Christoph Oelckers
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b2b1522185
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- fixed a few bad length calculations
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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0e57a9f3c7
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- some more angles.
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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dd22e812a6
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- handle several angle assignments
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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276960ac08
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- handle PlayerFacingRange
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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2fd918674d
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- floatify FacingRange
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2022-10-17 17:03:51 +02:00 |
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Christoph Oelckers
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8b70326da5
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- handle PlayerDamageSlide and ActorDamageSlide.
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2022-10-17 17:03:11 +02:00 |
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Christoph Oelckers
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16cc147173
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- fixed bad distance check.
This originally was 18000, not 10000
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2022-10-17 07:12:38 +02:00 |
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Christoph Oelckers
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2f1cda39fa
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- floatified DoBloodWorm
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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f6a21216ee
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- floatified InitEnemyFireball
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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a1993bbde4
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- floatified InitTurretMgun
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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a75531a5b8
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- floatified InitSobjMachineGun
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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622dea3ebf
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- floatify InitTurretMicro
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2022-10-16 23:54:20 +02:00 |
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Christoph Oelckers
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fdabd75422
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- got rid of DistanceI.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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9a464e81e7
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- deal with distances and CloseRangeDist.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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b7b5e34fb6
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- floatified WeaponAutoAimHitscan
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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150202d782
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- third batch
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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2932cb81b2
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- floatify TraverseBreakableWalls.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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5f5b7d90f1
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- second batch of weapon.cpp floatification
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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8cd65bf5d9
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- first round of weapon.cpp floatification
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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75476d84dd
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- add a floating point wrapper for USER:Radius.
Changing the variable causes more problems than it solves.
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2022-10-16 23:54:19 +02:00 |
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Christoph Oelckers
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a441e01363
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- several DISTANCE calls in weapon.cpp
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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ab8fbb0f35
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3 x DISTANCE in weapon.cpp
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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73998f556f
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- 4x DISTANCE in skull.cpp
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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f683f89580
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- comment cleanup
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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f47540dd3f
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- floatified warp.cpp
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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620613b088
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- floatified wallmove.
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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cc73e90ce5
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- function separators and dead code removal in weapon.cpp and wallmove.cpp
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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da664b9964
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- deal with the last remaining bits of integer math in track.cpp.
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2022-10-16 23:54:18 +02:00 |
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Christoph Oelckers
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e4b0be9f1d
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- pass a vector to JS_CameraParms
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2022-10-16 23:54:17 +02:00 |
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Christoph Oelckers
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ca7488672f
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- floatified angle assignments in skull.cpp
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2022-10-16 23:54:17 +02:00 |
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Christoph Oelckers
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3e3e3714dc
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- function separators in 6 files
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2022-10-16 10:59:05 +02:00 |
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Christoph Oelckers
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05af0c81d5
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- floatified the remaining parts of draw.cpp
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2022-10-16 10:59:05 +02:00 |
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Christoph Oelckers
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e737551b64
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- moved setuo of opbob_pos to the correct place.
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2022-10-16 10:59:04 +02:00 |
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Mitchell Richters
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8fec35b278
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- SW: Interpolate player's pbob_amt .
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2022-10-16 10:59:04 +02:00 |
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Christoph Oelckers
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baa6516e8c
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- floatified more of SW's draw.cpp
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2022-10-16 10:59:04 +02:00 |
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Christoph Oelckers
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4dedda91c5
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- floatified motion blur
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2022-10-16 10:59:03 +02:00 |
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Christoph Oelckers
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5b8af8ff04
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- removed useless line of code.
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2022-10-16 10:59:03 +02:00 |
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Christoph Oelckers
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3df3676468
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- got rid of int_ppos()
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2022-10-16 10:59:03 +02:00 |
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Christoph Oelckers
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9103f4dbe8
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- missed 2 vel in skull.cpp
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2022-10-16 10:59:03 +02:00 |
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Christoph Oelckers
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b3a3f89f50
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- silenced some warnings
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2022-10-16 10:59:03 +02:00 |
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Christoph Oelckers
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4b2dd2136b
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- got rid of some leftovers
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2022-10-16 10:58:34 +02:00 |
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Christoph Oelckers
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c0cc2b0760
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- some remaining angle stuff in ripper code
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2022-10-16 10:58:34 +02:00 |
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Christoph Oelckers
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68608b081b
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- function separators
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2022-10-16 10:58:34 +02:00 |
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Christoph Oelckers
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5628590c7c
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- eliminated move_sprite wrapper
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2022-10-16 10:58:34 +02:00 |
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Christoph Oelckers
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efe7f7c90e
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- floatified more of sprite.cpp
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2022-10-16 10:57:45 +02:00 |
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Christoph Oelckers
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30d4d5ddfe
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- a bit more of sprite.cpp
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2022-10-16 10:31:12 +02:00 |
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Christoph Oelckers
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1433253ca9
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- floatified SpriteSetup
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2022-10-16 10:31:12 +02:00 |
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Christoph Oelckers
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64b5ba8c68
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- pass floating point velocities to SpawnActor
Also remove the fixed point variant
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2022-10-16 10:31:12 +02:00 |
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Christoph Oelckers
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b03f3bbc1e
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- function separators again
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2022-10-16 10:26:30 +02:00 |
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Christoph Oelckers
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327161de9f
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- floatified SpawnSplashXY
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2022-10-16 10:26:30 +02:00 |
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