Added GC support to Exhumed
2021-12-26 23:09:59 +01:00
Christoph Oelckers
6e786fcf1e
- RadialDamage + DimSector
2021-12-25 21:29:04 +01:00
Christoph Oelckers
e90d1266ae
- Glows.
2021-12-25 21:28:59 +01:00
Christoph Oelckers
dfbb5192fb
- addFlash at.al.
2021-12-25 21:28:59 +01:00
Christoph Oelckers
61d5680950
more wall loops
2021-12-25 21:28:58 +01:00
Christoph Oelckers
d73c7aa543
- short review and disasm variable renaming
...
(down to 200 shorts)
2021-12-25 21:28:52 +01:00
Christoph Oelckers
30b42d24a0
- Exhumed short review
...
(down to < 550)
2021-12-25 21:28:52 +01:00
Christoph Oelckers
baa3e531d4
- Exhumed: more ints for shorts
2021-11-09 17:32:50 +01:00
Christoph Oelckers
9b52b3b451
- made all nSector variables full ints.
...
This already takes care of most sector[] accesses in Exhumed
2021-11-09 17:27:54 +01:00
Christoph Oelckers
3a5ea07951
- some smaller changes.
2021-10-28 14:06:36 +02:00
Christoph Oelckers
fa8edc7493
- quick replacement of some sprite[] accesses.
2021-10-22 22:05:02 +02:00
Christoph Oelckers
10b0bba53e
- fixed warnings in Exhumed.
2021-10-08 19:24:45 +02:00
Christoph Oelckers
694066c4ec
- fixed all warnings in Exhumed.
2021-05-12 21:50:01 +02:00
Christoph Oelckers
4b064b9f34
- migrated Exhumed's level setup to RMAPINFO.
...
This game never had a proper setup so this also fixes the crashes with visiting the multiplayer maps.
2021-05-02 15:54:19 +02:00
Mitchell Richters
2abda0e27d
- All Games: Migrate each game's clock counter to backend solution.
2021-02-18 21:47:33 +11:00
Christoph Oelckers
fc11f537f7
- project cleanup
...
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00