Mitchell Richters
f027d07ae5
- Annotate all player angles that are being set as the sprite angles to review later.
...
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
110cc5149d
- Annotate all sprite angles that are being set as the player angle to review later.
...
* Once the angles between player and sprite have been unified, these will be much harder to identify.
2022-12-11 18:41:53 +01:00
Mitchell Richters
2e0b9490e1
- Change spritetypebase::angle
to a DRotator named Angles
.
...
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
2022-12-11 18:41:52 +01:00
Christoph Oelckers
347d725ba0
- Duke: gave all switch animation phases proper texture names.
2022-12-11 18:41:52 +01:00
Mitchell Richters
4a6e2683f2
- Duke/RR: Properly fix movement()
so the player's Z always makes it back to floorz.
...
* The `abs(k)` here was really messing it up.
* RR's height of 40 is actually a fix of Duke's 38, which left the player slightly off the ground.
* Duke when returning from crouching, jumping, or otherwise changing the Z always correctly ends up at the floor's Z now.
2022-12-11 18:41:51 +01:00
Christoph Oelckers
1ac4aee0c1
- RR cactus stuff
2022-12-11 18:41:50 +01:00
Christoph Oelckers
c48dfc082f
- scriptified RR's lumber blade.
2022-12-11 18:41:50 +01:00
Mitchell Richters
f10f1b9154
- Duke: Remove player_struct::posoldZset()
and player_struct::posoldZget()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
66a08a26e8
- Duke: Remove player_struct::posoldX()
, player_struct::posoldY()
, and player_struct::posoldXY()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
4551274e7d
- Duke: Remove player_struct::posSet()
.
2022-12-11 18:41:44 +01:00
Mitchell Richters
27be72c7ec
- Duke: Remove player_struct::posGet()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
b42672dcf9
- Duke: Remove player_struct::posZget()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
bd8a6dd956
- Duke: Remove player_struct::posZadd()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
78b04649f1
- Duke: Remove player_struct::posZset()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
92dd6c9795
- Duke: Remove player_struct::posXY()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
6f102e1171
- Duke: Remove player_struct::posX()
and player_struct::posY()
.
2022-12-11 18:41:43 +01:00
Mitchell Richters
b1bd59db41
- Duke: Clean up all player position calls referencing gs.playerheight
that don't need it when using the sprite height.
2022-12-11 18:41:42 +01:00
Mitchell Richters
a78d976352
- Duke: Remove player_struct::backupxyz()
in lieu of actor variant.
2022-12-11 18:41:42 +01:00
Mitchell Richters
b0c95f69c5
- Duke: Wrap calls that get player_struct::PlayerOldPosition
.
2022-12-11 18:41:41 +01:00
Mitchell Richters
e4dd69f5b0
- Duke: Wrap calls that get player_struct::PlayerOldPosition.Z
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
fa16d5d344
- Duke: Wrap calls to player_struct::PlayerOldPosition.XY()
.
2022-12-11 18:41:40 +01:00
Mitchell Richters
a3b1ab10fe
- Duke: Wrap calls that get player_struct::PlayerNowPosition
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
e9dcffc5ec
- Duke: Route all clipmove()
/pushmove()
calls through a new interface that accepts a separated Z coordinate.
2022-12-11 18:41:39 +01:00
Mitchell Richters
58381c6eca
- Duke: Wrap calls that set player_struct::PlayerNowPosition
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
25e6c4ecf8
- Duke: Wrap calls that get player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
44166ae9e6
- Duke: Wrap calls that add to player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:39 +01:00
Mitchell Richters
93189037c3
- Duke: Wrap calls that set player_struct::PlayerNowPosition.Z
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
008c05710b
- Duke: Wrap calls to player_struct::PlayerNowPosition.Y
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
3a07c05af7
- Duke: Wrap calls to player_struct::PlayerNowPosition.X
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
5d3878eb55
- Duke: Wrap calls to player_struct::PlayerNowPosition.XY()
.
2022-12-11 18:41:38 +01:00
Mitchell Richters
4b7d2fcfcc
- Duke: Rename player's opos to something identifiable.
2022-12-11 18:41:38 +01:00
Mitchell Richters
4aa63b5446
- Duke: Rename player's pos to something identifiable.
2022-12-11 18:41:38 +01:00
Mitchell Richters
fb74ece44b
- Duke/RR: Fix up 2x missed Z changes.
2022-11-24 19:41:58 +11:00
Christoph Oelckers
476dd138c9
- renamed several of RR's sprites, mostly related to the chicken processing plant.
2022-11-20 21:22:04 +01:00
Christoph Oelckers
5528725985
- got rid of deletesprite, plus one new flag.
2022-11-20 19:25:23 +01:00
Christoph Oelckers
cb005062cd
- scriptified activators and locators.
2022-11-20 12:43:24 +01:00
Christoph Oelckers
b106fb693a
- scriptified OozFilter + Seenine
...
Also fixing the default handling for onHit.
2022-11-17 21:46:24 +01:00
Christoph Oelckers
36f753df8f
- RR: fixed weapon switching code.
2022-11-13 19:47:10 +01:00
Christoph Oelckers
ac4be79e96
- implemented cl_weaponswitch for Duke.
2022-11-12 09:34:08 +01:00
Mitchell Richters
60366d298e
- Duke: Use player's pitch sine rather than tangent when throwing a pipebomb while crouched.
...
* Maintains the feel of the weapon by having the pipebomb roll along the ground.
* Sign of sine is correct and allows for an expected throw behavior when looking up/down unlike original code.
* Prevents an infinite tangent value from messing things up.
2022-11-11 21:10:41 +11:00
Christoph Oelckers
a8585d72c7
- fixed velocity for Duke's pipe bomb and RR's dynamite when crouching.
...
These cases may not use the generic free aim adjustment.
2022-11-09 22:50:13 +01:00
Christoph Oelckers
32a447ea54
- RR: fixed velocity of dynamite projectile.
2022-11-09 15:39:16 +01:00
Christoph Oelckers
3c7810a229
- RR: fixed movement direction when throwing a bowling ball.
2022-11-09 15:21:08 +01:00
Mitchell Richters
0c4ad84c2e
- RR: Pitch-adjusted velocity for operateweapon()
when free-aiming.
2022-11-06 21:59:06 +11:00
Mitchell Richters
9a25b1d3f5
- RR: Pitch-adjusted velocity for shootweapon()
when free-aiming.
2022-11-06 21:59:06 +11:00
Mitchell Richters
b14525b47b
- RR: Pitch-adjusted velocity for shootmelee()
when free-aiming.
2022-11-06 21:59:06 +11:00
Mitchell Richters
24dcd26e64
- RR: Pitch-adjusted velocity for shootwhip()
when free-aiming.
2022-11-06 21:59:06 +11:00
Mitchell Richters
211b2cc349
- RR: Pitch-adjusted velocity for shootrpg()
when free-aiming.
2022-11-06 21:59:06 +11:00
Mitchell Richters
b9bd02299a
- RR: Pitch-adjusted velocity for shootstuff()
when free-aiming.
2022-11-06 21:59:06 +11:00
Christoph Oelckers
77ae3b3b71
- RR: fixed bad angle math in shootmortar
2022-11-03 11:08:40 +01:00
Christoph Oelckers
35f6ece473
- renamed RR’s weapon sprites to match their weapons
2022-10-30 16:51:38 +01:00
Christoph Oelckers
98e2fecd37
- another bunch of type conversion warnings fixed.
...
the ones in the findplayer functions are not critical in singleplayer.
2022-10-30 16:51:35 +01:00
Christoph Oelckers
81341ce4a6
- unwrapped SetScale as well.
...
Again no edits here - it's one big replace action.
2022-10-30 16:51:33 +01:00
Christoph Oelckers
85b52b1c77
- removed Scale(), CopyScale() and MultScale wrappers.
2022-10-30 16:51:32 +01:00
Christoph Oelckers
51768439a9
- started removing wrappers. ScaleX() and ScaleY() done.
...
No manual changes in here.
2022-10-30 16:51:31 +01:00
Christoph Oelckers
2a4483e860
- all remaining repeats in Duke except spawn_d and spawn_r
2022-10-30 16:51:27 +01:00
Christoph Oelckers
1a22127123
- refactoring CreateActor - part 1
2022-10-30 16:51:26 +01:00
Christoph Oelckers
fb164450a7
- use MultScale
2022-10-30 16:51:25 +01:00
Christoph Oelckers
520d838a8c
- use Scale wrappers in global code and parts of Duke.
2022-10-30 16:51:23 +01:00
Christoph Oelckers
8a8ef22e53
- mostly '>' comparisons with scale values.
2022-10-30 16:51:22 +01:00
Christoph Oelckers
a11a366697
- some automatic replacements.
2022-10-30 16:51:21 +01:00
Christoph Oelckers
71d61b26df
- 34 more uses of SetScale.
2022-10-30 16:51:19 +01:00
Christoph Oelckers
e60fafec52
- got rid of most REPEAT_SCALE factors.
2022-10-30 16:51:19 +01:00
Christoph Oelckers
e6a97157d7
- several manual replacements with SetScale.
2022-10-30 16:51:18 +01:00
Christoph Oelckers
c7c3b2a20c
- added a SetScale method to spritetype and used it for all places setting x/yrepeat to 0.
2022-10-30 16:51:17 +01:00
Christoph Oelckers
9f19a1315b
- replaced most native_clipdist() calls
...
Only those in nnext using internal int storage remain.
2022-10-30 16:51:16 +01:00
Christoph Oelckers
d22c473c31
- manual set_const_clipdist replacements
2022-10-30 16:51:15 +01:00
Christoph Oelckers
03d6826fce
- first batch of set_const_clipdist replacements
2022-10-30 16:51:14 +01:00
Mitchell Richters
94941adce8
- Duke: Fix sign on 4x tangent offsets.
2022-10-30 16:51:12 +01:00
Mitchell Richters
cea2b6b428
- Rename PlayerHorizon::__horiz
back to horiz
.
2022-10-30 16:51:12 +01:00
Mitchell Richters
0600bf5860
- Negate everything to do with PlayerHorizon::__horiz
where appropriate, including some loose horizoff
members.
2022-10-30 16:51:11 +01:00
Mitchell Richters
619b8005ac
- Rename PlayerHorizon::horiz
in prep for negating this angle throughout code.
2022-10-30 16:51:11 +01:00
Christoph Oelckers
7d3babd678
- ported all pushmove calls to the float version.
2022-10-30 16:51:08 +01:00
Christoph Oelckers
600c2a0243
- map all clipmove calls to the version with a full float interface.
2022-10-30 16:50:48 +01:00
Mitchell Richters
8bc34f3dac
- Handle all remaining VecToAngle()
calls.
2022-10-27 16:55:53 +02:00
Mitchell Richters
e7dff22095
- Duke: Fix some badly negated angle setups.
2022-10-27 16:55:53 +02:00
Mitchell Richters
1e7cce28af
- VecToAngle() with delta()
inside to .Angle() replacements.
2022-10-27 16:55:53 +02:00
Mitchell Richters
9b98388215
- VecToAngle() with XY()
inside to .Angle() replacements.
2022-10-27 16:55:53 +02:00
Christoph Oelckers
22ccf33569
- floatified walldist parameter of getzrange
2022-10-25 07:07:14 +02:00
Mitchell Richters
bb6e12a2b1
- Eliminate remaining calls to TAngle<T>::fromBuildf()
.
2022-10-25 07:07:03 +02:00
Mitchell Richters
1fb85b0a8d
- Use deltaangle()
in a few places with our DAngle horizon.
2022-10-25 07:06:55 +02:00
Mitchell Richters
8d3f3c6025
- Cut over to DAngle
from fixedhoriz
and remove the latter.
2022-10-25 07:06:55 +02:00
Mitchell Richters
92798b5a07
- Remove most buildhoriz()
calls.
2022-10-25 07:06:55 +02:00
Mitchell Richters
8697e5f054
- Replace all q16horiz(0)
calls.
2022-10-25 07:06:54 +02:00
Mitchell Richters
4ef9ec93ea
- Remove fixedhoriz::asbuildf()
and associated buildf friend.
...
* The new friend `tanhoriz()` is just for the input code for now.
2022-10-25 07:06:53 +02:00
Mitchell Richters
d8a6471680
- Add fixedhoriz::Tan()
and replace most asbuildf()
calls with it.
2022-10-25 07:06:53 +02:00
Christoph Oelckers
33002b37a9
- RR: fixed randomization for hitscan weapons.
2022-10-24 21:26:41 +02:00
Mitchell Richters
95cd74bdc0
- renamed slope functions so that the int versions get a special name.
2022-10-22 12:17:02 +02:00
Christoph Oelckers
b2fd1fdaa4
- second part of final bsin replacement.
2022-10-22 12:09:54 +02:00
Christoph Oelckers
9a4c699f53
- floatify all 3 operateweapon functions.
2022-10-22 12:09:44 +02:00
Christoph Oelckers
eae2e638aa
- floatified all getangle calls.
2022-10-22 11:33:16 +02:00
Christoph Oelckers
c511e5dca9
- eliminated int_xvel
2022-10-22 11:33:16 +02:00
Christoph Oelckers
54346d9398
- eliminate all int_ang calls, except the one setting player.oa.
2022-10-22 11:33:15 +02:00
Christoph Oelckers
b712315ec3
- floatified playerJump
2022-10-22 11:33:14 +02:00
Christoph Oelckers
4e9ab67c35
- RR's movement and underwater completed.
2022-10-22 11:33:13 +02:00
Christoph Oelckers
8060813ea8
- floatified large parts of processinput_r
2022-10-22 11:33:13 +02:00
Christoph Oelckers
583a5bd0e3
- floatified playerisdead
2022-10-22 11:33:13 +02:00
Christoph Oelckers
30a3bba644
- many CreateActor calls converted to true floats.
2022-10-22 09:34:15 +02:00
Christoph Oelckers
5ccefcb77b
- first round of CreateActor calls.
2022-10-22 09:34:15 +02:00
Christoph Oelckers
13dd7260f5
- handle all remaining set_int_xvel and set_int_zvel.
2022-10-22 09:34:15 +02:00
Christoph Oelckers
fdfd8c2a35
- change for pyoff
2022-10-22 09:34:15 +02:00
Christoph Oelckers
b8efc5c563
- floatified RR noise code.
2022-10-22 09:34:14 +02:00
Christoph Oelckers
9591325876
- floatified return value of hits()
2022-10-22 09:34:13 +02:00
Christoph Oelckers
45e2347006
- fixed velocity issues with shoot* functions.
2022-10-21 21:42:00 +02:00
Christoph Oelckers
99ca695333
- floatified the main shoot functions.
2022-10-21 00:00:09 +02:00
Christoph Oelckers
be0eb81c95
- deleted unused utilities
2022-10-21 00:00:09 +02:00
Christoph Oelckers
66b00cfb52
- floatified RR's shootmortar
2022-10-21 00:00:09 +02:00
Christoph Oelckers
d0a890dd15
- floatified RR's shootwhip.
2022-10-21 00:00:08 +02:00
Christoph Oelckers
83fc7a3116
- floatified RR's shootrpg.
2022-10-21 00:00:08 +02:00
Christoph Oelckers
81865969be
- floatified RR's shootstuff
2022-10-21 00:00:08 +02:00
Christoph Oelckers
b105897d9f
- 'effector->GetOwner()' was used a lot in this block...
2022-10-21 00:00:08 +02:00
Christoph Oelckers
cb7c5dc3ac
- floatified tracers
2022-10-21 00:00:07 +02:00
Mitchell Richters
623e0ff30e
- floatified RR's shootweapon.
...
Mostly copy/paste from Duke.
* Edited to fix missed `zvel` change within `if (atwith == SHOTSPARK1)`.
2022-10-21 00:00:07 +02:00
Christoph Oelckers
b706e6276a
- floatified RR's shootmelee.
...
Mostly copy/paste from Duke.
2022-10-21 00:00:07 +02:00
Christoph Oelckers
9deb1dfa69
- floatified shootbloodsplat.
2022-10-21 00:00:05 +02:00
Christoph Oelckers
1814274124
- eliminated all of add_int_zvel.
2022-10-21 00:00:05 +02:00
Christoph Oelckers
65b6b5ba71
- migrated all simple EGS calls to CreateActor
...
The remaining ones require more work on the weapon code first
2022-10-21 00:00:05 +02:00
Christoph Oelckers
4b184c6d43
- movesprite_ex refactoring, part 2
2022-10-21 00:00:04 +02:00
Christoph Oelckers
0432930e5b
- converted all dist() calls to vector math and deleted the utilities
2022-10-21 00:00:04 +02:00
Christoph Oelckers
1c05d80e53
- simple replacements in player code
2022-10-21 00:00:03 +02:00
Christoph Oelckers
bda3a38ed9
- ported the remaining S_PlaySound3D calls
2022-10-21 00:00:03 +02:00
Christoph Oelckers
3c1970e9e0
- floatified alterang and changed return type of furthestangle
2022-10-21 00:00:01 +02:00
Christoph Oelckers
1a64d18349
- floatified RR hitscan teleporter stuff and other minor things.
2022-10-20 23:08:55 +02:00
Christoph Oelckers
e3ea4cd55c
- floatified animation code.
2022-10-20 23:08:22 +02:00
Mitchell Richters
8bfcb8c939
- Floatify InputPacket::fvel
and InputPacket::svel
.
...
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
Christoph Oelckers
a847b23e7c
- made player.vel a real float vector with proper value range.
2022-10-20 00:48:07 +02:00
Christoph Oelckers
417dc7c330
- floatified gs.gravity and all relations to player.vel.
2022-10-20 00:47:32 +02:00
Christoph Oelckers
6f8d0e7870
- handle all remaining vel uses not related to gravity and clipmove
2022-10-20 00:47:32 +02:00
Christoph Oelckers
3e05acfcc9
- handle ca. half of the remaining use of vel.
2022-10-20 00:47:31 +02:00
Christoph Oelckers
bca4819841
- handle some simple vector additions with velocity.
2022-10-20 00:47:31 +02:00
Christoph Oelckers
c821683bc5
- copy Duke handling of movement code to RR.
2022-10-20 00:47:31 +02:00
Christoph Oelckers
cebecabe66
- search& replace of zero assignments and comparisons.
2022-10-20 00:47:31 +02:00
Christoph Oelckers
2266ae1cd6
- converted vel use in player_d.cpp's main movement functions
...
Still using conversion factors until all code has been processed.
2022-10-20 00:47:31 +02:00
Christoph Oelckers
a5652655db
- floatified gs.playerfriction
2022-10-20 00:20:41 +02:00
Christoph Oelckers
477120923f
- made player.vel and gs.playerfriction floating point.
...
No change in value range yet, but having them as floats now allows easier refactoring.
2022-10-20 00:20:40 +02:00
Christoph Oelckers
8171927c2a
- renamed player_struct::vel
2022-10-20 00:19:56 +02:00
Christoph Oelckers
23c529589e
- eliminated add_int_xvel
2022-10-19 18:26:16 +02:00
Christoph Oelckers
4cb214f3ab
- int_vel stuff with constants.
2022-10-18 19:36:17 +02:00
Christoph Oelckers
eaf8a8ccca
- some minor random changes.
2022-10-18 19:31:11 +02:00
Christoph Oelckers
72dc3d5da9
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
Christoph Oelckers
1ba20c7dce
- wrapped most clipdist assignments
2022-10-17 17:03:53 +02:00
Christoph Oelckers
ef47040630
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
Christoph Oelckers
a14c37f596
- wrapped all literal assignments to clipdist - part 2
2022-10-17 17:03:53 +02:00
Christoph Oelckers
92379863f1
- don't use DAngle for calculating bobbing amplitudes.
...
It makes more sense here to have a dedicated function since this is not really angular math.
2022-10-15 13:31:59 +02:00
Christoph Oelckers
eed7f0806c
- more quick replacements
2022-10-15 10:15:21 +02:00
Christoph Oelckers
3e76d49b6e
- removed the mul vel wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
6fd8dae380
- removed the non-Blood float_* access wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
62ba753585
- remove vel clear wrappers
2022-10-15 10:15:21 +02:00
Christoph Oelckers
9ba03ac53f
- renamed yvel to yint in Duke.
...
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
2022-10-14 23:17:45 +02:00
Christoph Oelckers
5f4a0cf208
- removed bogus velocity code for RRRA's empty bike and boat.
2022-10-14 23:17:45 +02:00