Christoph Oelckers
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b3eceb3b56
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- the remaining trivial sector[] replacements
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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1a7cc6d782
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- FAFgetzrangepoint + ActorDrop
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2021-12-26 23:08:53 +01:00 |
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Christoph Oelckers
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9a6bd0b7e1
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- SectorWallBits
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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0c9d465e4c
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- FAF_Connect* functions and related code.
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2021-12-26 23:08:52 +01:00 |
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Christoph Oelckers
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c4e388ef56
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- merged SpawnActor wrapper.
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2021-12-26 23:08:50 +01:00 |
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Christoph Oelckers
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33b3864d14
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- final wall not related to hitscan/neartag.
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2021-12-26 23:08:47 +01:00 |
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Christoph Oelckers
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bb315f8148
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- more wall cleanup
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2021-12-26 23:08:47 +01:00 |
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Christoph Oelckers
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d0eece244b
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- got rid of most nextsector references.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
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b7a2687a7b
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- all nextwall references removed.
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2021-12-26 23:08:45 +01:00 |
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Christoph Oelckers
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7e6de45e46
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- WallSetup + SpriteSetup
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2021-12-26 23:08:44 +01:00 |
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Christoph Oelckers
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302016956f
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- sector parameters in SpawnActor calls.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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e17da708e7
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- lots of ->sectnum search & replace.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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d1f156dec3
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- most InsertActor calls.
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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cab2181ddc
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- PrevWall
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2021-12-26 23:08:43 +01:00 |
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Christoph Oelckers
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eb82f60981
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- FAFcansee.
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2021-12-26 23:08:42 +01:00 |
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Christoph Oelckers
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9c7eecb55f
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- the rest of Duke’s sectnum, except RR's geo hack
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2021-12-25 21:28:57 +01:00 |
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Christoph Oelckers
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4d7b45b68e
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- SW: first batch of short handling.
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2021-12-25 21:28:53 +01:00 |
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Christoph Oelckers
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fded90c491
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- SW: deleted SECT_USER.
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2021-12-25 21:28:49 +01:00 |
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Christoph Oelckers
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7d2404ce76
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- made sector a TArray.
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2021-12-25 21:28:49 +01:00 |
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Christoph Oelckers
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bd43f49c29
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- replaced half of the remaining SectUser accesses.
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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4266edfa04
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- SW: automatic ->sector() replacements (lots of them)
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2021-12-25 21:28:46 +01:00 |
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Christoph Oelckers
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f6db4a8e51
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- SW: move User into DSWActor.
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2021-12-25 21:28:39 +01:00 |
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Christoph Oelckers
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adf3133fdc
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- use sectnum and wallnum to get an index from pointers instead of subtracting the array base.
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2021-11-29 00:56:26 +01:00 |
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Christoph Oelckers
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b97760db29
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- forgotten cleanup.
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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ed2d8373fc
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- final cleanup.
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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e12ae040de
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- collision code cleanup.
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/sw/src/game.h
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2021-11-29 00:56:17 +01:00 |
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Christoph Oelckers
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cd73cd616e
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- ActorDrop.
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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56760d1824
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- CanGetWeapon
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2021-11-29 00:56:16 +01:00 |
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Christoph Oelckers
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2f1e23a654
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- replaced PLAYER::PlayerSprite with PLAYER::actor
# Conflicts:
# source/games/sw/src/save.cpp
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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5b10e9f2d5
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- got rid of SpriteP pointers in PLAYER and USER.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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580b7002fb
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- PlaySound calls in DoGet.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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6f8480ebc3
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- KillGet... functions.
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2021-11-29 00:56:15 +01:00 |
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Christoph Oelckers
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95b7949f7d
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- minor sprite.cpp cleanup.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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cb477d4ab7
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- ActorSpawn cleanup.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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d8ea4db5b2
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- Got rid of SpawnSprite.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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a57af58d4c
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- get rid of KillSprite.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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431103032f
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- SpriteOverlapZ
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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66e61d799d
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- handle the remaining SectIterators.
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2021-11-29 00:56:14 +01:00 |
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Christoph Oelckers
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69223af7b0
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- SpriteControl and subfunctions.
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2021-11-29 00:56:13 +01:00 |
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Christoph Oelckers
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c34f0ab210
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- SectorObjectSetupBounds
Note: Do proper checks on crashing mapping errors. Asserts are insufficient for these!
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
|
41f8c6f4af
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- owner fixes in weapons.cpp.
# Conflicts:
# source/games/sw/src/game.h
# Conflicts:
# source/games/sw/src/game.h
# source/games/sw/src/weapon.cpp
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2021-11-29 00:56:12 +01:00 |
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Christoph Oelckers
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f8eac8c8eb
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- SpriteOverlap
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2021-11-29 00:56:10 +01:00 |
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Christoph Oelckers
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2c4862b220
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- DoDamageTest + DoHitscanDamage + DoFlamesDamageTest
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2021-11-29 00:56:10 +01:00 |
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Christoph Oelckers
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15e7e784c5
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- did the internal movement helpers.
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2021-11-29 00:56:09 +01:00 |
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Christoph Oelckers
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a073ef65e7
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- low level move functions now return a Collision struct.
# Conflicts:
# source/games/sw/src/sprite.cpp
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2021-11-29 00:56:09 +01:00 |
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Christoph Oelckers
|
606ce997ac
|
- cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
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2021-11-29 00:56:09 +01:00 |
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Christoph Oelckers
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35579a9f08
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- SpawnExoZAdjust arguments.
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2021-11-29 00:56:06 +01:00 |
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Christoph Oelckers
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f0c670603e
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- DoNapalm, DoBloodWorm
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2021-11-29 00:56:04 +01:00 |
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Christoph Oelckers
|
6f0c477e85
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- getting rid of COVERinsertsprite, plus cleanup.
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2021-11-29 00:56:01 +01:00 |
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Christoph Oelckers
|
290482ffb1
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- several damage functions.
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2021-11-29 00:55:57 +01:00 |
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