Commit graph

888 commits

Author SHA1 Message Date
Christoph Oelckers
b1f2475230 - serialize null pointers correctly. 2020-10-21 16:31:18 +02:00
Christoph Oelckers
6f4a0c94e8 - something on player is now a pointer as well 2020-10-21 16:31:18 +02:00
Christoph Oelckers
72329eb01b - wackedbyactor, too. 2020-10-21 16:31:18 +02:00
Christoph Oelckers
e94274a543 - holoduke_on is now a pointer as well. 2020-10-21 16:31:18 +02:00
Christoph Oelckers
d7604a3160 - made on_crane a pointer as well. 2020-10-21 16:31:17 +02:00
Christoph Oelckers
7c88de0b42 - made player.actorsqu a pointer and added the needed infrastructure for that. 2020-10-21 16:31:17 +02:00
Christoph Oelckers
39c154dc15 - fixed compile errors 2020-10-21 16:31:17 +02:00
Christoph Oelckers
8aca0774dc - adding more helper wrappers. 2020-10-21 16:31:17 +02:00
Christoph Oelckers
0f2c19522e - defined the iterators. 2020-10-21 16:31:17 +02:00
Christoph Oelckers
78afb67c7f - setup for Duke actor data transition to something more scripting friendly.
The main problem here is that there's two data arrays representing an actor - sprite and hittype and the engine only uses indices for reference.
By setting up hittype to contain a sprite reference, the function and iterator interface can be rewritten to use a single pointer instead to represent an actor.
The main objective is to reduce the number of accesses to the global arrays which constitute the biggest refactoring blocker.
2020-10-21 16:31:17 +02:00
Christoph Oelckers
05c095e448 - fixed parameter ordering for WW2GI's change weapon event call.
This happens when variables are ambiguously named... :?
2020-10-21 07:31:21 +02:00
Christoph Oelckers
99e3eeb19e - split up shoot_r as well and consolidated both blood splat functions. 2020-10-21 01:03:38 +02:00
Christoph Oelckers
4d1e229734 - split shoot_d into smaller, easier to manage chunks.
1100 lines for a single function is too much.
2020-10-21 00:17:09 +02:00
Christoph Oelckers
a17f529c49 - fixed freezer projectile not moving.
These endless fallthrough switch/case blocks are a genuine menace. :(
Fixes #136
2020-10-20 23:21:38 +02:00
Christoph Oelckers
3004185646 - fixed bossguy. 2020-10-19 23:58:30 +02:00
Christoph Oelckers
66c097b3b8 - fixed bad Holoduke check in alterang. 2020-10-18 21:54:30 +02:00
Christoph Oelckers
a8eaf3575f - warning fixed and constants used. 2020-10-18 12:18:19 +02:00
Christoph Oelckers
f4c79161ad - fixed crash when opening the first gate in RRRA's E1L1.
There was some poor coding at play here that fell victim to changed execution order.
Changed everything so that problem cases always get dealt with properly.
2020-10-18 12:10:46 +02:00
Christoph Oelckers
4d3135f4b8 - cleanup and consolidation of moveweapons_r. 2020-10-18 10:42:26 +02:00
Christoph Oelckers
08e29396e5 - split moveweapons_d further up into more smaller parts. 2020-10-18 09:45:41 +02:00
Christoph Oelckers
2b79b29fef - further splitting of moveweapons_d.
Progress with this but still not enough yet to break it down into manageable parts.
2020-10-18 08:38:29 +02:00
Christoph Oelckers
94e8213caf - split fireball handling out of moveweapons_d to reduce the function's size. 2020-10-17 19:53:04 +02:00
Mitchell Richters
3582717c43 - Duke: Fix issues in recordoldspritepos() following changes in 7043092fd0.
* Fixes #129.
2020-10-16 14:17:19 +11:00
Mitchell Richters
b1536d8a0b - Duke (RRRA): Fix potential issue originating from 1bc51a7367 where horizon might have needed adjustment to 0 but wouldn't have done so.
* Previously used to determine whether to apply a horizon adjustment on whether local variable `horiz` was 0 or not (since baseline horizon was 100).
* For no particular reason, initalise `horiz` as FRACUNIT and process if it is not equal to one.
2020-10-15 20:33:28 +11:00
Mitchell Richters
db419fd618 - Duke (RRRA): Fix vehicle avel while cl_syncinput 1.
* Fully fixes #128.
2020-10-15 20:12:48 +11:00
Mitchell Richters
fb91fc49a3 - processMovement(): Add commentary around avel constants used within function and how they came to be. Also clean up some left-over code. 2020-10-15 20:12:34 +11:00
Christoph Oelckers
76e4661eea - more simple pointer replacements - lots of them... 2020-10-15 01:34:28 +02:00
Christoph Oelckers
0b80ad8fb1 - handled the last remaining stat iterators in Duke. 2020-10-15 01:34:28 +02:00
Christoph Oelckers
53414afbe5 - all stat iterators in sectors.cpp handled. 2020-10-15 01:34:28 +02:00
Christoph Oelckers
3d36381752 - converted all stat iterators outside sector*.cpp. 2020-10-15 01:34:28 +02:00
Christoph Oelckers
760a557f73 - converted the remaining sector iterators in Duke. 2020-10-15 01:34:27 +02:00
Christoph Oelckers
758fab1804 - replaced several sector iterators in Duke code. 2020-10-15 01:34:27 +02:00
Christoph Oelckers
5c9b261823 - all sector iterators in actors_d.cpp, actors_r.cpp and actors_lava.cpp. 2020-10-15 01:34:27 +02:00
Christoph Oelckers
060b66b96b - replaced all stat iterators in actors_r.cpp. 2020-10-15 01:34:27 +02:00
Christoph Oelckers
db8b454df1 - fixed ond bad statnum 2020-10-15 01:34:27 +02:00
Christoph Oelckers
053a1d46d5 - replaced all stat iterators in actors_d.cpp. 2020-10-15 01:34:26 +02:00
Christoph Oelckers
595ec11609 - replaced all sector iterators in actors.cpp. 2020-10-15 01:34:26 +02:00
Christoph Oelckers
7043092fd0 - all stat iterators in Duke:actors.cpp replaced. 2020-10-15 01:34:26 +02:00
Christoph Oelckers
13093aef56 - a few quick ones, mostly simple search & replace. 2020-10-15 01:34:26 +02:00
Christoph Oelckers
a3601e59ef - rr_specialstats, rrra_specialstats and respawn_rrra.
(These look a lot better now. :) )
2020-10-15 01:34:26 +02:00
Christoph Oelckers
69e6bee64a - Interators for SE00 and a few others. 2020-10-15 01:34:25 +02:00
Christoph Oelckers
5d734eafa0 - Iterators and pointers for movefx, moveflammable and detonate 2020-10-15 01:34:25 +02:00
Christoph Oelckers
2358f14cd1 use iterators for moveplayers, movedummyplayers and movefallers_d. 2020-10-15 01:34:25 +02:00
Christoph Oelckers
d3a31a3ab7 - hitradius_d uses the iterator now. 2020-10-15 01:34:25 +02:00
Christoph Oelckers
922122c0bc - same for movefta_d and ifhitbyweapon_d 2020-10-15 01:34:25 +02:00
Christoph Oelckers
5bcaaf45e7 - use a pointer to access sprites in movesprite. 2020-10-15 01:34:24 +02:00
Christoph Oelckers
8ece66e55c - use the new iterators in the movetransports functions.
Also prefer pointers over array access.
2020-10-15 01:34:24 +02:00
Christoph Oelckers
91fdf160b6 - fixed clearing of actorinfo.
It overwrote memory beyond its end.
2020-10-15 01:34:24 +02:00
Mitchell Richters
e4af4f28ce - Duke (RR): Avoid integer truncation when dividing p->VBumpNow. 2020-10-15 10:27:08 +11:00
Mitchell Richters
1bc51a7367 - Duke (RR): Repair issues with horizon following changes in 09a05f354c and partially address vehicle turning speed in processVehicleInput().
* Issues with vehicle input handling with `cl_syncinput 1` still remain. Will address after work.
* Partially addresses #128.
2020-10-15 10:20:52 +11:00